【a】异步播放语音添加

This commit is contained in:
Han
2025-06-04 14:57:54 +08:00
parent 615f12e69c
commit 4e8a58fdef
6 changed files with 59 additions and 23 deletions

View File

@@ -61,12 +61,16 @@ namespace Stary.Evo.AudioCore
void Stop(AudioData audioData);
void Stop();
}
public abstract class AbstractAudio : IAudio
{
public abstract void Play(AudioData audioData);
public abstract void Stop(AudioData audioData);
public virtual void Stop(AudioData audioData){}
public virtual void Stop(){}
/// <summary>
/// 音频数据初始化

View File

@@ -57,8 +57,6 @@ namespace Stary.Evo.AudioCore
/// <param name="audioData">{[fadeDuration:自然过渡时间]}</param>
public override void Stop(AudioData audioData)
{
//audioData = AudioDataInitialize(audioData);
//CoroutineHelper.StartCoroutine(FadeOutMusic(currentAudioSource, audioData.fadeDuration));
FadeAllMusic();
}
@@ -151,15 +149,6 @@ namespace Stary.Evo.AudioCore
audioSource2 = null;
}
audioSourcePool.ReturnAudioSource("Music", source.gameObject);
/*if (currentAudioSource == audioSource1)
{
audioSource2 = null;
}
else if (currentAudioSource == audioSource2)
{
audioSource1 = null;
}*/
}
private void FadeAllMusic()

View File

@@ -46,7 +46,7 @@ namespace Stary.Evo.AudioCore
/// 停止所有音效
/// </summary>
/// <param name="audioData">{[无可使用变量]}</param>
public override void Stop(AudioData audioData)
public override void Stop()
{
if (activeSources == null) return;
foreach (var source in activeSources)

View File

@@ -1,4 +1,7 @@
using System.Collections;
using System;
using System.Collections;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.AudioCore
@@ -8,7 +11,7 @@ namespace Stary.Evo.AudioCore
private AudioSourcePool audioSourcePool;
private AudioSource currentSource;
private Coroutine myCoroutine;
private CancellationTokenSource cancelTokenSource;
public VoicePlayer(AudioSourcePool audioSourcePool)
{
this.audioSourcePool = audioSourcePool;
@@ -21,8 +24,8 @@ namespace Stary.Evo.AudioCore
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
public override void Play(AudioData audioData)
{
// 停止当前正在播放的语音与旧协程
Stop(new AudioData { });
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
audioData = AudioDataInitialize(audioData);
@@ -46,8 +49,9 @@ namespace Stary.Evo.AudioCore
/// 停止语音
/// </summary>
/// /// <param name="audioData">{[无可使用变量]}</param>
public override void Stop(AudioData audioData)
public override void Stop()
{
// 停止当前协程
if (currentSource != null && currentSource.isPlaying)
{
currentSource.Stop();
@@ -58,8 +62,36 @@ namespace Stary.Evo.AudioCore
CoroutineHelper.StopCoroutine(myCoroutine);
myCoroutine = null;
}
}
// 停掉异步任务
if (cancelTokenSource != null && cancelTokenSource.IsCancellationRequested)
{
cancelTokenSource .Cancel();
cancelTokenSource.Dispose();
cancelTokenSource = null;
}
}
/// <summary>
/// 异步播放语音
/// </summary>
/// <param name="audioClip"></param>
/// <param name="volume"></param>
public async Task Play(AudioClip audioClip, float volume)
{
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
currentSource.clip = audioClip;
currentSource.volume = volume;
currentSource.Play();
cancelTokenSource = new CancellationTokenSource();
await Task.Delay(TimeSpan.FromSeconds(audioClip.length),cancelTokenSource.Token);
}
/// <summary>

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace Stary.Evo.AudioCore
{
@@ -32,13 +33,23 @@ namespace Stary.Evo.AudioCore
Voice.Play(audioData);
}
/// <summary>
/// 异步播放语音
/// </summary>
/// <param name="audioClip"></param>
/// <param name="volume"></param>
/// <returns></returns>
public static Task PlayVoice(AudioClip audioClip, float volume = 1f)
{
return Voice.Play(audioClip, volume);
}
/// <summary>
/// 停止当前的语音
/// </summary>
public static void StopVoice()
{
AudioData audioData = new AudioData();
Voice.Stop(audioData);
Voice.Stop();
}
#endregion
@@ -62,7 +73,7 @@ namespace Stary.Evo.AudioCore
public static void StopAllSFX()
{
AudioData audioData = new AudioData();
SFX.Stop(audioData);
SFX.Stop();
}
#endregion