diff --git a/Assets/00.StaryEvo/Editor/Create/CreatStringToLayer/StringToLayer.cs b/Assets/00.StaryEvo/Editor/Create/CreatStringToLayer/StringToLayer.cs index 21eb913..3dcffbe 100644 --- a/Assets/00.StaryEvo/Editor/Create/CreatStringToLayer/StringToLayer.cs +++ b/Assets/00.StaryEvo/Editor/Create/CreatStringToLayer/StringToLayer.cs @@ -67,7 +67,7 @@ namespace Stary.Evo.Editor } sb.AppendLine("}"); - File.WriteAllText("Assets/HotUpdate/GeneratedConst.cs", sb.ToString()); //写入硬盘 + File.WriteAllText("Assets/Main/Script/Runtime/HotUpdate/GeneratedConst.cs", sb.ToString()); //写入硬盘 UnityEditor.AssetDatabase.Refresh(); //通知Unity刷新 diff --git a/Assets/00.StaryEvo/package.json b/Assets/00.StaryEvo/package.json index 34c7ded..d56b541 100644 --- a/Assets/00.StaryEvo/package.json +++ b/Assets/00.StaryEvo/package.json @@ -1,6 +1,6 @@ { "name": "com.staryevo.main", - "version": "1.0.31", + "version": "1.1.0", "displayName": "00.StaryEvo", "description": "This is an Framework package", "unity": "2021.3",