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@@ -139,8 +139,9 @@ namespace Stary.Evo.UIFarme
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nextPanel = new T();
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nextPanel.UIName = panelName;
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await nextPanel.InitializeAsync(this);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject parentGo = GameObject.Find(nextPanel.UIPath);
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if (!string.IsNullOrEmpty(nextPanel.UIPath) && parentGo)
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nextPanel.SetPanelParent(parentGo.transform);
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GameObject panelGo = await nextPanel.CreatePanel(panelName, packageName);
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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@@ -186,8 +187,9 @@ namespace Stary.Evo.UIFarme
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nextPanel = new T();
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nextPanel.UIName = panelName;
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await nextPanel.InitializeAsync(this);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject parentGo = GameObject.Find(nextPanel.UIPath);
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if (!string.IsNullOrEmpty(nextPanel.UIPath) && parentGo)
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nextPanel.SetPanelParent(parentGo.transform);
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GameObject panelGo = await nextPanel.CreatePanel(panelName, packageName);
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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@@ -136,8 +136,9 @@ namespace Stary.Evo.UIFarme
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{
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nextPanel = new T();
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await nextPanel.InitializeAsync(this);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject parentGo = GameObject.Find(nextPanel.UIPath);
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if (!string.IsNullOrEmpty(nextPanel.UIPath) && parentGo)
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nextPanel.SetPanelParent(parentGo.transform);
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nextPanel.TweenType = tweenType;
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GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
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///生成面板后,进行初始化操作
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@@ -183,8 +184,9 @@ namespace Stary.Evo.UIFarme
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{
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nextPanel = new T();
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await nextPanel.InitializeAsync(this);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject parentGo = GameObject.Find(nextPanel.UIPath);
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if (!string.IsNullOrEmpty(nextPanel.UIPath) && parentGo)
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nextPanel.SetPanelParent(parentGo.transform);
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GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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@@ -1,6 +1,6 @@
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{
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"name": "com.staryevo.main",
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"version": "2.1.20",
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"version": "2.2.0",
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"displayName": "00.StaryEvo",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"unity": "2021.3",
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