git空目录无法上传,增加检索校验

This commit is contained in:
2025-04-16 18:20:46 +08:00
parent 779435c062
commit 596e156e8e
5 changed files with 133 additions and 48 deletions

View File

@@ -16,6 +16,7 @@ using UnityEngine;
namespace Stary.Evo.Editor
{
public class CreatAssetWindow : OdinEditorWindow
{
[MenuItem("Evo/创建Domain作用域")]
@@ -49,27 +50,28 @@ namespace Stary.Evo.Editor
{
Directory.CreateDirectory(artDomainPath);
if (!Directory.Exists(artDomainPath))
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath + "/Animation");
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
Directory.CreateDirectory(artDomainPath + "/Effects");
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
Directory.CreateDirectory(artDomainPath + "/Fbx");
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
Directory.CreateDirectory(artDomainPath + "/Font");
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
Directory.CreateDirectory(artDomainPath + "/Materials");
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
Directory.CreateDirectory(artDomainPath + "/Prefabs");
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes");
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes/Test");
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
Directory.CreateDirectory(artDomainPath + "/Shader");
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
Directory.CreateDirectory(artDomainPath + "/Textures");
await File.WriteAllTextAsync(
CreatDirectory(artDomainPath + "/Textures");
File.WriteAllTextAsync(
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
}
@@ -81,29 +83,29 @@ namespace Stary.Evo.Editor
return;
}
Directory.CreateDirectory(domainPath);
CreatDirectory(domainPath);
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
Directory.CreateDirectory(resPath);
CreatDirectory(resPath);
//创建音频文件夹
Directory.CreateDirectory(resPath + "/Audios");
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
Directory.CreateDirectory(resPath + "/Config");
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
Directory.CreateDirectory(resPath + "/Dll");
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
Directory.CreateDirectory(resPath + "/Prefabs");
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
Directory.CreateDirectory(resPath + "/Scenes");
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
Directory.CreateDirectory(resPath + "/SpriteAtlas");
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
Directory.CreateDirectory(resPath + "/Sprites");
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
Directory.CreateDirectory(resPath + "/Video");
CreatDirectory(resPath + "/Video");
await File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
//主入口预制件
GameObject gameObj = new GameObject(domain);
@@ -119,19 +121,19 @@ namespace Stary.Evo.Editor
Directory.CreateDirectory($"{resPath}/Prefabs");
CreatDirectory($"{resPath}/Prefabs");
string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab";
var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath);
PrefabUtility.SaveAsPrefabAsset(gameObj, localPath);
//存放脚本文件夹
string scriptsPath = $"{domainPath}/HotUpdate";
Directory.CreateDirectory(scriptsPath);
await File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
CreatDirectory(scriptsPath);
File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
//创建配置文件夹
string confPath = $"{domainPath}/Conf";
Directory.CreateDirectory(confPath);
CreatDirectory(confPath);
//程序集配置资源
@@ -146,21 +148,7 @@ namespace Stary.Evo.Editor
body = body.Replace("ROOT_NAMESPACE", hotfixDomain);
await writer.WriteAsync(body);
}
// await File.WriteAllTextAsync($"{scriptsPath}/{hotfixDomain}.asmdef", body);
// string architectureClassName = $"{domain}Architecture";
// string architectureClassPath = $"{scriptsPath}/{architectureClassName}.txt";
// //await File.WriteAllTextAsync($"{scriptsPath}/{architectureClassName}.cs", architectureTemplate);
//
// await using (var writer = new StreamWriter(architectureClassPath))
// {
//
// string architectureTemplate = Resources.Load<TextAsset>("ArchitectureTemplate").text;
// architectureTemplate = architectureTemplate.Replace("XXXX", architectureClassName);
// await writer.WriteAsync(architectureTemplate);
// }
//模块化脚本生成配置
string domainClassName = $"{domain}Domain";
string architectureClassName = $"{domain}Architecture";
@@ -234,13 +222,7 @@ namespace Stary.Evo.Editor
}
}
public void CreateDomainClass()
{
}
public void CreateArchitectureClass()
{
}
[TitleGroup("预览Domain作用域")] public List<CreatDomainEntity> domainList;
@@ -312,5 +294,62 @@ namespace Stary.Evo.Editor
return domainList;
}
private static void CreatDirectory(string artDomainPath)
{
if (!Directory.Exists(artDomainPath))
{
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath);
}
}
public static void CreateDomainDirectory(string domain)
{
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
//创建Animation文件夹
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
CreatDirectory(artDomainPath + "/Textures");
string domainPath = $"{Application.dataPath}/Domain/{domain}";
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
CreatDirectory(resPath);
//创建音频文件夹
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
CreatDirectory(resPath + "/Video");
AssetDatabase.Refresh();
}
}
}

View File

@@ -0,0 +1,27 @@
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[InitializeOnLoad]
public static class CreatDomainDirectory
{
static CreatDomainDirectory()
{
if (PlayerPrefs.GetInt("CreatDomainDirectory") == 0)
{
PlayerPrefs.SetInt("CreatDomainDirectory", 1);
bool isOk = EditorUtility.DisplayDialog("提示", "是否检索并创建缺失目录", "是", "否");
if (isOk)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domain in DomainAll)
{
CreatAssetWindow.CreateDomainDirectory(domain.DomainName);
}
}
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5388598f49c545f4ae628ad5d1b4e459
timeCreated: 1744798434

View File

@@ -22,6 +22,21 @@ namespace Stary.Evo.Editor
this.domainList = domainList;
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.ArrowRepeat, IconAlignment = IconAlignment.RightEdge)]
public void CreatDomain()
{
if (DomainName == "Main")
{
EditorUtility.DisplayDialog("提示", "主包Main作用域无法再次创建", "确定");
return;
}
bool isOk = EditorUtility.DisplayDialog("提示", "是否检索并创建缺失目录", "是", "否");
if (isOk)
{
CreatAssetWindow.CreateDomainDirectory(DomainName);
}
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.XCircle, IconAlignment = IconAlignment.RightEdge)]
public void CloseDomain()
{
@@ -40,5 +55,6 @@ namespace Stary.Evo.Editor
AssetDatabase.SaveAssets();
}
}
}
}