InformationSaveAndAudioCore_Over
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28
Assets/02.InformationSave/RunTime/PositionEulerAngles.cs
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28
Assets/02.InformationSave/RunTime/PositionEulerAngles.cs
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using UnityEngine;
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namespace Stary.Evo.InformationSave
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{
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public sealed class PositionEulerAngles : AbstractInformation<PositionEulerAngles.Information>
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{
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public override void Save(int index)
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{
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var tf = transform;
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_list[index].position =tf.position.GetVector3Data();
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_list[index].eulerAngles = tf.eulerAngles.GetVector3Data();
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}
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public override void Switch(int index)
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{
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var tf = transform;
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tf.position = _list[index].position.SetVector3Data();
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tf.eulerAngles = _list[index].eulerAngles.SetVector3Data();
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}
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[System.Serializable]
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public sealed class Information : InformationBase
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{
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public Vector3Data position;
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public Vector3Data eulerAngles;
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}
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}
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}
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