diff --git a/Assets/00.BuildOriginality/Editor/ArtBuild/ArtServerManageWindow.cs b/Assets/00.BuildOriginality/Editor/ArtBuild/ArtServerManageWindow.cs index f7f2cda..967463b 100644 --- a/Assets/00.BuildOriginality/Editor/ArtBuild/ArtServerManageWindow.cs +++ b/Assets/00.BuildOriginality/Editor/ArtBuild/ArtServerManageWindow.cs @@ -113,6 +113,11 @@ namespace Stary.Evo.Editor /* 6. 保存场景 */ string scenePath = Path.Combine("Assets/Art", productName, "Scenes", "TestScene.unity"); UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath); + + CreatArtDomainEntity creatArtDomainEntity = new CreatArtDomainEntity(artList); + creatArtDomainEntity.DomainName = productName; + creatArtDomainEntity.domainPath = artDomainPath; + artList.Add(creatArtDomainEntity); } /// @@ -166,8 +171,16 @@ namespace Stary.Evo.Editor AssetDatabase.CreateAsset(artSceneData, $"Assets/Member/{productName}/Config/ArtSceneData.asset"); + CreatMemberServerDomainEntity creatMemberServerDomainEntity = + new CreatMemberServerDomainEntity(domainMemberList); + creatMemberServerDomainEntity.DomainName = productName; + creatMemberServerDomainEntity.domainPath = memberDomainPath; + domainMemberList.Add(creatMemberServerDomainEntity); + AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); + + creatMemberServerDomainEntity.SetArtSceneData(); } [ShowIf("IsMember")] @@ -231,7 +244,6 @@ namespace Stary.Evo.Editor } - if (useType == UseType.Member) { //创建Config文件夹 diff --git a/Assets/00.BuildOriginality/package.json b/Assets/00.BuildOriginality/package.json index db15bb7..e82bed2 100644 --- a/Assets/00.BuildOriginality/package.json +++ b/Assets/00.BuildOriginality/package.json @@ -1,6 +1,6 @@ { "name": "com.staryevo.buildoriginality", - "version": "1.0.9", + "version": "1.0.10", "displayName": "00.StaryEvo.BuildOriginality", "description": "美术打包工具", "unity": "2021.3",