上传框架,上传unitask

This commit is contained in:
2025-04-11 09:56:06 +08:00
parent 9f9bb87821
commit 4e3c6861df
355 changed files with 73049 additions and 85 deletions

View File

@@ -31,20 +31,50 @@ namespace Stary.Evo.Editor
[Button("创建Domain", ButtonSizes.Large)]
public async void CreatDomain()
{
if (GetCreatDomainAll().Count>0)
{
EditorUtility.DisplayDialog("错误!", "Domain仅可以创建一个请在下方删除存在的Domain", "确定");
return;
}
// if (GetCreatDomainAll().Count>0)
// {
// EditorUtility.DisplayDialog("错误!", "Domain仅可以创建一个请在下方删除存在的Domain", "确定");
// return;
// }
if (string.IsNullOrEmpty(domain))
{
EditorUtility.DisplayDialog("错误!", "请输入将要创建Domain的编号", "确定");
return;
}
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
if (!Directory.Exists(artDomainPath))
{
Directory.CreateDirectory(artDomainPath);
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
Directory.CreateDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
Directory.CreateDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
Directory.CreateDirectory(artDomainPath + "/Font");
//创建Materials文件夹
Directory.CreateDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
Directory.CreateDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
Directory.CreateDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
Directory.CreateDirectory(artDomainPath + "/Textures");
await File.WriteAllTextAsync(
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
}
string domainPath = $"{Application.dataPath}/Domain/{domain}";
if (Directory.Exists(domainPath+"/AddressableRes/Config/DomainConfig.asset"))
if (Directory.Exists(domainPath + "/AddressableRes/Config/DomainConfig.asset"))
{
EditorUtility.DisplayDialog("错误!", $"\"{domain}\"已经存在,无法创建", "确定");
return;
@@ -52,7 +82,7 @@ namespace Stary.Evo.Editor
Directory.CreateDirectory(domainPath);
//美术资源存放文件夹
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
Directory.CreateDirectory(resPath);
//创建音频文件夹
@@ -152,32 +182,34 @@ namespace Stary.Evo.Editor
string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
AssemblyDefinitionAsset assemblyDefinitionAsset =
AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
// 将程序集定义添加到 HybridCLR 热更列表
var settings = SettingsUtil.HybridCLRSettings;
if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset))
if (domain != "Main")
{
var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList();
assemblyList.Add(assemblyDefinitionAsset);
SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray();
}
List<AssemblyDefinitionAsset> assemblies = new List<AssemblyDefinitionAsset>();
for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++)
{
if (settings.hotUpdateAssemblyDefinitions[i] != null)
// 将程序集定义添加到 HybridCLR 热更列表
var settings = SettingsUtil.HybridCLRSettings;
if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset))
{
assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]);
var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList();
assemblyList.Add(assemblyDefinitionAsset);
SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray();
}
List<AssemblyDefinitionAsset> assemblies = new List<AssemblyDefinitionAsset>();
for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++)
{
if (settings.hotUpdateAssemblyDefinitions[i] != null)
{
assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]);
}
}
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
}
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
AssetDatabase.SaveAssets();
string domainClassPath = $"{scriptsPath}/{domainClassName}.cs";
//await File.WriteAllTextAsync($"{scriptsPath}/{domainClassName}.cs", domainTemplate);
await using (var writer = new StreamWriter(domainClassPath))
@@ -186,7 +218,8 @@ namespace Stary.Evo.Editor
domainTemplate = domainTemplate.Replace("ClassNameXX", domainClassName)
.Replace("ReturnArchitecture", architectureClassName)
.Replace("ArchitectureX", architectureClassName)
.Replace("NamespaceX", domain);
.Replace("NamespaceX", domain)
.Replace("DomainNameXX", domain);
await writer.WriteAsync(domainTemplate);
}
}
@@ -206,6 +239,7 @@ namespace Stary.Evo.Editor
base.Initialize();
domainList = GetCreatDomainAll();
}
/// <summary>
/// 获取全部作用域
/// </summary>
@@ -227,10 +261,10 @@ namespace Stary.Evo.Editor
domains = Array.Empty<string>();
}
return domains;
}
/// <summary>
/// 获取全部作用域
/// </summary>