InformationSaveAndAudioCore_Over
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27
Assets/02.InformationSave/RunTime/AnchoredPosition.cs
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27
Assets/02.InformationSave/RunTime/AnchoredPosition.cs
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//=======================================================
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// 作者:张铮
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// 描述:
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//=======================================================
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using UnityEngine;
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namespace Stary.Evo.InformationSave
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{
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public sealed class AnchoredPosition : AbstractInformation<AnchoredPosition.Information>
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{
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public override void Save(int index)
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{
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_list[index].anchoredPosition =GetComponent<RectTransform>().anchoredPosition.GetVector2Data() ;
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}
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public override void Switch(int index)
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{
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GetComponent<RectTransform>().anchoredPosition = _list[index].anchoredPosition.SetVector2Data();
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}
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[System.Serializable]
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public sealed class Information : InformationBase
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{
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public Vector2Data anchoredPosition;
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}
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}
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}
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