【m】增添设置3D音频功能

This commit is contained in:
Han
2025-07-16 13:54:05 +08:00
parent 377828df7e
commit 739b6c8c9e
6 changed files with 165 additions and 24 deletions

View File

@@ -21,7 +21,9 @@ namespace Stary.Evo.AudioCore
/// 播放语音
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData)
{
// 停止当前正在播放的语音与旧协程,或旧异步
@@ -39,6 +41,31 @@ namespace Stary.Evo.AudioCore
currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play();
// 使用协程处理延迟和回调
@@ -76,9 +103,11 @@ namespace Stary.Evo.AudioCore
/// <summary>
/// 异步播放语音
/// </summary>
/// <param name="audioClip"></param>
/// <param name="volume"></param>
public async Task Play(AudioClip audioClip, float volume)
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public async Task PlayAsync(AudioData audioData)
{
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
@@ -86,12 +115,35 @@ namespace Stary.Evo.AudioCore
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
currentSource.clip = audioClip;
currentSource.volume = volume;
currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play();
cancelTokenSource = new CancellationTokenSource();
await Task.Delay(TimeSpan.FromSeconds(audioClip.length),cancelTokenSource.Token);
await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length),cancelTokenSource.Token);
}
/// <summary>