InformationSaveAndAudioCore_Over
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using UnityEngine;
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namespace Stary.Evo.InformationSave
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{
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public abstract class CustomEditorBase : MonoBehaviour
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{
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public abstract void Draw();
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}
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}
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fileFormatVersion: 2
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guid: 00771a0cc2a1d7a42bb8d06ae6dce935
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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