diff --git a/Assets/06.UIFarme/Editor/UICreateWindow.cs b/Assets/06.UIFarme/Editor/UICreateWindow.cs index 733cb45..e2a7339 100644 --- a/Assets/06.UIFarme/Editor/UICreateWindow.cs +++ b/Assets/06.UIFarme/Editor/UICreateWindow.cs @@ -15,7 +15,7 @@ public class UICreateWindow : EditorWindow { #region MenuItem - [MenuItem("Assets/Create/CreateUI")] + [MenuItem("Assets/Evo/UI工具/CreateUI")] private static void CopyUI() { if (Selection.activeObject == null || !(Selection.activeObject is GameObject)) @@ -27,7 +27,7 @@ public class UICreateWindow : EditorWindow UICreateWindow.OpenWindow().uiPrefab = Selection.activeObject as GameObject; } - [MenuItem("Tools/UI管理")] + [MenuItem("Evo/UI管理")] public static UICreateWindow OpenWindow() { var window = GetWindow("UI管理"); @@ -91,7 +91,7 @@ public class UICreateWindow : EditorWindow } private void OnGUI() { - EditorGUILayout.LabelField("通过[Tools/UI管理]可以打开"); + EditorGUILayout.LabelField("通过[Evo/UI管理]可以打开"); _scroll = EditorGUILayout.BeginScrollView(_scroll); { EditorGUILayout.HelpBox("UI基础文件", MessageType.Info); diff --git a/Assets/06.UIFarme/package.json b/Assets/06.UIFarme/package.json index 2622a16..f1ac3a6 100644 --- a/Assets/06.UIFarme/package.json +++ b/Assets/06.UIFarme/package.json @@ -1,7 +1,7 @@ { "name": "com.staryevo.uifarme", "displayName": "06.UIFarme", - "version": "2.0.0", + "version": "2.0.1", "description": "UI框架工具", "unity": "2021.3", "unityRelease": "30f1",