【m】修改获取服务器版本号
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@@ -86,7 +86,7 @@ namespace Stary.Evo.Editor
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[ShowIf("@ buildAssetType== BuildAssetType.Login")] [BoxGroup("Login", showLabel: false)]
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public string ip, userName, password;
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[ShowIf("@ buildAssetType== BuildAssetType.Login")]
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[BoxGroup("Login", showLabel: false)]
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[Button("登录", ButtonSizes.Large)]
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@@ -373,7 +373,14 @@ namespace Stary.Evo.Editor
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public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
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{
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string ip = PlayerPrefs.GetString("LoginIp");
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain == null)
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{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
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return;
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}
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var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
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if (messageEntity.code == 200)
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