【m】增添设置3D音频功能

This commit is contained in:
Han
2025-07-16 13:54:05 +08:00
parent 377828df7e
commit 739b6c8c9e
6 changed files with 165 additions and 24 deletions

View File

@@ -19,7 +19,8 @@ namespace Stary.Evo.AudioCore
/// <summary>
/// 播放背景音乐
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData)
{
audioData = AudioDataInitialize(audioData);
@@ -28,6 +29,31 @@ namespace Stary.Evo.AudioCore
audioSource1 = audioSourcePool.GetAudioSource("Music");
audioSource1.clip = audioData.clip;
audioSource1.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
audioSource1.transform.position = audioData.audio3DPosition;
audioSource1.spatialBlend = 1;
audioSource1.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
audioSource1.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
audioSource1.maxDistance = 3f;
}
}
else
{
audioSource1.transform.position = Vector3.zero;
audioSource1.spatialBlend = 0;
audioSource1.minDistance = 1f;
audioSource1.maxDistance = 500f;
}
currentAudioSource = audioSource1;
currentAudioSource.Play();
FadeMusic(audioSource1, audioData.fadeDuration, audioSource2);
@@ -39,6 +65,31 @@ namespace Stary.Evo.AudioCore
audioSource2 = audioSourcePool.GetAudioSource("Music");
audioSource2.clip = audioData.clip;
audioSource2.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
audioSource2.transform.position = audioData.audio3DPosition;
audioSource2.spatialBlend = 1;
audioSource2.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
audioSource2.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
audioSource2.maxDistance = 3f;
}
}
else
{
audioSource2.transform.position = Vector3.zero;
audioSource2.spatialBlend = 0;
audioSource2.minDistance = 1f;
audioSource2.maxDistance = 500f;
}
currentAudioSource = audioSource2;
currentAudioSource.Play();
FadeMusic(audioSource2, audioData.fadeDuration, audioSource1);