This commit is contained in:
Han
2025-05-07 14:34:14 +08:00
13 changed files with 282 additions and 84 deletions

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@@ -13,8 +13,7 @@ namespace Stary.Evo.Editor
{
public void OnEnable()
{
GetPackageVersion();
BuildPipelineViewer();
oldVersionX = packageVersionX;
oldVersionY = packageVersionY;
oldVersionZ = packageVersionZ;
@@ -120,6 +119,8 @@ namespace Stary.Evo.Editor
// [OnValueChanged("SetEncryptionServices")]
// public Type encryption;
[HideLabel] public AbstractBuildPipelineViewer viewer;
[HideLabel] private Dictionary<EBuildPipeline, AbstractBuildPipelineViewer> _viewers;

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@@ -28,6 +28,8 @@ namespace Stary.Evo.Editor
{
private static BuildAssetWindow window;
[MenuItem("Evo/资源打包工具")]
static void ShowWindows()
{

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@@ -1,5 +1,6 @@
using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
@@ -44,7 +45,8 @@ namespace Stary.Evo.Editor
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
//EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}

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@@ -2,13 +2,10 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using EditorFramework;
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities;
using Stary.Evo.InformationSave;
using UnityEditor;
using UnityEditorInternal;

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@@ -60,10 +60,15 @@ namespace Stary.Evo.Editor
{
this.dataSetting = dataSetting;
useAssetDependencyDBToggle = true;
SetUseAssetDependencyDB();
clearBuildCacheToggle = false;
SetBuildCacheToggle();
compression = ECompressOption.LZ4;
SetCompression();
fileNameStyle = EFileNameStyle.BundleName;
SetFileNameStyle();
copyBuildinFileOption = EBuildinFileCopyOption.ClearAndCopyAll;
SetCopyBuildinFileOption();
}
#region AssetBuild

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@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
using HybridCLR.Editor.Settings;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Stary.Evo.InformationSave;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class OneKeyBuildWindow : OdinEditorWindow
{
[MenuItem("Evo/(一键)打包工具")]
static void Init()
{
var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
window.Show();
}
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
HideRemoveButton = true)]
public List<OneKeyBUildEntity> OneKeyBUildEntities = new List<OneKeyBUildEntity>();
protected override void Initialize()
{
base.Initialize();
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domainEntity in creatDomainAll)
{
OneKeyBUildEntities.Add(new OneKeyBUildEntity()
{
DomainName = domainEntity.DomainName
});
}
}
[Button("(一键)标记选择资源",ButtonSizes.Large)]
public void OneClickMark()
{
//打dll
CompileDllCommand.CompileDllActiveBuildTarget();
//拷贝dll
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBUildEntities);
//标记全部资源
MarkAdressable.AddMarkAll(OneKeyBUildEntities);
EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
}
[Button("(一键)打包选择资源",ButtonSizes.Large)]
public void OneClickBuild()
{
//打包
EditorTools.ClearUnityConsole();
foreach (var oneKeyBUildEntity in OneKeyBUildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
buildAssetDataSetting.environmentType = EnvironmentType.Release;
buildAssetDataSetting.SetEnvironmentType();
buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting);
buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
buildAssetDataSetting.viewer.SetBuildCacheToggle();
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
}
}
public struct OneKeyBUildEntity
{
[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
public bool isRaw;
[Title("包名", titleAlignment: TitleAlignments.Centered)]
[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
public string DomainName;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 26f920eb9cb048179fdc641cfd92ed93
timeCreated: 1746583992

View File

@@ -1,5 +1,6 @@
using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
@@ -43,7 +44,8 @@ namespace Stary.Evo.Editor
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}

View File

@@ -1,5 +1,6 @@
using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
@@ -46,7 +47,8 @@ namespace Stary.Evo.Editor
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}

View File

@@ -19,7 +19,6 @@ namespace Stary.Evo.Editor
private static string[] configNames = new[] { "DomainConfig" };
public static string DomainRoot
{
get { return Application.dataPath + "/Domain"; }
@@ -51,13 +50,31 @@ namespace Stary.Evo.Editor
//[MenuItem("Evo/Hotfix/Addressable")]
public static void AddHotfixAddressableDll()
{
CopyDllHotUpdateAssembly(BuildAssetWindow.GetBuildPackageName(), $"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
CopyDllHotUpdateAssembly(BuildAssetWindow.GetBuildPackageName(),
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
CopyDllStrippedAOTDllOutputRootDir($"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
}
public static void AddHotfixAddressableDllAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
CopyDllHotUpdateAssembly(oneKeyBUildEntity.DomainName, $"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes");
CopyDllStrippedAOTDllOutputRootDir($"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes");
}
}
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
}
private static void CopyDllHotUpdateAssembly(string domain, string target)
{
//读取打包dll位置
@@ -108,34 +125,40 @@ namespace Stary.Evo.Editor
}
}
public static void AddMarkAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
{
YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
string configPath =
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/HotfixMainResDomain.asset";
HotfixMainResDomain hotfixMainResDomain =
AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
Mark();
if (!oneKeyBUildEntity.DomainName.Equals("Main"))
CreateRes(packageName,
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes",
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/HotUpdate");
else
CreateRes(packageName,
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes",
$"{MainDomainRoot}/Script/Runtime/HotUpdate");
}
}
}
//[MenuItem("Evo/Hotfix/标记资源")]
public static void AddMark()
{
// //清空主包旧数据
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
// foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
// {
// if (package.PackageName == "Main")
// {
// assetBundleCollectorPackage = package;
// }
// }
// if (assetBundleCollectorPackage != null)
// {
// YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
// }
// DomainRoot = DomainMainPath;
// packageName = "Main";
// Mark();
// CreateRes(packageName,
// $"{DomainRoot}/Main/AddressableRes",
// $"{DomainRoot}/Main/Script");
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
//copydll
if(!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
AddHotfixAddressableDll();
if (!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
AddHotfixAddressableDll();
//清空用户旧数据
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
@@ -145,19 +168,21 @@ namespace Stary.Evo.Editor
assetBundleCollectorPackage = package;
}
}
if (assetBundleCollectorPackage != null)
{
YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
}
string configPath =
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/Conf/HotfixMainResDomain.asset";
HotfixMainResDomain hotfixMainResDomain = AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
Mark();
if(!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
CreateRes(packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/HotUpdate");
if (!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
CreateRes(packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/HotUpdate");
else
CreateRes(packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "1.0.22",
"version": "1.0.30",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"unity": "2021.3",

View File

@@ -26,6 +26,7 @@ namespace Stary.Evo.InformationSave
public abstract void Save(int index);
public abstract void Switch(int index);
public virtual T GetTransform(string desc)
{
int index = _list.FindIndex(n => n.desc == desc);
@@ -57,7 +58,12 @@ namespace Stary.Evo.InformationSave
//更新
public void UpdateInformation()
{
String sceneNmae = gameObject.scene.name;
string guid = GetPrefabGUID(this.gameObject)+GetPrefabHierarchyPath(this.gameObject);
if (guid == "")
{
UnityEditor.EditorUtility.DisplayDialog("错误", "可能存在错误\n1、无法在prefab预览中修改数据\n2、新增加物体需先同步为prefab", "确定");
return;
}
ScriptObjectSave scriptObjectSaveData = Resources.Load<ScriptObjectSave>(path);
if (scriptObjectSaveData == null)
{
@@ -65,14 +71,14 @@ namespace Stary.Evo.InformationSave
return;
}
if (scriptObjectSaveData.dic.ContainsKey(sceneNmae + gameObject.name))
if (scriptObjectSaveData.dic.ContainsKey(guid))
{
_list.Clear();
_list = scriptObjectSaveData.dic[sceneNmae + gameObject.name].OfType<T>().ToList();
_list = scriptObjectSaveData.dic[guid].OfType<T>().ToList();
}
else
{
Debug.LogError("UnityEvo:ScriptObjectSaveData中未存储场景:"+ sceneNmae + " 中物体:" + gameObject.name + "的数据!!!");
Debug.LogError($"UnityEvo:ScriptObjectSaveData中未存储物体名为:{this.gameObject}\n guid为:{guid}的数据!!!");
}
}
@@ -80,49 +86,53 @@ namespace Stary.Evo.InformationSave
public bool PlayingSave()
{
//文件保存
if (Application.isEditor)
string guid = GetPrefabGUID(this.gameObject)+GetPrefabHierarchyPath(this.gameObject);
if (guid == "")
{
String sceneNmae = gameObject.scene.name;
// 加载 ScriptObjectSaveData
ScriptObjectSave scriptObjectSaveData = Resources.Load<ScriptObjectSave>(path);
if(scriptObjectSaveData == null)
{
scriptObjectSaveData = CheckAndCreateFoldersAndAsset();
//Debug.Log("创建了ScriptObjectSaveData文件");
}
UnityEditor.EditorUtility.DisplayDialog("错误", "可能存在错误\n1、无法在prefab预览中修改数据\n2、新增加物体需先同步为prefab", "确定");
return false;
}
// 加载 ScriptObjectSaveData
ScriptObjectSave scriptObjectSaveData = Resources.Load<ScriptObjectSave>(path);
if (scriptObjectSaveData == null)
{
scriptObjectSaveData = CheckAndCreateFoldersAndAsset();
//Debug.Log("创建了ScriptObjectSaveData文件");
}
if (scriptObjectSaveData.dic == null)
{
Debug.LogError("UnityEvo:ScriptObjectSaveData的dic为空");
return false;
}
if (scriptObjectSaveData.dic == null)
{
Debug.LogError("UnityEvo:ScriptObjectSaveData的dic为空");
return false;
}
// 检查是否已经存在相同的键
if (scriptObjectSaveData.dic.ContainsKey(sceneNmae + gameObject.name))
// 检查是否已经存在相同的键
if (scriptObjectSaveData.dic.ContainsKey(guid))
{
// 如果存在,选择是否替换原有的 List
if (UnityEditor.EditorUtility.DisplayDialog("提示",
$"数据集下已有相同名称的物体数据\n是否覆盖更新\n 物体名为:{this.gameObject}\n guid为:{guid}", "确定",
"取消"))
{
// 如果存在,选择是否替换原有的 List
if (UnityEditor.EditorUtility.DisplayDialog("提示", "数据集下已有相同名称的物体数据\n是否覆盖更新\n" + "场景名:" + sceneNmae + "\n物体名" + gameObject.name, "确定", "取消"))
{
scriptObjectSaveData.dic[sceneNmae + gameObject.name] = new List<InformationBase>(_list);
}
else
{
return false;
}
scriptObjectSaveData.dic[guid] = new List<InformationBase>(_list);
}
else
{
// 如果不存在,添加新的键值对
scriptObjectSaveData.dic.Add(sceneNmae + gameObject.name, new List<InformationBase>(_list));
return false;
}
AssetDatabase.SaveAssets();
EditorUtility.SetDirty(scriptObjectSaveData);
AssetDatabase.Refresh();
return true;
}
else
{
// 如果不存在,添加新的键值对
scriptObjectSaveData.dic.Add(guid, new List<InformationBase>(_list));
}
return false;
AssetDatabase.SaveAssets();
EditorUtility.SetDirty(scriptObjectSaveData);
AssetDatabase.Refresh();
return true;
}
private ScriptObjectSave CheckAndCreateFoldersAndAsset()
@@ -148,17 +158,19 @@ namespace Stary.Evo.InformationSave
// 创建ScriptObjectSaveData.asset文件
scriptableObject = ScriptableObject.CreateInstance<ScriptObjectSave>();
AssetDatabase.CreateAsset(scriptableObject, "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset");
AssetDatabase.CreateAsset(scriptableObject,
"Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" +
ScriptObjectSaveDataFileName + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("UnityEvo:创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset 资产");
Debug.Log("UnityEvo:创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" +
ScriptObjectSaveDataFileName + ".asset 资产");
return scriptableObject;
}
//绘制
public override void Draw()
{
int length = _list.Count;
int deleteIndex = -1;
for (int i = 0; i < length; i++)
@@ -209,6 +221,52 @@ namespace Stary.Evo.InformationSave
GUILayout.EndHorizontal();
}
private string GetCurrentGUID()
{
string assetPath = AssetDatabase.GetAssetPath(this);
if (!string.IsNullOrEmpty(assetPath))
{
return AssetDatabase.AssetPathToGUID(assetPath);
}
return string.Empty;
}
private string GetPrefabGUID(GameObject obj)
{
string assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(obj);
Debug.Log("UnityEvo:GetPrefabHierarchyPath:" + GetPrefabHierarchyPath(obj));
if (!string.IsNullOrEmpty(assetPath))
{
return AssetDatabase.AssetPathToGUID(assetPath);
}
return string.Empty;
}
private string GetPrefabHierarchyPath(GameObject obj)
{
var path = new System.Text.StringBuilder();
var current = obj.transform;
//检测该预制体是否是实例
var root = PrefabUtility.GetNearestPrefabInstanceRoot(obj);
if (root != null)
{
while (current != null && current != root.transform)
{
path.Insert(0, current.name);
path.Insert(0, "/");
current = current.parent;
}
return path.ToString();
}
return string.Empty;
}
#else
public override void Draw(){}
@@ -217,6 +275,7 @@ namespace Stary.Evo.InformationSave
#endregion
[System.Serializable]
public class InformationBase
{

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@@ -1,7 +1,7 @@
{
"name": "com.staryevo.informationsave",
"displayName": "02.InformationSave",
"version": "1.0.3",
"version": "1.0.4",
"description": "位置配置工具",
"unity": "2021.3",
"unityRelease": "30f1",