【m】增添设置3D音频功能
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@@ -19,7 +19,8 @@ namespace Stary.Evo.AudioCore
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/// <summary>
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/// 播放背景音乐
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
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public override void Play(AudioData audioData)
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{
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audioData = AudioDataInitialize(audioData);
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@@ -28,6 +29,31 @@ namespace Stary.Evo.AudioCore
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audioSource1 = audioSourcePool.GetAudioSource("Music");
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audioSource1.clip = audioData.clip;
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audioSource1.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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audioSource1.transform.position = audioData.audio3DPosition;
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audioSource1.spatialBlend = 1;
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audioSource1.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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audioSource1.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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audioSource1.maxDistance = 3f;
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}
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}
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else
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{
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audioSource1.transform.position = Vector3.zero;
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audioSource1.spatialBlend = 0;
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audioSource1.minDistance = 1f;
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audioSource1.maxDistance = 500f;
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}
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currentAudioSource = audioSource1;
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currentAudioSource.Play();
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FadeMusic(audioSource1, audioData.fadeDuration, audioSource2);
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@@ -39,6 +65,31 @@ namespace Stary.Evo.AudioCore
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audioSource2 = audioSourcePool.GetAudioSource("Music");
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audioSource2.clip = audioData.clip;
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audioSource2.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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audioSource2.transform.position = audioData.audio3DPosition;
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audioSource2.spatialBlend = 1;
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audioSource2.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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audioSource2.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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audioSource2.maxDistance = 3f;
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}
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}
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else
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{
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audioSource2.transform.position = Vector3.zero;
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audioSource2.spatialBlend = 0;
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audioSource2.minDistance = 1f;
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audioSource2.maxDistance = 500f;
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}
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currentAudioSource = audioSource2;
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currentAudioSource.Play();
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FadeMusic(audioSource2, audioData.fadeDuration, audioSource1);
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