【m】增加web第一版暂存
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This commit is contained in:
2026-04-18 01:00:51 +08:00
parent ef5113afc6
commit 60f1264d51
20 changed files with 227 additions and 200 deletions

View File

@@ -2,10 +2,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if HotUpdate
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
#endif
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
@@ -119,8 +117,10 @@ namespace Stary.Evo.Editor
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
#if !UNITY_WEBGL
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
#endif
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
@@ -174,7 +174,6 @@ namespace Stary.Evo.Editor
domainClassName = domainClassName.Replace('.', '_');
string architectureClassName = $"{domain}Architecture";
architectureClassName = architectureClassName.Replace('.', '_');
#if HotUpdate
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
@@ -221,7 +220,6 @@ namespace Stary.Evo.Editor
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
}
#endif
AssetDatabase.SaveAssets();
@@ -362,8 +360,12 @@ namespace Stary.Evo.Editor
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
#if !UNITY_WEBGL
{
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
}
#endif
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹