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This commit is contained in:
400
Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs
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400
Assets/00.StaryEvo/Runtime/Tool/WebRequest/WebRequestSystem.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Stary.Evo
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{
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public static class WebRequestSystem
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{
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private static string authorization;
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public static async Task<bool> Login(string url, string username, string password)
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{
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var data = new
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{
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username = username,
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password = password,
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roleType = "client",
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};
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string postData = JsonConvert.SerializeObject(data);
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try
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{
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#if UNITY_2021_3_OR_NEWER
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using UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData);
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#else
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using UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData);
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#endif
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byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
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webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
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webRequest.SetRequestHeader("Content-Type", "application/json");
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webRequest.timeout = 10;
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await webRequest.SendWebRequest();
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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}
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else
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{
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ResultMessageEntity authResponse =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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Debug.Log("UnityEvo:ResultMessageEntity" + authResponse.data);
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if (authResponse.code == 200)
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{
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AuthenticationResponse authResponseData =
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JsonConvert.DeserializeObject<AuthenticationResponse>(authResponse.data.ToString());
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Debug.Log("UnityEvo:AuthenticationResponse" + authResponseData.Token);
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authorization = authResponseData.Token;
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PlayerPrefs.SetString("Authorization", authorization);
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Debug.Log("UnityEvo:登录成功");
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return true;
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}
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}
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return false;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Login" + e.Message);
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return false;
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}
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}
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/// <summary>
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/// GET请求数据
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="token">token验证的参数,此处为authorization</param>
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/// <returns></returns>
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public static async Task<bool> GetValidateToken(string url)
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{
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authorization = PlayerPrefs.GetString("Authorization");
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Get($"{url}?token={authorization}");
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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webRequest.timeout = 10;
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await webRequest.SendWebRequest();
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n" +
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$"Response: {webRequest.downloadHandler.text}";
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Debug.LogError(errorMsg);
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return false;
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}
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code == 200)
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return true; // 添加返回值
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return false;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.GetValidateToken" + e.Message);
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return false;
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}
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}
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/// <summary>
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/// POST请求数据
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/// </summary>
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/// <param name="url">获取Token值的服务URL地址(很重要)</param>
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/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> PostFile(string url, string[] path)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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//UnityWebRequest[] files = new UnityWebRequest[3];
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WWWForm form = new WWWForm();
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for (int i = 0; i < path.Length; i++)
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{
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byte[] bytes = await File.ReadAllBytesAsync(path[i]);
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form.AddBinaryData("files[]", bytes, Path.GetFileName(path[i]));
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}
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
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webRequest.SetRequestHeader("Authorization", authorization);
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webRequest.disposeUploadHandlerOnDispose = true;
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webRequest.disposeDownloadHandlerOnDispose = true;
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webRequest.disposeCertificateHandlerOnDispose = true;
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webRequest.timeout = 60;
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await webRequest.SendWebRequest();
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = webRequest.error
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};
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}
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else
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{
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError("上传异常,无文件数据返回!!");
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}
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return resultMessageEntity;
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.PostFile" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// GET请求数据
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="token">token验证的参数,此处为authorization</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> GetFile(string url, string tempPath,
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Action<float> downloadProgress = null)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Get(url);
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webRequest.downloadHandler = new DownloadHandlerFile(tempPath);
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if (authorization != null)
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webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
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var operation = webRequest.SendWebRequest();
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while (!operation.isDone)
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{
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downloadProgress?.Invoke(webRequest.downloadProgress);
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await UniTask.Yield();
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}
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n";
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Debug.LogError(errorMsg);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = errorMsg
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};
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}
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else
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{
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return new ResultMessageEntity()
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{
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code = 200,
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message = "下载成功"
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};
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.GetFile" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// POST请求数据
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/// </summary>
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/// <param name="url">获取Token值的服务URL地址(很重要)</param>
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/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Post(string url, string postData)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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#if UNITY_2021_3_OR_NEWER
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using (UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData)) //第二种写法此行注释
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#else
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using (UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData)) //第二种写法此行注释
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#endif
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{
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byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
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webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
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webRequest.SetRequestHeader("Content-Type", "application/json");
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webRequest.SetRequestHeader("Authorization", authorization);
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webRequest.disposeUploadHandlerOnDispose = true;
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webRequest.disposeDownloadHandlerOnDispose = true;
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webRequest.disposeCertificateHandlerOnDispose = true;
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webRequest.timeout = 20;
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await webRequest.SendWebRequest();
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = webRequest.error
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};
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}
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else
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{
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError(resultMessageEntity.message);
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}
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return resultMessageEntity;
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Post" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// GET请求数据
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="token">token验证的参数,此处为authorization</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Get(string url)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Get(url);
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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if (authorization != null)
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webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
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webRequest.timeout = 20;
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await webRequest.SendWebRequest();
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n" +
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$"Response: {webRequest.downloadHandler.text}";
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Debug.LogError(errorMsg);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = errorMsg
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};
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}
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError(resultMessageEntity.message);
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}
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return resultMessageEntity;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Get" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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public static bool GetTokenState()
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{
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if (string.IsNullOrEmpty(authorization))
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{
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return false;
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}
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return true;
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}
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}
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}
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