【m】增添设置3D音频功能

This commit is contained in:
Han
2025-07-16 13:54:05 +08:00
parent 377828df7e
commit 739b6c8c9e
6 changed files with 165 additions and 24 deletions

View File

@@ -45,14 +45,19 @@ namespace Stary.Evo.AudioCore
public bool isNotOverVoice; public bool isNotOverVoice;
/// <summary> /// <summary>
/// 是否是3D /// 是否是3D音
/// </summary> /// </summary>
public bool is3D; public bool is3DAudio;
/// <summary> /// <summary>
/// 3D声音载体 /// 3D声音位置
/// </summary> /// </summary>
public GameObject soundObject; public Vector3 audio3DPosition;
/// <summary>
/// 3D声音最大距离
/// </summary>
public float audio3DMaxDistance;
} }
public interface IAudio public interface IAudio

View File

@@ -19,7 +19,8 @@ namespace Stary.Evo.AudioCore
/// <summary> /// <summary>
/// 播放背景音乐 /// 播放背景音乐
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param> /// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData) public override void Play(AudioData audioData)
{ {
audioData = AudioDataInitialize(audioData); audioData = AudioDataInitialize(audioData);
@@ -28,6 +29,31 @@ namespace Stary.Evo.AudioCore
audioSource1 = audioSourcePool.GetAudioSource("Music"); audioSource1 = audioSourcePool.GetAudioSource("Music");
audioSource1.clip = audioData.clip; audioSource1.clip = audioData.clip;
audioSource1.volume = audioData.volume; audioSource1.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
audioSource1.transform.position = audioData.audio3DPosition;
audioSource1.spatialBlend = 1;
audioSource1.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
audioSource1.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
audioSource1.maxDistance = 3f;
}
}
else
{
audioSource1.transform.position = Vector3.zero;
audioSource1.spatialBlend = 0;
audioSource1.minDistance = 1f;
audioSource1.maxDistance = 500f;
}
currentAudioSource = audioSource1; currentAudioSource = audioSource1;
currentAudioSource.Play(); currentAudioSource.Play();
FadeMusic(audioSource1, audioData.fadeDuration, audioSource2); FadeMusic(audioSource1, audioData.fadeDuration, audioSource2);
@@ -39,6 +65,31 @@ namespace Stary.Evo.AudioCore
audioSource2 = audioSourcePool.GetAudioSource("Music"); audioSource2 = audioSourcePool.GetAudioSource("Music");
audioSource2.clip = audioData.clip; audioSource2.clip = audioData.clip;
audioSource2.volume = audioData.volume; audioSource2.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
audioSource2.transform.position = audioData.audio3DPosition;
audioSource2.spatialBlend = 1;
audioSource2.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
audioSource2.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
audioSource2.maxDistance = 3f;
}
}
else
{
audioSource2.transform.position = Vector3.zero;
audioSource2.spatialBlend = 0;
audioSource2.minDistance = 1f;
audioSource2.maxDistance = 500f;
}
currentAudioSource = audioSource2; currentAudioSource = audioSource2;
currentAudioSource.Play(); currentAudioSource.Play();
FadeMusic(audioSource2, audioData.fadeDuration, audioSource1); FadeMusic(audioSource2, audioData.fadeDuration, audioSource1);

View File

@@ -18,7 +18,8 @@ namespace Stary.Evo.AudioCore
/// 播放音效 /// 播放音效
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], /// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData) public override void Play(AudioData audioData)
{ {
audioData = AudioDataInitialize(audioData); audioData = AudioDataInitialize(audioData);
@@ -33,6 +34,30 @@ namespace Stary.Evo.AudioCore
source.clip = audioData.clip; source.clip = audioData.clip;
source.volume = audioData.volume; source.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
source.transform.position = audioData.audio3DPosition;
source.spatialBlend = 1;
source.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
source.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
source.maxDistance = 3f;
}
}
else
{
source.transform.position = Vector3.zero;
source.spatialBlend = 0;
source.minDistance = 1f;
source.maxDistance = 500f;
}
source.Play(); source.Play();
// 将 AudioSource 加入活动列表 // 将 AudioSource 加入活动列表

View File

@@ -21,7 +21,9 @@ namespace Stary.Evo.AudioCore
/// 播放语音 /// 播放语音
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], /// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData) public override void Play(AudioData audioData)
{ {
// 停止当前正在播放的语音与旧协程,或旧异步 // 停止当前正在播放的语音与旧协程,或旧异步
@@ -39,6 +41,31 @@ namespace Stary.Evo.AudioCore
currentSource.clip = audioData.clip; currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume; currentSource.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play(); currentSource.Play();
// 使用协程处理延迟和回调 // 使用协程处理延迟和回调
@@ -76,9 +103,11 @@ namespace Stary.Evo.AudioCore
/// <summary> /// <summary>
/// 异步播放语音 /// 异步播放语音
/// </summary> /// </summary>
/// <param name="audioClip"></param> /// <param name="audioData">{[clip:音频], [volume:音量],
/// <param name="volume"></param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
public async Task Play(AudioClip audioClip, float volume) /// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public async Task PlayAsync(AudioData audioData)
{ {
// 停止当前正在播放的语音与旧协程,或旧异步 // 停止当前正在播放的语音与旧协程,或旧异步
Stop(); Stop();
@@ -86,12 +115,35 @@ namespace Stary.Evo.AudioCore
currentSource = audioSourcePool.GetAudioSource("Voice"); currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return; if (currentSource == null) return;
currentSource.clip = audioClip; currentSource.clip = audioData.clip;
currentSource.volume = volume; currentSource.volume = audioData.volume;
currentSource.Play();
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play();
cancelTokenSource = new CancellationTokenSource(); cancelTokenSource = new CancellationTokenSource();
await Task.Delay(TimeSpan.FromSeconds(audioClip.length),cancelTokenSource.Token); await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length),cancelTokenSource.Token);
} }
/// <summary> /// <summary>

View File

@@ -27,7 +27,9 @@ namespace Stary.Evo.AudioCore
/// 播放语音 /// 播放语音
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], /// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public static void PlayVoice(AudioData audioData) public static void PlayVoice(AudioData audioData)
{ {
if(Voice == null) Initialize(); if(Voice == null) Initialize();
@@ -37,13 +39,15 @@ namespace Stary.Evo.AudioCore
/// <summary> /// <summary>
/// 异步播放语音 /// 异步播放语音
/// </summary> /// </summary>
/// <param name="audioClip"></param> /// <param name="audioData">{[clip:音频], [volume:音量],
/// <param name="volume"></param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
/// <returns></returns> /// <returns></returns>
public static Task PlayVoice(AudioClip audioClip, float volume = 1f) public static Task PlayAsyncVoice(AudioData audioData)
{ {
if(Voice == null) Initialize(); if(Voice == null) Initialize();
return Voice.Play(audioClip, volume); return Voice.PlayAsync(audioData);
} }
/// <summary> /// <summary>
@@ -63,7 +67,9 @@ namespace Stary.Evo.AudioCore
/// 播放音效 /// 播放音效
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], /// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param> /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public static void PlaySFX(AudioData audioData) public static void PlaySFX(AudioData audioData)
{ {
if(SFX == null) Initialize(); if(SFX == null) Initialize();
@@ -87,10 +93,12 @@ namespace Stary.Evo.AudioCore
/// <summary> /// <summary>
/// 播放背景音乐 /// 播放背景音乐
/// </summary> /// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param> /// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public static void PlayMusic(AudioData audioData) public static void PlayMusic(AudioData audioData)
{ {
if(CoroutineHelper.coroutineRunner == null) Initialize(); if(Music == null) Initialize();
Music.Play(audioData); Music.Play(audioData);
} }

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.audiocore", "name": "com.staryevo.audiocore",
"version": "1.0.14", "version": "1.0.15",
"displayName": "04.AudioCore", "displayName": "04.AudioCore",
"description": "音频播放工具", "description": "音频播放工具",
"unity": "2021.3", "unity": "2021.3",