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@@ -8,7 +8,6 @@ using HybridCLR.Editor.Settings;
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#endif
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Stary.Evo.InformationSave;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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@@ -110,12 +109,7 @@ namespace Stary.Evo.Editor
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gameObj.transform.position = Vector3.zero;
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gameObj.transform.rotation = Quaternion.identity;
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gameObj.name = domain;
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//创建位置层级
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GameObject transformInfo = new GameObject("TransformInfo");
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transformInfo.transform.SetParent(gameObj.transform);
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transformInfo.transform.position = Vector3.zero;
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transformInfo.transform.rotation = Quaternion.identity;
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transformInfo.AddComponent<LocalTransformInfo>();
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CreatDirectory($"{resPath}/Prefabs");
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