【m】添加图像识别

This commit is contained in:
2025-05-19 15:42:24 +08:00
parent 9362a57d80
commit 53902896c0
8 changed files with 488 additions and 379 deletions

View File

@@ -3,126 +3,129 @@ using System.Collections.Generic;
using UnityEngine;
using Rokid.UXR.Interaction;
public abstract class GestureBase : MonoBehaviour
namespace Stary.Evo.RKTools
{
private GestureBean leftBean = null;
private GestureBean rightBean = null;
protected void OnEnable()
public abstract class GestureBase : MonoBehaviour
{
GesEventInput.OnTrackedSuccess += OnTrackedSuccess;
GesEventInput.OnTrackedFailed += OnTrackedFailed;
GesEventInput.OnRenderHand += OnRenderHand;
private GestureBean leftBean = null;
private GestureBean rightBean = null;
protected void OnEnable()
{
GesEventInput.OnTrackedSuccess += OnTrackedSuccess;
GesEventInput.OnTrackedFailed += OnTrackedFailed;
GesEventInput.OnRenderHand += OnRenderHand;
}
protected void OnDisable()
{
GesEventInput.OnTrackedSuccess -= OnTrackedSuccess;
GesEventInput.OnTrackedFailed -= OnTrackedFailed;
GesEventInput.OnRenderHand -= OnRenderHand;
}
protected void FixedUpdate()
{
if (leftBean != null)
{
GestureType type = GesEventInput.Instance.GetGestureType(HandType.LeftHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.LeftHand).forward;
GestureLeftSuccess(type, handForward);
}
else
{
GestureLeftFail();
}
if (rightBean != null)
{
GestureType type = GesEventInput.Instance.GetGestureType(HandType.RightHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.RightHand).forward;
GestureRightSuccess(type, handForward);
}
else
{
GestureRightFail();
}
}
private void OnTrackedSuccess(HandType handType)
{
}
private void OnTrackedFailed(HandType handType)
{
if (handType == HandType.None)
{
leftBean = null;
rightBean = null;
}
if (handType == HandType.RightHand)
{
rightBean = null;
}
if (handType == HandType.LeftHand)
{
leftBean = null;
}
}
private void OnRenderHand(HandType handType, GestureBean gestureBean)
{
if (handType == HandType.RightHand)
{
rightBean = gestureBean;
}
if (handType == HandType.LeftHand)
{
leftBean = gestureBean;
}
if (handType == HandType.None)
{
rightBean = null;
leftBean = null;
}
}
/// <summary>
/// 获取骨架点位置
/// </summary>
/// <param name="index">骨架序号</param>
/// <param name="hand">哪只手</param>
/// <returns></returns>
public Pose GetSkeletonPose(SkeletonIndexFlag index, HandType hand)
{
return GesEventInput.Instance.GetSkeletonPose(index, hand);
}
/// <summary>
/// 获取手地朝向
/// </summary>
/// <param name="handType">哪只手</param>
/// <returns></returns>
public Vector3 GetHandForward(HandType handType)
{
Vector3 handForward = (GetSkeletonPose(SkeletonIndexFlag.MIDDLE_FINGER_MCP, handType).position -
GetSkeletonPose(SkeletonIndexFlag.WRIST, handType).position);
return handForward;
}
#region
public abstract void GestureLeftSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureRightSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureLeftFail();
public abstract void GestureRightFail();
#endregion
}
protected void OnDisable()
{
GesEventInput.OnTrackedSuccess -= OnTrackedSuccess;
GesEventInput.OnTrackedFailed -= OnTrackedFailed;
GesEventInput.OnRenderHand -= OnRenderHand;
}
protected void FixedUpdate()
{
if (leftBean!=null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.LeftHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.LeftHand).forward;
GestureLeftSuccess(type,handForward);
}
else
{
GestureLeftFail();
}
if (rightBean != null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.RightHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.RightHand).forward;
GestureRightSuccess(type,handForward);
}
else
{
GestureRightFail();
}
}
private void OnTrackedSuccess(HandType handType)
{
}
private void OnTrackedFailed(HandType handType)
{
if (handType == HandType.None)
{
leftBean = null;
rightBean = null;
}
if (handType == HandType.RightHand)
{
rightBean = null;
}
if (handType == HandType.LeftHand)
{
leftBean = null;
}
}
private void OnRenderHand(HandType handType, GestureBean gestureBean)
{
if (handType == HandType.RightHand)
{
rightBean = gestureBean;
}
if (handType == HandType.LeftHand)
{
leftBean = gestureBean;
}
if (handType == HandType.None)
{
rightBean = null;
leftBean = null;
}
}
/// <summary>
/// 获取骨架点位置
/// </summary>
/// <param name="index">骨架序号</param>
/// <param name="hand">哪只手</param>
/// <returns></returns>
public Pose GetSkeletonPose(SkeletonIndexFlag index, HandType hand)
{
return GesEventInput.Instance.GetSkeletonPose(index, hand);
}
/// <summary>
/// 获取手地朝向
/// </summary>
/// <param name="handType">哪只手</param>
/// <returns></returns>
public Vector3 GetHandForward(HandType handType)
{
Vector3 handForward = (GetSkeletonPose(SkeletonIndexFlag.MIDDLE_FINGER_MCP, handType).position -
GetSkeletonPose(SkeletonIndexFlag.WRIST, handType).position);
return handForward;
}
#region
public abstract void GestureLeftSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureRightSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureLeftFail();
public abstract void GestureRightFail();
#endregion
}
}