修该json

This commit is contained in:
2025-03-31 11:19:27 +08:00
parent ffcdddbd2a
commit 613e0f7f61
37 changed files with 10 additions and 6 deletions

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using UnityEngine;
namespace Stary.Evo.Example.Counter
{
public interface IAchievementSystem : ISystem
{
}
public class AchievementSystem : AbstractSystem, IAchievementSystem
{
public IArchitecture Architecture { get; set; }
public override void Dispose()
{
}
protected override void OnInit()
{
var counterData = this.GetData<ICounterData>();
var previousCount = counterData.Count.Value;
counterData.Count.Register(newCount =>
{
if (newCount >= 10 && previousCount < 10)
{
Debug.Log("解锁 10 次点击成就");
}
else if (newCount >= 20 && previousCount < 20)
{
Debug.Log("解锁 20 次点击成就");
}
previousCount = newCount;
});
}
}
}

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timeCreated: 1624955512

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namespace Stary.Evo.Example.Counter
{
public class CommandAnd : AbstractCommand
{
protected override void OnExecute()
{
this.GetData<ICounterData>().Count.Value++;
}
}
}

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namespace Stary.Evo.Example.Counter
{
public class CommandSub : AbstractCommand
{
protected override void OnExecute()
{
CounterApp.Interface.GetData<ICounterData>().Count.Value--;
}
}
}

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namespace Stary.Evo.Example.Counter
{
public class CounterApp : Architecture<CounterApp>
{
protected override void Init()
{
RegisterSystem<IAchievementSystem>(new AchievementSystem());
RegisterData<ICounterData>(new CounterData());
RegisterUtility<IStorage>(new PlayerPrefsStorage());
}
}
}

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namespace Stary.Evo.Example.Counter
{
public interface ICounterData : IData
{
BindableProperty<int> Count { get; }
}
public class CounterData : AbstractData, ICounterData
{
public override void Dispose()
{
}
protected override void OnInit()
{
var storage = this.GetUtility<IStorage>();
Count.Value = storage.LoadInt("COUNTER_COUNT", 0);
Count.Register( count => { storage.SaveInt("COUNTER_COUNT", count); });
}
public BindableProperty<int> Count { get; } = new BindableProperty<int>()
{
Value = 0
};
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace Stary.Evo.Example.Counter
{
public class CounterViewController : MonoBehaviour, IController
{
private Text _countText;
private ICounterData mCounterData;
void Start()
{
// 获取
mCounterData = this.GetData<ICounterData>();
mCounterData.Count.Register(UpdateView);
_countText = transform.Find("CountText").GetComponent<Text>();
_countText.text = mCounterData.Count.Value.ToString();
transform.Find("ButtonAdd").GetComponent<Button>()
.onClick.AddListener(() =>
{
// 交互逻辑
this.SendCommand<CommandAnd>();
});
transform.Find("ButtonSub").GetComponent<Button>()
.onClick.AddListener(() =>
{
// 交互逻辑
this.SendCommand<CommandSub>();
});
}
//表现逻辑
void UpdateView(int countValue)
{
_countText.text = countValue.ToString();
}
private void OnDestroy()
{
mCounterData.Count.Register(UpdateView);
mCounterData = null;
}
IArchitecture IBelongToArchitecture.GetArchitecture()
{
return CounterApp.Interface;
}
}
}

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using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Example.Counter
{
public interface IStorage:IUtility
{
void SaveInt(string key, int value);
int LoadInt(string key, int defaultValue = 0);
}
public class PlayerPrefsStorage : IStorage
{
public void SaveInt(string key, int value)
{
Debug.Log("PlayerPrefsStorage执行");
PlayerPrefs.SetInt(key, value);
}
public int LoadInt(string key, int defaultValue = 0)
{
return PlayerPrefs.GetInt(key, defaultValue);
}
}
public class EditorPrefsStorage : IStorage
{
public void SaveInt(string key, int value)
{
#if UNITY_EDITOR
Debug.Log("EditorPrefsStorage执行");
EditorPrefs.SetInt(key, value);
#endif
}
public int LoadInt(string key, int defaultValue = 0)
{
#if UNITY_EDITOR
return EditorPrefs.GetInt(key, defaultValue);
#else
return 0;
#endif
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Stary.Evo.Example.ClickClick
{
public class TypeEventSystemExample : MonoBehaviour
{
/// <summary>
/// 事件 A
/// </summary>
public struct EventA
{
}
/// <summary>
/// 事件 B
/// </summary>
public struct EventB
{
public int ParamB;
}
/// <summary>
/// 支持事件的继承
/// </summary>
public interface IEventGroup
{
}
public struct EventC : IEventGroup
{
}
public struct EventD : IEventGroup
{
}
private TypeEventSystem mTypeEventSystem = null;
void Start()
{
mTypeEventSystem = new TypeEventSystem();
mTypeEventSystem.Register<EventA>(eA =>
{
Debug.Log("OnEventA");
}).UnRegisterWhenGameObjectDestroyed(gameObject); // 当 GameObject 销毁时自动触发注销
mTypeEventSystem.Register<EventB>(OnEventB);
mTypeEventSystem.Register<IEventGroup>(group =>
{
Debug.Log(group.GetType());
}).UnRegisterWhenGameObjectDestroyed(gameObject);
}
private void OnEventB(EventB e)
{
Debug.Log("OnEventB:" + e.ParamB);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
mTypeEventSystem.Send<EventA>();
}
if (Input.GetMouseButtonDown(1))
{
mTypeEventSystem.Send(new EventB()
{
ParamB = 123
});
}
if (Input.GetKeyDown(KeyCode.Space))
{
mTypeEventSystem.Send<IEventGroup>(new EventC());
mTypeEventSystem.Send<IEventGroup>(new EventD());
}
}
private void OnDestroy()
{
mTypeEventSystem.UnRegister<EventB>(OnEventB);
mTypeEventSystem = null;
}
}
}

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#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace Stary.Evo.Example.ClickClick
{
public class DIPExample : MonoBehaviour
{
// 1. 设计模块接口
public interface IStorage
{
void SaveString(string key, string value);
string LoadString(string key, string defaultValue = "");
}
// 2. 实现接口
// 运行时存储
public class PlayerPrefsStorage : IStorage
{
public void SaveString(string key, string value)
{
PlayerPrefs.SetString(key, value);
}
public string LoadString(string key, string defaultValue = "")
{
return PlayerPrefs.GetString(key, defaultValue);
}
}
// 4. 使用
private void Start()
{
// 创建一个 IOC 容器
var container = new IOCContainer();
// 注册运行时模块
container.Register<IStorage>(new PlayerPrefsStorage());
var storage = container.Get<IStorage>();
storage.SaveString("name", "运行时存储");
Debug.Log(storage.LoadString("name"));
// 切换实现
//container.Register<IStorage>(new EditorPrefsStorage());
storage = container.Get<IStorage>();
Debug.Log(storage.LoadString("name"));
}
}
}

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using Stary.Evo;
using UnityEngine;
public class IOCExample : MonoBehaviour
{
void Start()
{
// 创建一个 IOC 容器
var container = new IOCContainer();
// 注册一个蓝牙管理器的实例
container.Register<IBluetoothManager>(new BluetoothManager());
// 根据类型获取蓝牙管理器的实例
var bluetoothManager = container.Get<IBluetoothManager>();
//连接蓝牙
bluetoothManager.Connect();
container.Register<IBluetoothManager>(new BluetoothManager1());
// 根据类型获取蓝牙管理器的实例
var bluetoothManager1 = container.Get<IBluetoothManager>();
//连接蓝牙
bluetoothManager1.Connect();
}
public interface IBluetoothManager
{
void Connect();
}
public class BluetoothManager:IBluetoothManager
{
public void Connect()
{
Debug.Log("蓝牙连接成功");
}
}
public class BluetoothManager1:IBluetoothManager
{
public void Connect()
{
Debug.Log("蓝牙连接成功");
}
}
}

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