添加struct管理AudioData
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@@ -21,27 +21,27 @@ public class Test : MonoBehaviour
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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AudioCoreManager.PlayVoice(clip1);
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AudioCoreManager.PlayVoice(new AudioData { clip = clip1 });
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}
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if (Input.GetKeyDown(KeyCode.S))
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{
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AudioCoreManager.PlayVoice(clip2);
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AudioCoreManager.PlayVoice(new AudioData { clip = clip2 });
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}
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if (Input.GetKeyDown(KeyCode.D))
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{
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AudioCoreManager.PlaySFX(clip21);
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AudioCoreManager.PlaySFX(new AudioData { clip = clip21 });
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}
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if (Input.GetKeyDown(KeyCode.F))
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{
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AudioCoreManager.PlaySFX(clip22);
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AudioCoreManager.PlaySFX(new AudioData { clip = clip22 });
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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AudioCoreManager.PlayMusic(clip31);
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AudioCoreManager.PlayMusic(new AudioData { clip = clip31 });
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}
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if (Input.GetKeyDown(KeyCode.H))
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{
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AudioCoreManager.PlayMusic(clip32);
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AudioCoreManager.PlayMusic(new AudioData { clip = clip32 });
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}
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if (Input.GetKeyDown(KeyCode.Z))
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{
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