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@@ -38,7 +38,7 @@ RenderSettings:
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domain: Test
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--- !u!1 &712712064
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--- !u!1 &963194225
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@@ -400,9 +470,17 @@ Camera:
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--- !u!1 &1072993622
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@@ -520,7 +598,9 @@ Canvas:
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--- !u!114 &1382820516
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m_GameObject: {fileID: 1382820515}
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--- !u!114 &1382820518
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MonoBehaviour:
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@@ -606,3 +685,13 @@ MonoBehaviour:
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width: 1080
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height: 1920
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uiBlackType: 3
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- {fileID: 1072993626}
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- {fileID: 1382820517}
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- {fileID: 109438805}
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@@ -1,53 +0,0 @@
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using SkierFramework;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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public class Launcher : MonoBehaviour
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{
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public GameObject Splash;
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void Start()
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{
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if (Splash == null)
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{
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Splash = GameObject.Find(nameof(Splash));
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}
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StartCor();
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}
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private async void StartCor()
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{
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var resourceCore = ResourceManager.Instance.GetResourceCore(UIConfig.UIPackageName);
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await resourceCore.InitializeAsync(UIConfig.UIPackageName);
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await UIManager.Instance.InitUIConfig();
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await UIManager.Instance.Preload<UILoadingView>();
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Loading.Instance.StartLoading(EnterGameCor);
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if (Splash != null)
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{
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Splash.SetActive(false);
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}
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}
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IEnumerator EnterGameCor(Action<float, string> loadingRefresh)
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{
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loadingRefresh?.Invoke(0.3f, "loading..........1");
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yield return new WaitForSeconds(0.5f);
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loadingRefresh?.Invoke(0.6f, "loading..........2");
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yield return new WaitForSeconds(0.5f);
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loadingRefresh?.Invoke(1, "loading..........3");
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yield return new WaitForSeconds(0.5f);
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UIManager.Instance.Open<UILoginView>();
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}
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}
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@@ -1,11 +0,0 @@
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