This commit is contained in:
Han
2025-04-22 13:51:07 +08:00
6 changed files with 6 additions and 3 deletions

View File

@@ -162,7 +162,7 @@ namespace Stary.Evo.Editor
}
viewer.SetBuildCacheToggle();
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
//BuildServerPath();
}

View File

@@ -274,6 +274,7 @@ namespace Stary.Evo.Editor
}
AssetDatabase.Refresh();
EditorUtility.SetDirty(mainResDomain);
// 保存更改
AssetDatabase.SaveAssets();
string serverPath = $"Z:/HybridclrConfigData/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/";

View File

@@ -52,6 +52,7 @@ namespace Stary.Evo.Editor
EditorFrameworkUtils.DeleteAllChild(domainPath, FileAttributes.Normal);
domainList.Clear();
AssetDatabase.Refresh();
AssetDatabase.SaveAssets();
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "1.0.15",
"version": "1.0.16",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"unity": "2021.3",

View File

@@ -116,6 +116,7 @@ namespace Stary.Evo.InformationSave
scriptObjectSaveData.dic.Add(sceneNmae + gameObject.name, new List<InformationBase>(_list));
}
AssetDatabase.SaveAssets();
EditorUtility.SetDirty(scriptObjectSaveData);
AssetDatabase.Refresh();
return true;

View File

@@ -1,7 +1,7 @@
{
"name": "com.staryevo.informationsave",
"displayName": "02.InformationSave",
"version": "1.0.2",
"version": "1.0.3",
"description": "位置配置工具",
"unity": "2021.3",
"unityRelease": "30f1",