【m】增添设置3D音频功能
This commit is contained in:
@@ -43,16 +43,21 @@ namespace Stary.Evo.AudioCore
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/// 是否不打断上一段对话
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/// 是否不打断上一段对话
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/// </summary>
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/// </summary>
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public bool isNotOverVoice;
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public bool isNotOverVoice;
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/// <summary>
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/// 是否是3D音频
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/// </summary>
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public bool is3DAudio;
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/// <summary>
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/// <summary>
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/// 是否是3D声音
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/// 3D声音位置
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/// </summary>
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/// </summary>
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public bool is3D;
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public Vector3 audio3DPosition;
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/// <summary>
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/// <summary>
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/// 3D声音载体
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/// 3D声音最大距离
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/// </summary>
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/// </summary>
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public GameObject soundObject;
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public float audio3DMaxDistance;
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}
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}
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public interface IAudio
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public interface IAudio
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@@ -19,7 +19,8 @@ namespace Stary.Evo.AudioCore
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/// <summary>
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/// <summary>
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/// 播放背景音乐
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/// 播放背景音乐
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
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public override void Play(AudioData audioData)
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public override void Play(AudioData audioData)
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{
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{
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audioData = AudioDataInitialize(audioData);
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audioData = AudioDataInitialize(audioData);
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@@ -28,6 +29,31 @@ namespace Stary.Evo.AudioCore
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audioSource1 = audioSourcePool.GetAudioSource("Music");
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audioSource1 = audioSourcePool.GetAudioSource("Music");
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audioSource1.clip = audioData.clip;
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audioSource1.clip = audioData.clip;
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audioSource1.volume = audioData.volume;
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audioSource1.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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audioSource1.transform.position = audioData.audio3DPosition;
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audioSource1.spatialBlend = 1;
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audioSource1.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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audioSource1.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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audioSource1.maxDistance = 3f;
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}
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}
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else
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{
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audioSource1.transform.position = Vector3.zero;
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audioSource1.spatialBlend = 0;
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audioSource1.minDistance = 1f;
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audioSource1.maxDistance = 500f;
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}
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currentAudioSource = audioSource1;
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currentAudioSource = audioSource1;
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currentAudioSource.Play();
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currentAudioSource.Play();
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FadeMusic(audioSource1, audioData.fadeDuration, audioSource2);
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FadeMusic(audioSource1, audioData.fadeDuration, audioSource2);
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@@ -39,6 +65,31 @@ namespace Stary.Evo.AudioCore
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audioSource2 = audioSourcePool.GetAudioSource("Music");
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audioSource2 = audioSourcePool.GetAudioSource("Music");
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audioSource2.clip = audioData.clip;
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audioSource2.clip = audioData.clip;
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audioSource2.volume = audioData.volume;
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audioSource2.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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audioSource2.transform.position = audioData.audio3DPosition;
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audioSource2.spatialBlend = 1;
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audioSource2.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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audioSource2.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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audioSource2.maxDistance = 3f;
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}
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}
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else
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{
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audioSource2.transform.position = Vector3.zero;
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audioSource2.spatialBlend = 0;
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audioSource2.minDistance = 1f;
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audioSource2.maxDistance = 500f;
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}
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currentAudioSource = audioSource2;
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currentAudioSource = audioSource2;
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currentAudioSource.Play();
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currentAudioSource.Play();
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FadeMusic(audioSource2, audioData.fadeDuration, audioSource1);
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FadeMusic(audioSource2, audioData.fadeDuration, audioSource1);
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@@ -18,7 +18,8 @@ namespace Stary.Evo.AudioCore
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/// 播放音效
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/// 播放音效
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
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public override void Play(AudioData audioData)
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public override void Play(AudioData audioData)
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{
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{
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audioData = AudioDataInitialize(audioData);
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audioData = AudioDataInitialize(audioData);
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@@ -33,6 +34,30 @@ namespace Stary.Evo.AudioCore
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source.clip = audioData.clip;
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source.clip = audioData.clip;
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source.volume = audioData.volume;
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source.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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source.transform.position = audioData.audio3DPosition;
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source.spatialBlend = 1;
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source.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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source.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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source.maxDistance = 3f;
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}
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}
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else
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{
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source.transform.position = Vector3.zero;
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source.spatialBlend = 0;
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source.minDistance = 1f;
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source.maxDistance = 500f;
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}
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source.Play();
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source.Play();
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// 将 AudioSource 加入活动列表
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// 将 AudioSource 加入活动列表
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@@ -21,7 +21,9 @@ namespace Stary.Evo.AudioCore
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/// 播放语音
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/// 播放语音
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public override void Play(AudioData audioData)
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public override void Play(AudioData audioData)
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{
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{
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// 停止当前正在播放的语音与旧协程,或旧异步
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// 停止当前正在播放的语音与旧协程,或旧异步
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@@ -39,6 +41,31 @@ namespace Stary.Evo.AudioCore
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currentSource.clip = audioData.clip;
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currentSource.clip = audioData.clip;
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currentSource.volume = audioData.volume;
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currentSource.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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currentSource.transform.position = audioData.audio3DPosition;
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currentSource.spatialBlend = 1;
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currentSource.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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currentSource.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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currentSource.maxDistance = 3f;
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}
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}
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else
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{
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currentSource.transform.position = Vector3.zero;
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currentSource.spatialBlend = 0;
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currentSource.minDistance = 1f;
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currentSource.maxDistance = 500f;
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}
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currentSource.Play();
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currentSource.Play();
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// 使用协程处理延迟和回调
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// 使用协程处理延迟和回调
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@@ -76,9 +103,11 @@ namespace Stary.Evo.AudioCore
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/// <summary>
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/// <summary>
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/// 异步播放语音
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/// 异步播放语音
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/// </summary>
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/// </summary>
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/// <param name="audioClip"></param>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="volume"></param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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public async Task Play(AudioClip audioClip, float volume)
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public async Task PlayAsync(AudioData audioData)
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{
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{
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// 停止当前正在播放的语音与旧协程,或旧异步
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// 停止当前正在播放的语音与旧协程,或旧异步
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Stop();
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Stop();
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@@ -86,12 +115,35 @@ namespace Stary.Evo.AudioCore
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currentSource = audioSourcePool.GetAudioSource("Voice");
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currentSource = audioSourcePool.GetAudioSource("Voice");
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if (currentSource == null) return;
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if (currentSource == null) return;
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currentSource.clip = audioClip;
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currentSource.clip = audioData.clip;
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currentSource.volume = volume;
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currentSource.volume = audioData.volume;
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// 设置2D与3D音频
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if (audioData.is3DAudio)
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{
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currentSource.transform.position = audioData.audio3DPosition;
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currentSource.spatialBlend = 1;
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currentSource.minDistance = 1f;
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if (audioData.audio3DMaxDistance != 0)
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{
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currentSource.maxDistance = audioData.audio3DMaxDistance;
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}
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else
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{
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// 默认3D最大距离为3米
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currentSource.maxDistance = 3f;
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}
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}
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else
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{
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currentSource.transform.position = Vector3.zero;
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currentSource.spatialBlend = 0;
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currentSource.minDistance = 1f;
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currentSource.maxDistance = 500f;
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}
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currentSource.Play();
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currentSource.Play();
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cancelTokenSource = new CancellationTokenSource();
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cancelTokenSource = new CancellationTokenSource();
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await Task.Delay(TimeSpan.FromSeconds(audioClip.length),cancelTokenSource.Token);
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await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length),cancelTokenSource.Token);
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}
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}
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/// <summary>
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/// <summary>
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@@ -27,7 +27,9 @@ namespace Stary.Evo.AudioCore
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/// 播放语音
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/// 播放语音
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlayVoice(AudioData audioData)
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public static void PlayVoice(AudioData audioData)
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{
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{
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if(Voice == null) Initialize();
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if(Voice == null) Initialize();
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@@ -37,13 +39,15 @@ namespace Stary.Evo.AudioCore
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/// <summary>
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/// <summary>
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/// 异步播放语音
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/// 异步播放语音
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/// </summary>
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/// </summary>
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/// <param name="audioClip"></param>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="volume"></param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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/// <returns></returns>
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/// <returns></returns>
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public static Task PlayVoice(AudioClip audioClip, float volume = 1f)
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public static Task PlayAsyncVoice(AudioData audioData)
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{
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{
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if(Voice == null) Initialize();
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if(Voice == null) Initialize();
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return Voice.Play(audioClip, volume);
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return Voice.PlayAsync(audioData);
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}
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}
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/// <summary>
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/// <summary>
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@@ -63,7 +67,9 @@ namespace Stary.Evo.AudioCore
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/// 播放音效
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/// 播放音效
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlaySFX(AudioData audioData)
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public static void PlaySFX(AudioData audioData)
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{
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{
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if(SFX == null) Initialize();
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if(SFX == null) Initialize();
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@@ -87,10 +93,12 @@ namespace Stary.Evo.AudioCore
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/// <summary>
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/// <summary>
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/// 播放背景音乐
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/// 播放背景音乐
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/// </summary>
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlayMusic(AudioData audioData)
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public static void PlayMusic(AudioData audioData)
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{
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{
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if(CoroutineHelper.coroutineRunner == null) Initialize();
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if(Music == null) Initialize();
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Music.Play(audioData);
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Music.Play(audioData);
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}
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}
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.staryevo.audiocore",
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"name": "com.staryevo.audiocore",
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"version": "1.0.14",
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"version": "1.0.15",
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"displayName": "04.AudioCore",
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"displayName": "04.AudioCore",
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"description": "音频播放工具",
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"description": "音频播放工具",
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"unity": "2021.3",
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"unity": "2021.3",
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Reference in New Issue
Block a user