111
This commit is contained in:
@@ -72,12 +72,12 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
///所有UI面板的父类,包含UI面板的状态信息
|
///所有UI面板的父类,包含UI面板的状态信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class BaseRenderPanel : IBaseRenderPanel
|
public class BaseRenderPanel : IBaseRenderPanel
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UI信息
|
/// UI信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string UIName { get; set; }
|
public virtual string UIName { get; set; }
|
||||||
|
|
||||||
//public abstract UITweenType TweenType { get; }
|
//public abstract UITweenType TweenType { get; }
|
||||||
|
|
||||||
|
|||||||
@@ -10,9 +10,13 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// UI的入栈操作,此操作会显示一个面板
|
/// UI的入栈操作,此操作会显示一个面板
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
|
Task PushQueue(string prefabName, string packageName = null, Transform parent = null);
|
||||||
|
|
||||||
|
Task PushQueue<T>(string packageName = null, Transform parent = null)
|
||||||
where T : IBaseRenderPanel, new();
|
where T : IBaseRenderPanel, new();
|
||||||
|
|
||||||
|
Task PushStack(string prefabName, string packageName = null, Transform parent = null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UI的入栈操作,此操作会显示一个面板
|
/// UI的入栈操作,此操作会显示一个面板
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -28,7 +32,7 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
void PopQueue(string panelName);
|
void PopQueue(string panelName);
|
||||||
|
|
||||||
|
void PopQueue<T>() where T : IBaseRenderPanel, new();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 面板全部出栈此操作会执行面板的OnExit方法
|
/// 面板全部出栈此操作会执行面板的OnExit方法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -60,6 +64,7 @@ namespace Stary.Evo.UIFarme
|
|||||||
public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
|
public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
|
||||||
Tvlue3 vlue3)
|
Tvlue3 vlue3)
|
||||||
where TEvent : IConvertible;
|
where TEvent : IConvertible;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 返回存储面板实例的字典
|
/// 返回存储面板实例的字典
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -103,13 +108,12 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// <param name="parent"></param>
|
/// <param name="parent"></param>
|
||||||
/// <param name="packageName">非热更模式传null</param>
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
/// <typeparam name="T"></typeparam>
|
/// <typeparam name="T"></typeparam>
|
||||||
public async Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
|
public async Task PushQueue(string prefabName, string packageName = null, Transform parent = null)
|
||||||
where T : IBaseRenderPanel, new()
|
|
||||||
{
|
{
|
||||||
IBaseRenderPanel nextPanel = null;
|
IBaseRenderPanel nextPanel = null;
|
||||||
if (!dicUI.ContainsKey(prefabName))
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
{
|
{
|
||||||
nextPanel = new T();
|
nextPanel = new BaseRenderPanel();
|
||||||
nextPanel.UIName = prefabName;
|
nextPanel.UIName = prefabName;
|
||||||
await nextPanel.InitializeAsync(this);
|
await nextPanel.InitializeAsync(this);
|
||||||
nextPanel.SetPanelParent(parent);
|
nextPanel.SetPanelParent(parent);
|
||||||
@@ -136,6 +140,46 @@ namespace Stary.Evo.UIFarme
|
|||||||
//TOOD
|
//TOOD
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UI的入栈操作,此操作会显示一个面板
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parent"></param>
|
||||||
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
public async Task PushQueue<T>(string packageName = null, Transform parent = null)
|
||||||
|
where T : IBaseRenderPanel, new()
|
||||||
|
{
|
||||||
|
var prefabName = typeof(T).Name;
|
||||||
|
|
||||||
|
IBaseRenderPanel nextPanel = null;
|
||||||
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
|
{
|
||||||
|
nextPanel = new T();
|
||||||
|
await nextPanel.InitializeAsync(this);
|
||||||
|
nextPanel.SetPanelParent(parent);
|
||||||
|
GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
|
||||||
|
///生成面板后,进行初始化操作
|
||||||
|
await nextPanel.InitializeAsync(panelGo);
|
||||||
|
dicUI.Add(prefabName, nextPanel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < queuePanel.Count; i++)
|
||||||
|
{
|
||||||
|
if (queuePanel[i].GetType().Name == prefabName)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nextPanel = dicUI[prefabName];
|
||||||
|
}
|
||||||
|
|
||||||
|
queuePanel.Add(nextPanel);
|
||||||
|
nextPanel.OnEnter();
|
||||||
|
//TOOD
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UI的入栈操作,此操作会显示一个面板
|
/// UI的入栈操作,此操作会显示一个面板
|
||||||
@@ -143,19 +187,12 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// <param name="parent"></param>
|
/// <param name="parent"></param>
|
||||||
/// <param name="packageName">非热更模式传null</param>
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
/// <typeparam name="T"></typeparam>
|
/// <typeparam name="T"></typeparam>
|
||||||
public async Task PushStack<T>(Transform parent = null, string packageName = null)
|
public async Task PushStack(string prefabName, string packageName = null, Transform parent = null)
|
||||||
where T : IBaseRenderPanel, new()
|
|
||||||
{
|
{
|
||||||
var prefabName = typeof(T).Name;
|
|
||||||
if (string.IsNullOrEmpty(prefabName))
|
|
||||||
{
|
|
||||||
prefabName = typeof(T).Name;
|
|
||||||
}
|
|
||||||
|
|
||||||
IBaseRenderPanel nextPanel = null;
|
IBaseRenderPanel nextPanel = null;
|
||||||
if (!dicUI.ContainsKey(prefabName))
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
{
|
{
|
||||||
nextPanel = new T();
|
nextPanel = new BaseRenderPanel();
|
||||||
nextPanel.UIName = prefabName;
|
nextPanel.UIName = prefabName;
|
||||||
await nextPanel.InitializeAsync(this);
|
await nextPanel.InitializeAsync(this);
|
||||||
nextPanel.SetPanelParent(parent);
|
nextPanel.SetPanelParent(parent);
|
||||||
@@ -187,12 +224,57 @@ namespace Stary.Evo.UIFarme
|
|||||||
nextPanel.OnEnter();
|
nextPanel.OnEnter();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UI的入栈操作,此操作会显示一个面板
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parent"></param>
|
||||||
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
public async Task PushStack<T>(Transform parent = null, string packageName = null)
|
||||||
|
where T : IBaseRenderPanel, new()
|
||||||
|
{
|
||||||
|
var prefabName = typeof(T).Name;
|
||||||
|
if (string.IsNullOrEmpty(prefabName))
|
||||||
|
{
|
||||||
|
prefabName = typeof(T).Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
IBaseRenderPanel nextPanel = null;
|
||||||
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
|
{
|
||||||
|
nextPanel = new T();
|
||||||
|
await nextPanel.InitializeAsync(this);
|
||||||
|
nextPanel.SetPanelParent(parent);
|
||||||
|
GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
|
||||||
|
///生成面板后,进行初始化操作
|
||||||
|
await nextPanel.InitializeAsync(panelGo);
|
||||||
|
|
||||||
|
dicUI.Add(prefabName, nextPanel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var panel in stackPanel)
|
||||||
|
{
|
||||||
|
if (panel.GetType().Name == prefabName)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nextPanel = dicUI[prefabName];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stackPanel.Count > 0)
|
||||||
|
{
|
||||||
|
stackPanel.Peek().OnExit();
|
||||||
|
}
|
||||||
|
|
||||||
|
stackPanel.Push(nextPanel);
|
||||||
|
nextPanel.OnEnter();
|
||||||
|
}
|
||||||
|
|
||||||
public void PopQueue(string panelName)
|
public void PopQueue(string panelName)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < queuePanel.Count; i++)
|
for (int i = 0; i < queuePanel.Count; i++)
|
||||||
{
|
{
|
||||||
if (queuePanel[i].GetType().Name == panelName)
|
if (queuePanel[i].GetType().Name == panelName)
|
||||||
@@ -202,7 +284,17 @@ namespace Stary.Evo.UIFarme
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void PopQueue<T>() where T : IBaseRenderPanel, new()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < queuePanel.Count; i++)
|
||||||
|
{
|
||||||
|
if (queuePanel[i].GetType().Name == typeof(T).Name)
|
||||||
|
{
|
||||||
|
queuePanel[i].OnExit();
|
||||||
|
queuePanel.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
public void PopStack()
|
public void PopStack()
|
||||||
{
|
{
|
||||||
if (stackPanel.Count > 0)
|
if (stackPanel.Count > 0)
|
||||||
@@ -266,6 +358,7 @@ namespace Stary.Evo.UIFarme
|
|||||||
{
|
{
|
||||||
this.SendEvent(key, value1, vlue2, vlue3);
|
this.SendEvent(key, value1, vlue2, vlue3);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<string, IBaseRenderPanel> Get_Dic()
|
public Dictionary<string, IBaseRenderPanel> Get_Dic()
|
||||||
{
|
{
|
||||||
if (dicUI.Count > 0)
|
if (dicUI.Count > 0)
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.staryevo.tools",
|
"name": "com.staryevo.tools",
|
||||||
"version": "1.2.8",
|
"version": "1.2.9",
|
||||||
"displayName": "00.StaryEvo.Tools",
|
"displayName": "00.StaryEvo.Tools",
|
||||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user