【m】优化热更资源配置及APK打包窗口
1.处理了热更资源配置Editor脚本中冗余的部分 2.将热更资源配置继承基类改为OdinEditor,使其能适配Odin 3.重新整理了打包部分的代码块 4.添加了允许同时选择多个子包打包的逻辑(开发中) 5.添加了选择子包时查看其全局配置的逻辑
This commit is contained in:
@@ -1,37 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector.Editor;
|
||||
using Stary.Evo;
|
||||
using Stary.Evo.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(HotfixMainResDomain))]
|
||||
public class HotfixMainResDomainEditor : UnityEditor.Editor
|
||||
public class HotfixMainResDomainEditor : OdinEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// 序列化属性,在OnEnable中获取
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
private SerializedProperty projectInfo;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
projectInfo = serializedObject.FindProperty("projectInfo");
|
||||
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
HotfixMainResDomain hotfixMainResDomain = (HotfixMainResDomain)target;
|
||||
hotfixMainResDomain.projectInfo.projectPackageName = $"com.xosmo.{hotfixMainResDomain.projectInfo.projectCode}";
|
||||
|
||||
if (hotfixMainResDomain.projectInfo.loadingScene == null)
|
||||
{
|
||||
Debug.LogError("HotfixMainResDomain 资源中loadingScene索引不存在,请检查!");
|
||||
return;
|
||||
}
|
||||
// 获取loadingScene的Assets相对路径
|
||||
hotfixMainResDomain.projectInfo.loadingScenePath = AssetDatabase.GetAssetPath(hotfixMainResDomain.projectInfo.loadingScene);
|
||||
|
||||
var config = (HotfixMainResDomain)target;
|
||||
config.projectInfo.projectPackageName = $"com.xosmo.{config.projectInfo.projectCode}";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user