diff --git a/Assets/00.StaryEvo/Editor/ArtBuild/BuildArtAssetWindow.cs b/Assets/00.StaryEvo/Editor/ArtBuild/BuildArtAssetWindow.cs
index b865a10..d00ed59 100644
--- a/Assets/00.StaryEvo/Editor/ArtBuild/BuildArtAssetWindow.cs
+++ b/Assets/00.StaryEvo/Editor/ArtBuild/BuildArtAssetWindow.cs
@@ -11,10 +11,6 @@ using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
-#if HotUpdate
-using HybridCLR.Editor;
-using HybridCLR.Editor.Commands;
-#endif
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;
@@ -26,22 +22,21 @@ using YooAsset.Editor;
namespace Stary.Evo.Editor
{
- public class BuildAssetWindow : OdinEditorWindow
+ public class BuildArtAssetWindow : OdinEditorWindow
{
public static OdinEditorWindow window;
private HotfixMainResDomain hotfixMainResDomain;
- [MenuItem("Evo/Art资源打包工具")]
+ [MenuItem("Evo/Art/Art资源打包工具")]
static void ShowWindows()
{
-
if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
{
- EditorUtility.DisplayDialog("提示", "不存在Domain元素,无法打开此面板,请先创建Domain元素", "确定");
+ EditorUtility.DisplayDialog("提示", "不存在Art元素,无法打开此面板,请先创建Art元素", "确定");
return;
}
- window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
+ window = (BuildArtAssetWindow)EditorWindow.GetWindow(typeof(BuildArtAssetWindow));
window.Show();
}
@@ -64,7 +59,7 @@ namespace Stary.Evo.Editor
else
{
ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
- EditorPrefs.SetString("ip",ip);
+ EditorPrefs.SetString("ip", ip);
userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
}
@@ -79,11 +74,20 @@ namespace Stary.Evo.Editor
if (isValidateToken)
{
buildAssetType = BuildAssetType.Build;
- return;
+ }
+ else
+ {
+ buildAssetType = BuildAssetType.Login;
}
- buildAssetType = BuildAssetType.Login;
+ //初始化打包管线
+ _buildPipelineViewer = new ScriptableBuildPipelineViewer(packageName,
+ EBuildPipeline.ScriptableBuildPipeline.ToString(), packageVersion);
+ _buildPipelineViewer.clearBuildCacheToggle = true;
+ _buildPipelineViewer.useAssetDependencyDBToggle = false;
+ _buildPipelineViewer.SetBuildCacheToggle();
+ _buildPipelineViewer.SetUseAssetDependencyDB();
}
public static void RemoveBuildAssetWindow()
@@ -129,7 +133,7 @@ namespace Stary.Evo.Editor
hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
- EditorPrefs.SetString("ip",ip);
+ EditorPrefs.SetString("ip", ip);
EditorUtility.SetDirty(hotfixMainResDomain);
AssetDatabase.SaveAssets();
}
@@ -150,8 +154,8 @@ namespace Stary.Evo.Editor
protected void OnSelectionChange()
{
- EditorUtility.SetDirty(BuildAssetDataSetting);
- AssetDatabase.SaveAssets();
+ // EditorUtility.SetDirty(BuildAssetDataSetting);
+ // AssetDatabase.SaveAssets();
//AssetDatabase.Refresh();
}
@@ -170,44 +174,25 @@ namespace Stary.Evo.Editor
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
public string buildTarget;
- public static string packageName;
+ private static string packageName;
- #region HyBridCLRBuild
-
- [BoxGroup("Build", showLabel: false)]
- [HideIf("@ buildAssetType!= BuildAssetType.Build")]
- [Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
- [HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
- public BuildAssetEntity hyBridClrBuildEntity =
- new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
- {
-#if HotUpdate
- //PrebuildCommand.GenerateAll();
- CompileDllCommand.CompileDllActiveBuildTarget();
-#endif
- });
-
- #endregion
-
-
- #region MarkAsset
-
- [BoxGroup("Build", showLabel: false)]
+ [Title("版本号", titleAlignment: TitleAlignments.Centered)]
+ [HorizontalGroup("Build/PackageVersion"), HideLabel]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
- [Title("标记资源", titleAlignment: TitleAlignments.Centered)]
- [HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
- public BuildAssetEntity markAssetEntity =
- new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
+ [OnValueChanged("OnPackageValueChanged")]
+ public string packageVersion;
+
+
+ private AbstractBuildPipelineViewer _buildPipelineViewer;
- #endregion
#region BuildAsset
- [BoxGroup("Build", showLabel: false)]
- [ShowIf("@ buildAssetType== BuildAssetType.Build")]
- [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
- [HideLabel]
- public BuildAssetDataSetting BuildAssetDataSetting;
+ public void OnPackageValueChanged()
+ {
+ _buildPipelineViewer.SetBuildPackageData(packageName, EBuildPipeline.ScriptableBuildPipeline.ToString(),
+ packageVersion);
+ }
///
/// 检测当前所有包裹
@@ -216,61 +201,20 @@ namespace Stary.Evo.Editor
private List GetBuildPackageNames()
{
List result = new List();
- foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
+ foreach (var name in CreatArtAssetWindow.GetCreatDomainAllName())
{
result.Add(name);
}
if (selectedPackageNames.IsNullOrEmpty())
{
- // string buildPackageName = DataSetting.packageName;
- // if (result.Exists(p => p == buildPackageName))
- // {
- // selectedPackageNames = buildPackageName;
- // }
- // else
- // {
selectedPackageNames = result[0];
- //}
}
SetBuildPackageNames();
return result;
}
- ///
- /// 设置当前包裹
- ///
- ///
- private void SetBuildPackageNames()
- {
- //PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
- // DataSetting.packageName = selectedPackageNames;
-
-
- // DataSetting = Resources.Load("BuildAssetDataSetting");
- string buildAssetDataSettingPath =
- $"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
- BuildAssetDataSetting buildAssetDataSetting =
- AssetDatabase.LoadAssetAtPath(buildAssetDataSettingPath);
- if (buildAssetDataSetting != null)
- {
- BuildAssetDataSetting = buildAssetDataSetting;
- Init();
- }
- else
- {
- Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
- }
-
- if (selectedPackageNames != packageName)
- {
- GetHostBuildPackageVersion(buildAssetDataSetting);
- }
-
- packageName = selectedPackageNames;
- }
-
///
/// 获取当前包裹
///
@@ -280,6 +224,22 @@ namespace Stary.Evo.Editor
return packageName;
}
+ ///
+ /// 设置当前包裹
+ ///
+ ///
+ private void SetBuildPackageNames()
+ {
+ if (selectedPackageNames != packageName)
+ {
+ GetHostBuildPackageVersion();
+ Init();
+ }
+
+ packageName = selectedPackageNames;
+ OnPackageValueChanged();
+ }
+
#endregion
#region Update
@@ -291,10 +251,9 @@ namespace Stary.Evo.Editor
public BuildAssetEntity onBuildPipelineEntity;
[BoxGroup("Build", showLabel: false)]
+ [ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
- [ShowIf(
- "@ BuildAssetDataSetting.environmentType== EnvironmentType.Release && buildAssetType== BuildAssetType.Build")]
public BuildAssetEntity onUpdateBuildPipelineEntity;
@@ -303,7 +262,7 @@ namespace Stary.Evo.Editor
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
- EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
+ MarkAdressable.AddArtMark(() => { EditorApplication.delayCall += _buildPipelineViewer.ExecuteBuild; });
}
else
{
@@ -316,8 +275,8 @@ namespace Stary.Evo.Editor
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
{
// 新增:打包为zip的逻辑
- string zipFilePath = BuildZip(BuildAssetDataSetting);
- await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
+ string zipFilePath = BuildZip();
+ await UpdateFileDataResDomain(zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
@@ -330,21 +289,21 @@ namespace Stary.Evo.Editor
}
- public static string BuildZip(BuildAssetDataSetting setting)
+ public string BuildZip()
{
- EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
+ EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(打包zip)", 0.0f);
// 新增:打包为zip的逻辑
string zipFileName =
- $"{setting.packageName}_{setting.packageVersion}.zip";
+ $"{packageName}_{packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
- $"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
+ $"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{packageName}";
//拷贝目录
- string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
+ string outFilePath = $"{outputPackageDirectory}/{packageVersion}";
var copyPackageDirectory =
- $"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
+ $"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
@@ -382,7 +341,7 @@ namespace Stary.Evo.Editor
}
Debug.Log($"成功打包为zip:{zipFilePath}");
- EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
+ EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
@@ -398,7 +357,7 @@ namespace Stary.Evo.Editor
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
- string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
+ string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
// 如果目标文件已存在,则覆盖
if (File.Exists(destinationPath))
@@ -408,10 +367,9 @@ namespace Stary.Evo.Editor
// 执行拷贝操作
File.Copy(sourcePath, destinationPath);
-
}
- public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
+ public async Task UpdateFileDataResDomain(string zipFilePath)
{
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain = Resources.Load("HotfixMainResDomain");
@@ -423,7 +381,7 @@ namespace Stary.Evo.Editor
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
- EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
+ EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List resultMessageEntities =
@@ -438,9 +396,9 @@ namespace Stary.Evo.Editor
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.identifier,
- DomainName = setting.packageName,
+ DomainName = packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
- PackageVersion = setting.packageVersion,
+ PackageVersion = packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
@@ -451,18 +409,31 @@ namespace Stary.Evo.Editor
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject(resResultMessage.data
.ToString());
- string[] versions = dmainVersionResponse.PackageVersion.Split('.');
- setting.packageVersionX = int.Parse(versions[0]);
- setting.packageVersionY = int.Parse(versions[1]);
- setting.packageVersionZ = int.Parse(versions[2]);
- EditorUtility.DisplayDialog("提示",
- $"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
- }
- setting.GetBuildPackageVersion(true);
+
+ bool isEndWithDigit =
+ System.Text.RegularExpressions.Regex.IsMatch(dmainVersionResponse.PackageVersion,
+ @"\d$");
+ if (isEndWithDigit)
+ {
+ // 提取版本号结尾的数字部分
+ string versionEndDigits = System.Text.RegularExpressions.Regex
+ .Match(dmainVersionResponse.PackageVersion, @"(\d+)$").Groups[1].Value;
+ int versionEndDigit = int.Parse(versionEndDigits) + 1;
+ // 或者移除版本号结尾的数字
+ string versionWithoutEndDigits =
+ System.Text.RegularExpressions.Regex.Replace(dmainVersionResponse.PackageVersion,
+ @"\d+$", "");
+ packageVersion = versionWithoutEndDigits + versionEndDigit;
+ }
+
+ EditorUtility.DisplayDialog("提示",
+ $"{resResultMessage.message + $"\n{resResultMessage.data.ToString()},已更新为{packageVersion},请重新打包上传"}",
+ "确定");
+ }
}
- EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
+ EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(更新数据库)", 1f);
}
}
else
@@ -478,7 +449,7 @@ namespace Stary.Evo.Editor
///
/// 获取服务器上版本号
///
- private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
+ private async void GetHostBuildPackageVersion()
{
var resDmainAddRequst = new ResDmainRequst()
{
@@ -496,11 +467,7 @@ namespace Stary.Evo.Editor
ResDmainResponse domainResponse =
JsonConvert.DeserializeObject(resResultMessage.data
.ToString());
- string[] versions = domainResponse.PackageVersion.Split('.');
- setting.packageVersionX = int.Parse(versions[0]);
- setting.packageVersionY = int.Parse(versions[1]);
- setting.packageVersionZ = int.Parse(versions[2]);
- setting.GetBuildPackageVersion(true);
+ packageVersion = domainResponse.PackageVersion;
}
else
{
@@ -510,11 +477,8 @@ namespace Stary.Evo.Editor
else
{
EditorUtility.DisplayDialog("提示",
- $"{resResultMessage.message},默认1.0.0版本 ", "确定");
- setting.packageVersionX = 1;
- setting.packageVersionY = 0;
- setting.packageVersionZ = 0;
- setting.GetBuildPackageVersion(false);
+ $"{resResultMessage.message},默认test_1.0版本 ", "确定");
+ packageVersion = "test_1.0";
}
}
@@ -525,9 +489,9 @@ namespace Stary.Evo.Editor
//Update
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
onBuildPipelineEntity =
- new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
+ new BuildAssetEntity("打包", $"打包资源包【版本:{packageVersion}】", OnBuildPipeline);
onUpdateBuildPipelineEntity =
- new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
+ new BuildAssetEntity("更新", $"更新至服务器【版本:{packageVersion}】",
OnUpdateBuildPipeline);
}
@@ -540,41 +504,13 @@ namespace Stary.Evo.Editor
base.DrawEditor(index);
}
GUILayout.EndScrollView();
-
- BuildServerPath();
UpdateBuildPipelineButtonName();
}
public void UpdateBuildPipelineButtonName()
{
- onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
- onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
+ onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{packageVersion}】");
+ onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{packageVersion}】");
}
-
- ///
- /// 生成服务器路径
- ///
- private void BuildServerPath()
- {
- // if (!_isCheckDriveExist)
- // {
- // return;
- // }
- //
- // updateServerPath =
- // $"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
- // if (!Directory.Exists(updateServerPath))
- // Directory.CreateDirectory(updateServerPath);
-
- //更新Button文字
- onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
- onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
- }
- }
-
- public enum BuildAssetType
- {
- Login,
- Build,
}
}
\ No newline at end of file
diff --git a/Assets/00.StaryEvo/Editor/ArtBuild/CreatArtAssetWindow.cs b/Assets/00.StaryEvo/Editor/ArtBuild/CreatArtAssetWindow.cs
index f05da11..a401158 100644
--- a/Assets/00.StaryEvo/Editor/ArtBuild/CreatArtAssetWindow.cs
+++ b/Assets/00.StaryEvo/Editor/ArtBuild/CreatArtAssetWindow.cs
@@ -14,20 +14,20 @@ using UnityEngine;
namespace Stary.Evo.Editor
{
- public class CreatAssetWindow : OdinEditorWindow
+ public class CreatArtAssetWindow : OdinEditorWindow
{
- [MenuItem("Evo/创建Domain作用域")]
+ [MenuItem("Evo/Art/创建Art作用域")]
static void Init()
{
// Get existing open window or if none, make a new one:
- CreatAssetWindow window = (CreatAssetWindow)EditorWindow.GetWindow(typeof(CreatAssetWindow));
+ CreatArtAssetWindow window = (CreatArtAssetWindow)EditorWindow.GetWindow(typeof(CreatArtAssetWindow));
window.Show();
}
- [TitleGroup("创建Domain作用域")] public string domain;
+ [TitleGroup("创建Art作用域")] public string domain;
- [TitleGroup("创建Domain作用域")]
- [Button("创建Domain", ButtonSizes.Large)]
+ [TitleGroup("创建Art作用域")]
+ [Button("创建Art", ButtonSizes.Large)]
public async void CreatDomain()
{
// if (GetCreatDomainAll().Count>0)
@@ -38,7 +38,7 @@ namespace Stary.Evo.Editor
if (string.IsNullOrEmpty(domain))
{
- EditorUtility.DisplayDialog("错误!", "请输入将要创建Domain的编号", "确定");
+ EditorUtility.DisplayDialog("错误!", "请输入将要创建Art的编号", "确定");
return;
}
@@ -63,7 +63,7 @@ namespace Stary.Evo.Editor
//创建Scenes文件夹
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
- CreatDirectory(artDomainPath + "/Scenes/Test");
+ CreatDirectory(artDomainPath + "/Scenes");
//创建Shader文件夹
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
@@ -71,9 +71,10 @@ namespace Stary.Evo.Editor
File.WriteAllTextAsync(
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
}
+
//创建Art 测试场景
/* 2. 再建 Scenes/Test */
- string sceneDir = $"{artDomainPath}/Scenes/Test";
+ string sceneDir = $"{artDomainPath}/Scenes";
if (!Directory.Exists(sceneDir))
{
Directory.CreateDirectory(sceneDir);
@@ -97,153 +98,20 @@ namespace Stary.Evo.Editor
spawned.name = "RKCameraRig";
/* 6. 保存场景 */
- string scenePath = Path.Combine("Assets/Art", name, "Scenes", "Test", "TestScene.unity");
+ string scenePath = Path.Combine("Assets/Art", domain, "Scenes", "TestScene.unity");
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
}
- string domainPath = $"{Application.dataPath}/Domain/{domain}";
- if (Directory.Exists(domainPath + "/AddressableRes/Config/DomainConfig.asset"))
- {
- EditorUtility.DisplayDialog("错误!", $"\"{domain}\"已经存在,无法创建", "确定");
- return;
- }
-
- CreatDirectory(domainPath);
-
- //程序资源存放文件夹
- string resPath = $"{domainPath}/AddressableRes";
- CreatDirectory(resPath);
- //创建音频文件夹
- CreatDirectory(resPath + "/Audios");
- //创建Config文件夹
- CreatDirectory(resPath + "/Config");
- //创建Dll文件夹
- CreatDirectory(resPath + "/Dll");
- //创建Prefabs文件夹
- CreatDirectory(resPath + "/Prefabs");
- //创建Scenes文件夹
- CreatDirectory(resPath + "/Scenes");
- //创建SpriteAtlas文件夹
- CreatDirectory(resPath + "/SpriteAtlas");
- //创建Sprites文件夹
- CreatDirectory(resPath + "/Sprites");
- //创建Video文件夹
- CreatDirectory(resPath + "/Video");
-
- File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
-
- //主入口预制件
- GameObject gameObj = new GameObject(domain);
- gameObj.transform.position = Vector3.zero;
- gameObj.transform.rotation = Quaternion.identity;
- gameObj.name = domain;
-
-
-
- CreatDirectory($"{resPath}/Prefabs");
- string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab";
- var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath);
- PrefabUtility.SaveAsPrefabAsset(gameObj, localPath);
-
- //存放脚本文件夹
- string scriptsPath = $"{domainPath}/HotUpdate";
- CreatDirectory(scriptsPath);
- File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
-
- //创建配置文件夹
- string confPath = $"{domainPath}/Conf";
- CreatDirectory(confPath);
-
-
- //程序集配置资源
-
- string hotfixDomain = $"HotUpdate_{domain}";
-
- string hotfixDomainAsmdef = $"{scriptsPath}/{hotfixDomain}.asmdef";
- await using (var writer = new StreamWriter(hotfixDomainAsmdef))
- {
- string body = Resources.Load("AssemblyDefinitionTemplate").text;
- body = body.Replace("MODULE_IDENT", hotfixDomain);
- body = body.Replace("ROOT_NAMESPACE", hotfixDomain);
- await writer.WriteAsync(body);
- }
-
- //模块化脚本生成配置
- string domainClassName = $"{domain}Domain";
- string architectureClassName = $"{domain}Architecture";
-#if HotUpdate
- //模块配置资源
- DomainConfig moduleConfig = CreateInstance();
- moduleConfig.domain = domain;
- moduleConfig.className = domainClassName;
- moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
- moduleConfig.@namespace = domain;
- AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
- //
-
-
- //编辑器配置资源
- BuildAssetDataSetting buildAssetDataSetting = CreateInstance();
- buildAssetDataSetting.packageName = domain;
- AssetDatabase.CreateAsset(buildAssetDataSetting,
- $"Assets/Domain/{domain}/Conf/BuildAssetDataSetting.asset");
-
- AssetDatabase.Refresh();
-
-
- string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
- AssemblyDefinitionAsset assemblyDefinitionAsset =
- AssetDatabase.LoadAssetAtPath(configPath);
- if (domain != "Main")
- {
-
- // 将程序集定义添加到 HybridCLR 热更列表
- var settings = SettingsUtil.HybridCLRSettings;
- if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset))
- {
- var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList();
- assemblyList.Add(assemblyDefinitionAsset);
- SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray();
- }
-
-
- List assemblies = new List();
- for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++)
- {
- if (settings.hotUpdateAssemblyDefinitions[i] != null)
- {
- assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]);
- }
- }
-
- HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
- HybridCLRSettings.Save();
-
- }
-#endif
AssetDatabase.SaveAssets();
-
-
- string domainClassPath = $"{scriptsPath}/{domainClassName}.cs";
- //await File.WriteAllTextAsync($"{scriptsPath}/{domainClassName}.cs", domainTemplate);
- await using (var writer = new StreamWriter(domainClassPath))
- {
- string domainTemplate = Resources.Load("DomainTemplate").text;
- domainTemplate = domainTemplate.Replace("ClassNameXX", domainClassName)
- .Replace("ReturnArchitecture", architectureClassName)
- .Replace("ArchitectureX", architectureClassName)
- .Replace("NamespaceX", domain)
- .Replace("DomainNameXX", domain);
- await writer.WriteAsync(domainTemplate);
- }
+ AssetDatabase.Refresh();
}
- [TitleGroup("预览Domain作用域")]
+ [TitleGroup("预览Art作用域")]
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
- HideRemoveButton = true,HideAddButton = true)]
- public List domainList;
+ HideRemoveButton = true, HideAddButton = true)]
+ public List domainList;
protected override void Initialize()
{
@@ -256,32 +124,21 @@ namespace Stary.Evo.Editor
///
public static string[] GetCreatDomainAllName()
{
- string domainPath = $"{Application.dataPath}/Domain";
- string[] domains;
- // 新增目录获取代码
- if (Directory.Exists(domainPath))
+ var creatDomainEntities = GetCreatDomainAll();
+ string[] domains = new string[creatDomainEntities.Count];
+ for (int i = 0; i < creatDomainEntities.Count; i++)
{
- var dirInfo = new DirectoryInfo(domainPath);
- // 获取直接子目录(不递归)
- domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly)
- .Select(d => d.Name)
- .ToArray();
+ domains[i] = creatDomainEntities[i].DomainName;
}
- else
- {
- domains = Array.Empty();
- }
-
-
return domains;
}
///
/// 获取全部作用域
///
- public static List GetCreatDomainAll()
+ public static List GetCreatDomainAll()
{
- string domainPath = $"{Application.dataPath}/Domain";
+ string domainPath = $"{Application.dataPath}/Art";
string[] domains;
// 新增目录获取代码
if (Directory.Exists(domainPath))
@@ -297,12 +154,12 @@ namespace Stary.Evo.Editor
domains = Array.Empty();
}
- List domainList = new List();
+ List domainList = new List();
foreach (var item in domains)
{
- if (File.Exists($"{domainPath}/{item}/AddressableRes/Config/DomainConfig.asset"))
+ if (File.Exists($"{domainPath}/{item}/Scenes/TestScene.unity"))
{
- CreatDomainEntity domainEntity = new CreatDomainEntity(domainList)
+ CreatArtDomainEntity domainEntity = new CreatArtDomainEntity(domainList)
{
DomainName = item,
domainPath = $"{domainPath}/{item}"
@@ -322,53 +179,5 @@ namespace Stary.Evo.Editor
Directory.CreateDirectory(artDomainPath);
}
}
-
- public static void CreateDomainDirectory(string domain)
- {
- string artDomainPath = $"{Application.dataPath}/Art/{domain}";
- //创建Animation文件夹
- CreatDirectory(artDomainPath + "/Animation");
- //创建Effects文件夹
- CreatDirectory(artDomainPath + "/Effects");
- //创建Fbx文件夹
- CreatDirectory(artDomainPath + "/Fbx");
- //创建Font文件夹
- CreatDirectory(artDomainPath + "/Font");
- //创建Materials文件夹
- CreatDirectory(artDomainPath + "/Materials");
- //创建Prefabs文件夹
- CreatDirectory(artDomainPath + "/Prefabs");
- //创建Scenes文件夹
- CreatDirectory(artDomainPath + "/Scenes");
- //创建/Scenes/Test文件夹
- CreatDirectory(artDomainPath + "/Scenes/Test");
- //创建Shader文件夹
- CreatDirectory(artDomainPath + "/Shader");
- //创建Textures文件夹
- CreatDirectory(artDomainPath + "/Textures");
-
- string domainPath = $"{Application.dataPath}/Domain/{domain}";
- //程序资源存放文件夹
- string resPath = $"{domainPath}/AddressableRes";
- CreatDirectory(resPath);
- //创建音频文件夹
- CreatDirectory(resPath + "/Audios");
- //创建Config文件夹
- CreatDirectory(resPath + "/Config");
- //创建Dll文件夹
- CreatDirectory(resPath + "/Dll");
- //创建Prefabs文件夹
- CreatDirectory(resPath + "/Prefabs");
- //创建Scenes文件夹
- CreatDirectory(resPath + "/Scenes");
- //创建SpriteAtlas文件夹
- CreatDirectory(resPath + "/SpriteAtlas");
- //创建Sprites文件夹
- CreatDirectory(resPath + "/Sprites");
- //创建Video文件夹
- CreatDirectory(resPath + "/Video");
-
- AssetDatabase.Refresh();
- }
}
}
\ No newline at end of file
diff --git a/Assets/00.StaryEvo/Editor/BuildAsset/Entity/CreatArtDomainEntity.cs b/Assets/00.StaryEvo/Editor/BuildAsset/Entity/CreatArtDomainEntity.cs
index 7536999..8f84571 100644
--- a/Assets/00.StaryEvo/Editor/BuildAsset/Entity/CreatArtDomainEntity.cs
+++ b/Assets/00.StaryEvo/Editor/BuildAsset/Entity/CreatArtDomainEntity.cs
@@ -8,16 +8,16 @@ using UnityEditor;
namespace Stary.Evo.Editor
{
[Serializable]
- public class CreatDomainEntity
+ public class CreatArtDomainEntity
{
- private List domainList;
+ private List domainList;
[HorizontalGroup] [ReadOnly] public string DomainName;
[ReadOnly]
public string domainPath;
- public CreatDomainEntity(List domainList)
+ public CreatArtDomainEntity(List domainList)
{
this.domainList = domainList;
}
@@ -45,7 +45,7 @@ namespace Stary.Evo.Editor
EditorUtility.DisplayDialog("提示", "主包Main作用域无法删除", "确定");
return;
}
- bool isOk = EditorUtility.DisplayDialog("提示", "是否删除此Domain", "是", "否");
+ bool isOk = EditorUtility.DisplayDialog("提示", "是否删除此Art", "是", "否");
if (isOk)
{
BuildArtAssetWindow.RemoveBuildAssetWindow();
diff --git a/Assets/00.StaryEvo/package.json b/Assets/00.StaryEvo/package.json
index e7b93df..e893625 100644
--- a/Assets/00.StaryEvo/package.json
+++ b/Assets/00.StaryEvo/package.json
@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
- "version": "2.0.14",
+ "version": "2.0.15",
"displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本,端口9527)",
"unity": "2021.3",