【m】优化音频管理器
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@@ -1,10 +1,11 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace Stary.Evo.AudioCore
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{
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public class AudioSourcePool
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public class AudioSourcePool: IDisposable
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{
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private Dictionary<string, Queue<GameObject>> poolDict = new Dictionary<string, Queue<GameObject>>();
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private GameObject poolObject;
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@@ -22,9 +23,8 @@ namespace Stary.Evo.AudioCore
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// 如果不存在,创建一个新对象
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poolObject = new GameObject("AudioSourcePool");
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}
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CoroutineHelper.SetRunner();
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// 初始化 Voice 池(初始 1 个,可动态扩展)
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// 初始化 Voice 池(只有 1 个)
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poolDict["Voice"] = new Queue<GameObject>();
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CreateAudioSource("Voice");
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@@ -35,7 +35,7 @@ namespace Stary.Evo.AudioCore
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CreateAudioSource("Music");
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}
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// 初始化 SFX 池(初始 4 个,可动态扩展)
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// 初始化 SFX 池(初始 1 个,可动态扩展)
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poolDict["SFX"] = new Queue<GameObject>();
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CreateAudioSource("SFX");
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}
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@@ -135,5 +135,14 @@ namespace Stary.Evo.AudioCore
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}
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poolDict.Clear();
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}
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public void Dispose()
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{
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if (poolObject != null)
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{
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GameObject.Destroy(poolObject);
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}
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poolDict.Clear();
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}
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}
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}
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