diff --git a/Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs b/Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs index 2838a0c..dd82610 100644 --- a/Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs +++ b/Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs @@ -29,7 +29,7 @@ namespace Stary.Evo.Editor public class BuildAssetWindow : OdinEditorWindow { public static OdinEditorWindow window; - + private HotfixMainResDomain hotfixMainResDomain; [MenuItem("Evo/资源打包工具")] static void ShowWindows() @@ -62,7 +62,20 @@ namespace Stary.Evo.Editor { base.Initialize(); GetBuildPackageNames(); - UpdateMessage(false); + //初始化读取资源配置表 + hotfixMainResDomain = Resources.Load("HotfixMainResDomain"); + if (hotfixMainResDomain == null) + { + Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表在Resources下不存在,请创建"); + } + else + { + ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig; + EditorPrefs.SetString("ip",ip); + userName = hotfixMainResDomain.hotfixMainResDomainEntity.username; + password = hotfixMainResDomain.hotfixMainResDomainEntity.password; + } + if (string.IsNullOrEmpty(ip)) { buildAssetType = BuildAssetType.Login; @@ -90,7 +103,9 @@ namespace Stary.Evo.Editor #region BuildAssetLogin - [ShowIf("@ buildAssetType== BuildAssetType.Login")] [BoxGroup("Login", showLabel: false)] + [ShowIf("@ buildAssetType== BuildAssetType.Login")] + [BoxGroup("Login", showLabel: false)] + [OnValueChanged("SetWebRequestInfo")] public string ip, userName, password; [ShowIf("@ buildAssetType== BuildAssetType.Login")] @@ -114,24 +129,24 @@ namespace Stary.Evo.Editor UpdateMessage(islogin); } + private void SetWebRequestInfo() + { + if (hotfixMainResDomain != null) + { + hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip; + hotfixMainResDomain.hotfixMainResDomainEntity.username = userName; + hotfixMainResDomain.hotfixMainResDomainEntity.password = password; + EditorPrefs.SetString("ip",ip); + EditorUtility.SetDirty(hotfixMainResDomain); + AssetDatabase.SaveAssets(); + } + } + private string message; - public async void UpdateMessage(bool islogin) + public void UpdateMessage(bool islogin) { message = "当前登录状态为:" + islogin; - //初始化读取资源配置表 - HotfixMainResDomain hotfixMainResDomain = Resources.Load("HotfixMainResDomain"); - if (hotfixMainResDomain == null) - { - Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在"); - } - else - { - ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig; - userName = hotfixMainResDomain.hotfixMainResDomainEntity.username; - password = hotfixMainResDomain.hotfixMainResDomainEntity.password; - } - if (islogin) { buildAssetType = BuildAssetType.Build; diff --git a/Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs b/Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs index b8f32b4..0923ed1 100644 --- a/Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs +++ b/Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs @@ -332,9 +332,9 @@ namespace Stary.Evo /// GET请求数据 /// /// 请求数据的URL地址 - /// token验证的参数,此处为authorization + /// 请求数据的路径 /// - public static async Task Get(string url) + public static async Task Get(string url,string path) { if (!GetTokenState()) { @@ -348,7 +348,8 @@ namespace Stary.Evo try { - using UnityWebRequest webRequest = UnityWebRequest.Get(url); + string fullUrl = url.TrimEnd('/') + "/" + path.TrimStart('/'); + using UnityWebRequest webRequest = UnityWebRequest.Get(fullUrl); webRequest.downloadHandler = new DownloadHandlerBuffer(); if (authorization != null) webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范 @@ -392,7 +393,80 @@ namespace Stary.Evo } } + /// + /// Delete请求数据 + /// + /// 请求数据的URL地址 + /// 请求数据的路径 + /// + public static async Task Delete(string url,string path) + { + if (!GetTokenState()) + { + Debug.LogError("用户未登录,请先登录"); + return new ResultMessageEntity() + { + code = 2001, + message = "用户未登录,请先登录" + }; + } + try + { + // 修复URL拼接 + string fullUrl = url.TrimEnd('/') + "/" + path.TrimStart('/'); + using UnityWebRequest webRequest = UnityWebRequest.Delete(fullUrl); + webRequest.downloadHandler = new DownloadHandlerBuffer(); + if (authorization != null) + webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范 + + webRequest.timeout = 20; + await webRequest.SendWebRequest(); + + // 增强错误处理 + if (webRequest.result != UnityWebRequest.Result.Success) + { + var errorMsg = $"HTTP {webRequest.responseCode}\n" + + $"URL: {url}\n" + + $"Error: {webRequest.error}\n" + + $"Response: {webRequest.downloadHandler.text}"; + + Debug.LogError(errorMsg); + return new ResultMessageEntity() + { + code = 5001, + message = errorMsg + }; + } + // 修复空响应处理 + string responseText = webRequest.downloadHandler.text; + if (string.IsNullOrEmpty(responseText)) + { + return new ResultMessageEntity() + { + code = 200, + message = "删除成功" + }; + } + ResultMessageEntity resultMessageEntity = + JsonConvert.DeserializeObject(webRequest.downloadHandler.text); + if (resultMessageEntity.code != 200) + { + Debug.LogError(resultMessageEntity.message); + } + + return resultMessageEntity; + } + catch (Exception e) + { + Debug.LogError($"UnityEvo:WebRequestSystem.Get" + e.Message); + return new ResultMessageEntity() + { + code = 5001, + message = e.Message + }; + } + } public static bool GetTokenState() { if (string.IsNullOrEmpty(authorization)) diff --git a/Assets/00.StaryEvo/package.json b/Assets/00.StaryEvo/package.json index f40603f..121496c 100644 --- a/Assets/00.StaryEvo/package.json +++ b/Assets/00.StaryEvo/package.json @@ -1,6 +1,6 @@ { "name": "com.staryevo.main", - "version": "2.0.5", + "version": "2.0.6", "displayName": "00.StaryEvo", "description": "This is an Framework package(后台服务器版本,端口9527)", "unity": "2021.3", diff --git a/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs new file mode 100644 index 0000000..2ab10b5 --- /dev/null +++ b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.IO; +using Newtonsoft.Json; +using Sirenix.OdinInspector; +using UnityEditor; +using UnityEngine; + +namespace Stary.Evo.Editor +{ + [Serializable] + public class CreatPointCloudEntity + { + private CreatPointCloudWindow window; + [HideInInspector] + public string id; + [HorizontalGroup("identifier")] [ReadOnly] public string sceneName; + [HorizontalGroup("identifier")][ReadOnly] + public string identifier; + [ReadOnly] + public string sceneDesc; + [HorizontalGroup("button")] + public bool isActive; + + public CreatPointCloudEntity(CreatPointCloudWindow window) + { + this.window = window; + } + [HorizontalGroup("button")] + [Button("", Icon = SdfIconType.XCircle, IconAlignment = IconAlignment.RightEdge)] + public async void DeletePointCloud() + { + string ip = EditorPrefs.GetString("ip"); + if (string.IsNullOrEmpty(ip)) + { + EditorUtility.DisplayDialog("提示", "ip不能为空", "确定"); + return; + } + ResultMessageEntity entity = await WebRequestSystem.Delete(ip,$"/SceneWork/DeleteScenebyId/{id}"); + if (entity.code ==200) + { + window.SceneWorkEntities.Remove(this); + EditorUtility.DisplayDialog("提示", "删除成功", "确定"); + } + } + + } +} \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs.meta b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs.meta new file mode 100644 index 0000000..69f50af --- /dev/null +++ b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudEntity.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 98be6e863c2d42afa5636cddebe6275e +timeCreated: 1758614591 \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudWindow.cs b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudWindow.cs index a74cfde..2b584d5 100644 --- a/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudWindow.cs +++ b/Assets/11.PointCloudTools/Editor/Script/CreatPointCloudWindow.cs @@ -2,341 +2,114 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -#if HotUpdate -using HybridCLR.Editor; -using HybridCLR.Editor.Settings; -#endif using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; +using Stary.Evo.Editor.Entity; +using Unity.Plastic.Newtonsoft.Json; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace Stary.Evo.Editor { - public class CreatAssetWindow : OdinEditorWindow + public class CreatPointCloudWindow : OdinEditorWindow { - [MenuItem("Evo/创建Domain作用域")] - static void Init() + [MenuItem("Evo/创建PointCloud场景")] + static async void Init() { // Get existing open window or if none, make a new one: - CreatAssetWindow window = (CreatAssetWindow)EditorWindow.GetWindow(typeof(CreatAssetWindow)); + CreatPointCloudWindow window = (CreatPointCloudWindow)EditorWindow.GetWindow(typeof(CreatPointCloudWindow)); window.Show(); + window.identifier = Application.identifier; } - [TitleGroup("创建Domain作用域")] public string domain; + [TitleGroup("创建")][InfoBox("场景名称")] public string sceneName; + [TitleGroup("创建")][InfoBox("场景描述")] public string sceneDesc; + [TitleGroup("创建"),ReadOnly] public string identifier; - [TitleGroup("创建Domain作用域")] - [Button("创建Domain", ButtonSizes.Large)] + [TitleGroup("创建")] + [Button("创建场景", ButtonSizes.Large)] public async void CreatDomain() { - // if (GetCreatDomainAll().Count>0) - // { - // EditorUtility.DisplayDialog("错误!", "Domain仅可以创建一个,请在下方删除存在的Domain", "确定"); - // return; - // } - - if (string.IsNullOrEmpty(domain)) + if (string.IsNullOrEmpty(sceneName)||string.IsNullOrEmpty(sceneDesc)) { - EditorUtility.DisplayDialog("错误!", "请输入将要创建Domain的编号", "确定"); + EditorUtility.DisplayDialog("提示", "sceneName和sceneDesc不能为空", "确定"); return; } - - string artDomainPath = $"{Application.dataPath}/Art/{domain}"; - if (!Directory.Exists(artDomainPath)) + string ip = EditorPrefs.GetString("ip"); + if (string.IsNullOrEmpty(ip)) { - Directory.CreateDirectory(artDomainPath); - - if (!Directory.Exists(artDomainPath)) - //创建Animation文件夹 - CreatDirectory(artDomainPath + "/Animation"); - //创建Effects文件夹 - CreatDirectory(artDomainPath + "/Effects"); - //创建Fbx文件夹 - CreatDirectory(artDomainPath + "/Fbx"); - //创建Font文件夹 - CreatDirectory(artDomainPath + "/Font"); - //创建Materials文件夹 - CreatDirectory(artDomainPath + "/Materials"); - //创建Prefabs文件夹 - CreatDirectory(artDomainPath + "/Prefabs"); - //创建Scenes文件夹 - CreatDirectory(artDomainPath + "/Scenes"); - //创建/Scenes/Test文件夹 - CreatDirectory(artDomainPath + "/Scenes/Test"); - //创建Shader文件夹 - CreatDirectory(artDomainPath + "/Shader"); - //创建Textures文件夹 - CreatDirectory(artDomainPath + "/Textures"); - File.WriteAllTextAsync( - $"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", ""); - } - - - string domainPath = $"{Application.dataPath}/Domain/{domain}"; - if (Directory.Exists(domainPath + "/AddressableRes/Config/DomainConfig.asset")) - { - EditorUtility.DisplayDialog("错误!", $"\"{domain}\"已经存在,无法创建", "确定"); + EditorUtility.DisplayDialog("提示", "ip不能为空", "确定"); return; } - - CreatDirectory(domainPath); - - //程序资源存放文件夹 - string resPath = $"{domainPath}/AddressableRes"; - CreatDirectory(resPath); - //创建音频文件夹 - CreatDirectory(resPath + "/Audios"); - //创建Config文件夹 - CreatDirectory(resPath + "/Config"); - //创建Dll文件夹 - CreatDirectory(resPath + "/Dll"); - //创建Prefabs文件夹 - CreatDirectory(resPath + "/Prefabs"); - //创建Scenes文件夹 - CreatDirectory(resPath + "/Scenes"); - //创建SpriteAtlas文件夹 - CreatDirectory(resPath + "/SpriteAtlas"); - //创建Sprites文件夹 - CreatDirectory(resPath + "/Sprites"); - //创建Video文件夹 - CreatDirectory(resPath + "/Video"); - - File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", ""); - - //主入口预制件 - GameObject gameObj = new GameObject(domain); - gameObj.transform.position = Vector3.zero; - gameObj.transform.rotation = Quaternion.identity; - gameObj.name = domain; - - - - CreatDirectory($"{resPath}/Prefabs"); - string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab"; - var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath); - PrefabUtility.SaveAsPrefabAsset(gameObj, localPath); - - //存放脚本文件夹 - string scriptsPath = $"{domainPath}/HotUpdate"; - CreatDirectory(scriptsPath); - File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。"); - - //创建配置文件夹 - string confPath = $"{domainPath}/Conf"; - CreatDirectory(confPath); - - - //程序集配置资源 - - string hotfixDomain = $"HotUpdate_{domain}"; - - string hotfixDomainAsmdef = $"{scriptsPath}/{hotfixDomain}.asmdef"; - await using (var writer = new StreamWriter(hotfixDomainAsmdef)) + var sceneWorkEntity = new SceneWorkEntity { - string body = Resources.Load("AssemblyDefinitionTemplate").text; - body = body.Replace("MODULE_IDENT", hotfixDomain); - body = body.Replace("ROOT_NAMESPACE", hotfixDomain); - await writer.WriteAsync(body); - } - - //模块化脚本生成配置 - string domainClassName = $"{domain}Domain"; - string architectureClassName = $"{domain}Architecture"; -#if HotUpdate - //模块配置资源 - DomainConfig moduleConfig = CreateInstance(); - moduleConfig.domain = domain; - moduleConfig.className = domainClassName; - moduleConfig.mainPrefab = "Prefabs_" + gameObj.name; - moduleConfig.@namespace = domain; - AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset"); - // - - - //编辑器配置资源 - BuildAssetDataSetting buildAssetDataSetting = CreateInstance(); - buildAssetDataSetting.packageName = domain; - AssetDatabase.CreateAsset(buildAssetDataSetting, - $"Assets/Domain/{domain}/Conf/BuildAssetDataSetting.asset"); - - AssetDatabase.Refresh(); - - - string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef"; - AssemblyDefinitionAsset assemblyDefinitionAsset = - AssetDatabase.LoadAssetAtPath(configPath); - if (domain != "Main") + sceneName = sceneName, + identifier = identifier, + sceneDesc = sceneDesc, + }; + string postData = JsonConvert.SerializeObject(sceneWorkEntity); + ResultMessageEntity entity = await WebRequestSystem.Post($"{ip}/SceneWork/AddScene",postData); + if (entity.code ==200) { - - // 将程序集定义添加到 HybridCLR 热更列表 - var settings = SettingsUtil.HybridCLRSettings; - if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset)) + var sceneWorkResponse = JsonConvert.DeserializeObject(entity.data.ToString()); + SceneWorkEntities.Add(new CreatPointCloudEntity(this) { - var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList(); - assemblyList.Add(assemblyDefinitionAsset); - SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray(); - } - - - List assemblies = new List(); - for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++) - { - if (settings.hotUpdateAssemblyDefinitions[i] != null) - { - assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]); - } - } - - HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray(); - HybridCLRSettings.Save(); - - } -#endif - AssetDatabase.SaveAssets(); - - - string domainClassPath = $"{scriptsPath}/{domainClassName}.cs"; - //await File.WriteAllTextAsync($"{scriptsPath}/{domainClassName}.cs", domainTemplate); - await using (var writer = new StreamWriter(domainClassPath)) - { - string domainTemplate = Resources.Load("DomainTemplate").text; - domainTemplate = domainTemplate.Replace("ClassNameXX", domainClassName) - .Replace("ReturnArchitecture", architectureClassName) - .Replace("ArchitectureX", architectureClassName) - .Replace("NamespaceX", domain) - .Replace("DomainNameXX", domain); - await writer.WriteAsync(domainTemplate); + sceneName = sceneWorkResponse.sceneName, + identifier = sceneWorkResponse.identifier, + sceneDesc = sceneWorkResponse.sceneDesc, + isActive = sceneWorkResponse.isActivate=="true", + id = sceneWorkResponse.id, + }); + EditorUtility.DisplayDialog("提示", "创建成功", "确定"); } } - [TitleGroup("预览Domain作用域")] public List domainList; - - protected override void Initialize() + [TitleGroup("预览场景")] public List SceneWorkEntities; + protected override async void Initialize() { base.Initialize(); - domainList = GetCreatDomainAll(); - } - - /// - /// 获取全部作用域 - /// - public static string[] GetCreatDomainAllName() - { - string domainPath = $"{Application.dataPath}/Domain"; - string[] domains; - // 新增目录获取代码 - if (Directory.Exists(domainPath)) + string ip = EditorPrefs.GetString("ip"); + if (string.IsNullOrEmpty(ip)) { - var dirInfo = new DirectoryInfo(domainPath); - // 获取直接子目录(不递归) - domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly) - .Select(d => d.Name) - .ToArray(); + EditorUtility.DisplayDialog("提示", "ip不能为空", "确定"); + return; } - else + ResultMessageEntity entity = await WebRequestSystem.Get(ip,"/SceneWork/GetScenebyAll"); + if (entity.code ==200) { - domains = Array.Empty(); - } - - - return domains; - } - - /// - /// 获取全部作用域 - /// - public static List GetCreatDomainAll() - { - string domainPath = $"{Application.dataPath}/Domain"; - string[] domains; - // 新增目录获取代码 - if (Directory.Exists(domainPath)) - { - var dirInfo = new DirectoryInfo(domainPath); - // 获取直接子目录(不递归) - domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly) - .Select(d => d.Name) - .ToArray(); - } - else - { - domains = Array.Empty(); - } - - List domainList = new List(); - foreach (var item in domains) - { - if (File.Exists($"{domainPath}/{item}/AddressableRes/Config/DomainConfig.asset")) + var sceneWorkResponses = JsonConvert.DeserializeObject>(entity.data.ToString()); + SceneWorkEntities = sceneWorkResponses.Select(x => new CreatPointCloudEntity(this) { - CreatDomainEntity domainEntity = new CreatDomainEntity(domainList) - { - DomainName = item, - domainPath = $"{domainPath}/{item}" - }; - domainList.Add(domainEntity); - } + sceneName = x.sceneName, + identifier = x.identifier, + sceneDesc = x.sceneDesc, + isActive = x.isActivate=="true", + id = x.id, + }).ToList(); } - - return domainList; - } - - private static void CreatDirectory(string artDomainPath) - { - if (!Directory.Exists(artDomainPath)) - { - //创建Animation文件夹 - Directory.CreateDirectory(artDomainPath); - } - } - - public static void CreateDomainDirectory(string domain) - { - string artDomainPath = $"{Application.dataPath}/Art/{domain}"; - //创建Animation文件夹 - CreatDirectory(artDomainPath + "/Animation"); - //创建Effects文件夹 - CreatDirectory(artDomainPath + "/Effects"); - //创建Fbx文件夹 - CreatDirectory(artDomainPath + "/Fbx"); - //创建Font文件夹 - CreatDirectory(artDomainPath + "/Font"); - //创建Materials文件夹 - CreatDirectory(artDomainPath + "/Materials"); - //创建Prefabs文件夹 - CreatDirectory(artDomainPath + "/Prefabs"); - //创建Scenes文件夹 - CreatDirectory(artDomainPath + "/Scenes"); - //创建/Scenes/Test文件夹 - CreatDirectory(artDomainPath + "/Scenes/Test"); - //创建Shader文件夹 - CreatDirectory(artDomainPath + "/Shader"); - //创建Textures文件夹 - CreatDirectory(artDomainPath + "/Textures"); - - string domainPath = $"{Application.dataPath}/Domain/{domain}"; - //程序资源存放文件夹 - string resPath = $"{domainPath}/AddressableRes"; - CreatDirectory(resPath); - //创建音频文件夹 - CreatDirectory(resPath + "/Audios"); - //创建Config文件夹 - CreatDirectory(resPath + "/Config"); - //创建Dll文件夹 - CreatDirectory(resPath + "/Dll"); - //创建Prefabs文件夹 - CreatDirectory(resPath + "/Prefabs"); - //创建Scenes文件夹 - CreatDirectory(resPath + "/Scenes"); - //创建SpriteAtlas文件夹 - CreatDirectory(resPath + "/SpriteAtlas"); - //创建Sprites文件夹 - CreatDirectory(resPath + "/Sprites"); - //创建Video文件夹 - CreatDirectory(resPath + "/Video"); - - AssetDatabase.Refresh(); } } + + [Serializable] + public class SceneWorkEntity + { + /// + /// 场景名称 + /// + public string sceneName { get; set; } + + /// + /// 场景识别码 + /// + public string identifier { get; set; } + + /// + /// 场景描述 + /// + public string sceneDesc { get; set; } + + public bool isActivate { get; set; } + } } \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/Entity.meta b/Assets/11.PointCloudTools/Editor/Script/Entity.meta new file mode 100644 index 0000000..738d784 --- /dev/null +++ b/Assets/11.PointCloudTools/Editor/Script/Entity.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7bb9b6b27377443b8fe03d499261f74c +timeCreated: 1758621402 \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs b/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs new file mode 100644 index 0000000..3223fb6 --- /dev/null +++ b/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs @@ -0,0 +1,30 @@ +namespace Stary.Evo.Editor.Entity +{ + public class SceneWorkResponses + { + /// + /// 场景名称 + /// + public string sceneName { get; set; } + + /// + /// 场景标识符 + /// + public string identifier { get; set; } + + /// + /// 场景描述 + /// + public string sceneDesc { get; set; } + + /// + /// 场景是否激活 + /// + public string isActivate { get; set; } + + /// + /// 场景ID + /// + public string id { get; set; } + } +} \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs.meta b/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs.meta new file mode 100644 index 0000000..d0e3424 --- /dev/null +++ b/Assets/11.PointCloudTools/Editor/Script/Entity/SceneWorkResponses.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 067c00bef4b34da2bf2bb988228a3bdd +timeCreated: 1758621434 \ No newline at end of file diff --git a/Assets/11.PointCloudTools/Editor/Script/com.pointcloud.editor.asmdef b/Assets/11.PointCloudTools/Editor/Script/com.pointcloud.editor.asmdef index c189972..b26eeba 100644 --- a/Assets/11.PointCloudTools/Editor/Script/com.pointcloud.editor.asmdef +++ b/Assets/11.PointCloudTools/Editor/Script/com.pointcloud.editor.asmdef @@ -1,13 +1,12 @@ { - "name": "com.pointcloud.runtime", + "name": "com.pointcloud.reditor", "rootNamespace": "", "references": [ - "GUID:6055be8ebefd69e48b49212b09b47b2f", - "GUID:f3fa071c399c4383a9ff8115e53dfefc", - "GUID:f51ebe6a0ceec4240a699833d6309b23", "GUID:d1a793c2b6959e04ea45b972eaa369c8" ], - "includePlatforms": [], + "includePlatforms": [ + "Editor" + ], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, diff --git a/Assets/11.PointCloudTools/package.json b/Assets/11.PointCloudTools/package.json index 775ed97..a9b2d09 100644 --- a/Assets/11.PointCloudTools/package.json +++ b/Assets/11.PointCloudTools/package.json @@ -1,6 +1,6 @@ { "name": "com.pointcloud", - "version": "1.0.0", + "version": "1.0.1", "displayName": "11.PointCloudTools", "description": "点云开发工具", "unity": "2021.3",