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This commit is contained in:
@@ -17,6 +17,7 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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/// </summary>
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string UIName { get; set; }
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string UIName { get; set; }
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BaseRenderPanel.UITweenType TweenType { get; set; }
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/// <summary>
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/// <summary>
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/// 绑定这个面板的实例
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/// 绑定这个面板的实例
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/// </summary>
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/// </summary>
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@@ -79,7 +80,7 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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/// </summary>
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public virtual string UIName { get; set; }
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public virtual string UIName { get; set; }
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//public abstract UITweenType TweenType { get; }
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public UITweenType TweenType { get; set; }
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/// <summary>
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/// <summary>
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@@ -227,16 +228,16 @@ namespace Stary.Evo.UIFarme
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foreach (var spriteRenderer in spriteRendererDict)
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foreach (var spriteRenderer in spriteRendererDict)
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{
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{
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// if (TweenType == UITweenType.None)
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if (TweenType == UITweenType.None)
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// {
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{
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// Color c = spriteRenderer.Value.color;
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Color c = spriteRenderer.Value.color;
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// c.a = alpha;
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c.a = alpha;
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// spriteRenderer.Value.color = c;
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spriteRenderer.Value.color = c;
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// }
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}
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// else if (TweenType == UITweenType.Fade)
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else if (TweenType == UITweenType.Fade)
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// {
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{
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
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// }
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}
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// else if (TweenType == UITweenType.Yoyo)
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// else if (TweenType == UITweenType.Yoyo)
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// {
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// {
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// sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
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// sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
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@@ -244,43 +245,34 @@ namespace Stary.Evo.UIFarme
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// }
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// }
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}
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}
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// if (TweenType == UITweenType.None)
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if (TweenType == UITweenType.None)
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// {
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{
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// complete?.Invoke();
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complete?.Invoke();
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// }
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}
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// else
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else
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{
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{
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sequence.OnComplete(() => complete?.Invoke());
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sequence.OnComplete(() => complete?.Invoke());
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}
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sequence.Play();
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sequence.Play();
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}
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}
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}
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public IArchitecture GetArchitecture()
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public IArchitecture GetArchitecture()
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{
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{
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return PanelSystem.GetArchitecture();
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return PanelSystem.GetArchitecture();
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}
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}
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// public enum UITweenType
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public enum UITweenType
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// {
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{
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// /// <summary>
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/// <summary>
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// /// 无动画
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/// 无动画
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// /// </summary>
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/// </summary>
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// None,
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None,
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//
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// /// <summary>
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/// <summary>
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// /// 淡入淡出
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/// 淡入淡出
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// /// </summary>
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/// </summary>
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// Fade,
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Fade,
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//
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}
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// /// <summary>
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// /// 循环播放
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// /// </summary>
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// Loop,
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//
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// /// <summary>
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// /// 往返播放
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// /// </summary>
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// Yoyo,
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// }
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}
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}
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}
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}
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@@ -10,9 +10,11 @@ namespace Stary.Evo.UIFarme
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/// <summary>
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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/// </summary>
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Task PushQueue(string prefabName, string packageName = null, Transform parent = null);
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Task PushQueue(string prefabName, string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade);
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Task PushQueue<T>(string packageName = null, Transform parent = null)
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Task PushQueue<T>(string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
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where T : IBaseRenderPanel, new();
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where T : IBaseRenderPanel, new();
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Task PushStack(string prefabName, string packageName = null, Transform parent = null);
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Task PushStack(string prefabName, string packageName = null, Transform parent = null);
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@@ -30,9 +32,9 @@ namespace Stary.Evo.UIFarme
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/// <summary>
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/// <summary>
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// </summary>
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/// </summary>
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void PopQueue(string panelName);
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void PopQueue(string panelName,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade);
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void PopQueue<T>() where T : IBaseRenderPanel, new();
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void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) where T : IBaseRenderPanel, new();
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/// <summary>
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/// <summary>
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/// 面板全部出栈此操作会执行面板的OnExit方法
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/// 面板全部出栈此操作会执行面板的OnExit方法
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/// </summary>
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/// </summary>
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@@ -108,7 +110,7 @@ namespace Stary.Evo.UIFarme
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/// <param name="parent"></param>
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T"></typeparam>
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public async Task PushQueue(string prefabName, string packageName = null, Transform parent = null)
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public async Task PushQueue(string prefabName, string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
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{
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{
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IBaseRenderPanel nextPanel = null;
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IBaseRenderPanel nextPanel = null;
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if (!dicUI.ContainsKey(prefabName))
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if (!dicUI.ContainsKey(prefabName))
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@@ -117,6 +119,7 @@ namespace Stary.Evo.UIFarme
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nextPanel.UIName = prefabName;
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nextPanel.UIName = prefabName;
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await nextPanel.InitializeAsync(this);
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await nextPanel.InitializeAsync(this);
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nextPanel.SetPanelParent(parent);
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nextPanel.SetPanelParent(parent);
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nextPanel.TweenType = tweenType;
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GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
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GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
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///生成面板后,进行初始化操作
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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await nextPanel.InitializeAsync(panelGo);
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@@ -146,7 +149,7 @@ namespace Stary.Evo.UIFarme
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/// <param name="parent"></param>
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T"></typeparam>
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public async Task PushQueue<T>(string packageName = null, Transform parent = null)
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public async Task PushQueue<T>(string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
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where T : IBaseRenderPanel, new()
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where T : IBaseRenderPanel, new()
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{
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{
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var prefabName = typeof(T).Name;
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var prefabName = typeof(T).Name;
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@@ -157,6 +160,7 @@ namespace Stary.Evo.UIFarme
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nextPanel = new T();
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nextPanel = new T();
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await nextPanel.InitializeAsync(this);
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await nextPanel.InitializeAsync(this);
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nextPanel.SetPanelParent(parent);
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nextPanel.SetPanelParent(parent);
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nextPanel.TweenType = tweenType;
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GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
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GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
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///生成面板后,进行初始化操作
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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await nextPanel.InitializeAsync(panelGo);
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@@ -273,23 +277,25 @@ namespace Stary.Evo.UIFarme
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nextPanel.OnEnter();
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nextPanel.OnEnter();
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}
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}
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public void PopQueue(string panelName)
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public void PopQueue(string panelName,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
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{
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{
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for (int i = 0; i < queuePanel.Count; i++)
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for (int i = 0; i < queuePanel.Count; i++)
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{
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{
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if (queuePanel[i].UIName == panelName)
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if (queuePanel[i].UIName == panelName)
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{
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{
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queuePanel[i].TweenType = tweenType;
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queuePanel[i].OnExit();
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queuePanel[i].OnExit();
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queuePanel.RemoveAt(i);
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queuePanel.RemoveAt(i);
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}
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}
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}
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}
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}
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}
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public void PopQueue<T>() where T : IBaseRenderPanel, new()
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public void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) where T : IBaseRenderPanel, new()
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{
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{
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for (int i = 0; i < queuePanel.Count; i++)
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for (int i = 0; i < queuePanel.Count; i++)
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{
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{
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if (queuePanel[i].GetType().Name == typeof(T).Name)
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if (queuePanel[i].GetType().Name == typeof(T).Name)
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{
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{
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queuePanel[i].TweenType = tweenType;
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queuePanel[i].OnExit();
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queuePanel[i].OnExit();
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queuePanel.RemoveAt(i);
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queuePanel.RemoveAt(i);
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}
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}
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.staryevo.tools",
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"name": "com.staryevo.tools",
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"version": "1.2.15",
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"version": "1.2.16",
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"displayName": "00.StaryEvo.Tools",
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"displayName": "00.StaryEvo.Tools",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"unity": "2021.3",
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"unity": "2021.3",
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