【m】停止运行时清空静态对象
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@@ -24,7 +24,7 @@ namespace Stary.Evo.AudioCore
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}
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CoroutineHelper.SetRunner();
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// 初始化 Voice 池(最多 1 个,可动态扩展)
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// 初始化 Voice 池(初始 1 个,可动态扩展)
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poolDict["Voice"] = new Queue<GameObject>();
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CreateAudioSource("Voice");
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@@ -37,11 +37,8 @@ namespace Stary.Evo.AudioCore
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// 初始化 SFX 池(初始 4 个,可动态扩展)
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poolDict["SFX"] = new Queue<GameObject>();
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for (int i = 0; i < 4; i++)
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{
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CreateAudioSource("SFX");
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}
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}
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/// <summary>
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/// 创建对象
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@@ -1,4 +1,5 @@
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using System.Collections;
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Internal;
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@@ -23,6 +24,17 @@ namespace Stary.Evo.AudioCore
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coroutineRunner.StopCoroutine(myCoroutine);
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}
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private class CoroutineRunner : MonoBehaviour { }
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private class CoroutineRunner : MonoBehaviour
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{
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private void OnDestroy()
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{
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if (coroutineRunner != null)
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{
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coroutineRunner.StopAllCoroutines();
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coroutineRunner = null;
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}
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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{
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"name": "com.staryevo.audiocore",
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"version": "1.0.3",
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"version": "1.0.4",
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"displayName": "04.AudioCore",
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"description": "音频播放工具",
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"unity": "2021.3",
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