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This commit is contained in:
2026-05-15 13:43:34 +08:00
parent 97d4ff0450
commit 383c334675
25 changed files with 253 additions and 60 deletions

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using System.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.UIFarme
{
/// <summary>
/// 资源加载策略接口用于抽象不同的资源加载方式如YooAsset、Resources等
/// </summary>
public interface IAssetLoader
{
/// <summary>
/// 异步加载GameObject资源
/// </summary>
/// <param name="assetPath">资源路径</param>
/// <param name="packageName">YooAsset包名Resources模式可忽略</param>
/// <returns>加载到的GameObject资源非实例是原始Prefab</returns>
Task<GameObject> LoadGameObjectAsync(string assetPath, string packageName = null);
/// <summary>
/// 卸载指定资源,释放底层资源句柄
/// </summary>
/// <param name="assetPath">资源路径</param>
void UnloadAsset(string assetPath);
}
}

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MonoImporter:
externalObjects: {}
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userData:
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using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.UIFarme
{
/// <summary>
/// 基于Resources的资源加载实现
/// </summary>
public class ResourcesAssetLoader : IAssetLoader
{
private readonly Dictionary<string, Object> _assetCache = new Dictionary<string, Object>();
/// <summary>
/// 通过Resources异步加载GameObject资源
/// </summary>
public async Task<GameObject> LoadGameObjectAsync(string assetPath, string packageName = null)
{
// Resources模式下忽略packageName
var request = Resources.LoadAsync<GameObject>(assetPath);
while (!request.isDone)
{
await Task.Yield();
}
var asset = request.asset as GameObject;
if (asset != null)
{
_assetCache[assetPath] = asset;
}
return asset;
}
/// <summary>
/// 释放Resources加载的资源
/// </summary>
public void UnloadAsset(string assetPath)
{
if (_assetCache.TryGetValue(assetPath, out Object asset) && asset != null)
{
Resources.UnloadAsset(asset);
_assetCache.Remove(assetPath);
}
}
}
}

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