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This commit is contained in:
@@ -21,34 +21,29 @@ namespace Stary.Evo.UIFarme
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/// 绑定这个面板的实例
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/// 绑定这个面板的实例
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/// </summary>
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/// </summary>
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void Initialize(GameObject panelGo);
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void Initialize(GameObject panelGo);
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/// <summary>
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/// <summary>
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/// 绑定这个面板的实例
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/// 绑定这个面板的实例
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/// </summary>
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/// </summary>
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Task InitializeAsync(GameObject panelGo);
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Task InitializeAsync(GameObject panelGo);
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/// <summary>
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/// <summary>
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/// 初始化面板管理器
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/// 初始化面板管理器
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/// </summary>
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/// </summary>
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/// <param name="panelManager"></param>
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/// <param name="panelManager"></param>
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void Initialize(IPanelSystem sysytem);
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void Initialize(IPanelSystem sysytem);
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/// <summary>
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/// <summary>
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/// 初始化面板管理器
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/// 初始化面板管理器
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/// </summary>
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/// </summary>
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/// <param name="panelManager"></param>
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/// <param name="panelManager"></param>
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Task InitializeAsync(IPanelSystem sysytem);
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Task InitializeAsync(IPanelSystem sysytem);
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/// <summary>
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/// <summary>
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/// 虚方法,UI进入时执行的操作,只会执行一次
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/// 虚方法,UI进入时执行的操作,只会执行一次
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/// </summary>
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/// </summary>
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void OnEnter(Action complete = null);
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void OnEnter(Action complete = null);
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/// <summary>
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/// 虚方法,UI暂停时执行的操作,只会执行一次
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/// </summary>
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void OnPause();
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/// <summary>
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/// 虚方法,UI继续时执行的操作,只会执行一次
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/// </summary>
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void OnResume();
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/// <summary>
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/// <summary>
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/// 虚方法,UI退出时执行的操作,只会执行一次
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/// 虚方法,UI退出时执行的操作,只会执行一次
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@@ -63,7 +58,7 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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/// </summary>
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/// <param name="type">ui信息</param>
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/// <param name="type">ui信息</param>
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/// <returns></returns>
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/// <returns></returns>
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Task<GameObject> CreatePanel(string panelName, string packageName);
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Task<GameObject> CreatePanel(string packageName, string panelName);
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/// <summary>
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/// <summary>
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/// 销毁一个Ui对象
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/// 销毁一个Ui对象
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@@ -86,6 +81,8 @@ namespace Stary.Evo.UIFarme
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public abstract UITweenType TweenType { get; }
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public abstract UITweenType TweenType { get; }
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public abstract UIInstantiateType UIType { get; }
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/// <summary>
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/// <summary>
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/// 面板管理器
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/// 面板管理器
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/// </summary>
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/// </summary>
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@@ -97,31 +94,44 @@ namespace Stary.Evo.UIFarme
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protected Transform panelParent { get; private set; }
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protected Transform panelParent { get; private set; }
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/// <summary>
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/// 缓存该面板所有的SpriteRenderer
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/// </summary>
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private Dictionary<string, SpriteRenderer> spriteRendererDict;
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/// <summary>
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/// <summary>
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/// 缓存该面板所有的Button,Toggle,Slider,InputField,Dropdown,ScroolBar
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/// 缓存该面板所有的Button,Toggle,Slider,InputField,Dropdown,ScroolBar
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/// </summary>
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/// </summary>
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private Dictionary<string, Selectable> selectableDict;
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private Dictionary<string, Selectable> selectableDict;
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protected CanvasGroup canvasGroup { get; private set; }
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protected GameObject activePanel { get; private set; }
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protected GameObject activePanel { get; private set; }
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protected BasePanel()
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protected BasePanel()
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{
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{
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spriteRendererDict = new Dictionary<string, SpriteRenderer>();
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selectableDict = new Dictionary<string, Selectable>();
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selectableDict = new Dictionary<string, Selectable>();
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}
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}
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public virtual void Initialize(GameObject panelGo)
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public virtual void Initialize(GameObject panelGo)
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{
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{
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activePanel = panelGo;
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activePanel = panelGo;
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Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
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if (UIType == UIInstantiateType.SpriteNormal)
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foreach (Selectable item in selectables)
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{
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{
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selectableDict[item.name] = item;
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SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
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foreach (SpriteRenderer item in spriteRenderers)
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{
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spriteRendererDict[item.name] = item;
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}
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}else if(UIType == UIInstantiateType.UINormal){
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Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
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foreach (Selectable item in selectables)
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{
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selectableDict[item.name] = item;
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}
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var canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
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canvasGroup.alpha = 0f;
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}
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}
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canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
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canvasGroup.alpha = 0f;
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}
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}
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public virtual Task InitializeAsync(GameObject panelGo)
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public virtual Task InitializeAsync(GameObject panelGo)
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@@ -145,43 +155,15 @@ namespace Stary.Evo.UIFarme
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public virtual void OnEnter(Action complete = null)
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public virtual void OnEnter(Action complete = null)
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{
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{
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activePanel.SetActive(true);
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activePanel.SetActive(true);
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canvasGroup.blocksRaycasts = true;
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if (TweenType == UITweenType.None)
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{
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canvasGroup.alpha = 1f;
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}
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if (TweenType == UITweenType.Fade)
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{
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SetCanvasGroupTween(1f, complete);
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canvasGroup.DOFade(1f, 2f).OnComplete(() => { complete?.Invoke(); });
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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canvasGroup.DOFade(1, 2f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
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}
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else
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{
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canvasGroup.DOFade(1, 2f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
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}
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}
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}
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public virtual void OnPause()
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{
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canvasGroup.blocksRaycasts = false;
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}
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public virtual void OnResume()
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{
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canvasGroup.blocksRaycasts = true;
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}
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public virtual void OnExit(float delay = 0f)
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public virtual void OnExit(float delay = 0f)
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{
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{
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canvasGroup.DOFade(0f, delay).OnComplete(() =>
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SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
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{
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activePanel.SetActive(false);
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canvasGroup.blocksRaycasts = false;
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});
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}
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}
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public virtual void OnDestroy()
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public virtual void OnDestroy()
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@@ -190,7 +172,7 @@ namespace Stary.Evo.UIFarme
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}
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}
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public async Task<GameObject> CreatePanel(string panelName, string packageName)
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public async Task<GameObject> CreatePanel(string packageName, string panelName)
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{
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{
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if (panelParent == null)
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if (panelParent == null)
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{
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{
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@@ -202,25 +184,9 @@ namespace Stary.Evo.UIFarme
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return activePanel.gameObject;
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return activePanel.gameObject;
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}
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}
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#if HotUpdate
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#if HotUpdate
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AssetHandle handle = null;
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if (packageName == null)
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{
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handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
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}
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else
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{
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var package = YooAssets.TryGetPackage(packageName);
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if (package == null)
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{
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handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
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}
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else
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{
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handle = package.LoadAssetAsync<GameObject>(panelName);
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}
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}
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await handle.Task;
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await handle.Task;
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var prefab = await AMP.ResourceLoader.LoadAssetAsync<GameObject>(packageName, panelName);
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activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
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activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
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#else
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#else
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@@ -229,14 +195,15 @@ namespace Stary.Evo.UIFarme
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#endif
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#endif
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activePanel.name = this.GetType().Name;
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activePanel.name = this.GetType().Name;
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if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
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// if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
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{
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// {
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Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
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// Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
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return null;
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// return null;
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}
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// }
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return activePanel;
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return activePanel;
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}
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}
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@@ -255,21 +222,79 @@ namespace Stary.Evo.UIFarme
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panelParent = parent;
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panelParent = parent;
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}
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}
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/// <summary>
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private void SetCanvasGroup(float alpha)
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/// 获取组件:Button,Toggle,Slider,InputField,Dropdown,ScroolBar
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="name"></param>
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/// <returns></returns>
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protected T GetComp<T>(string name) where T : Selectable
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{
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{
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selectableDict.TryGetValue(name, out Selectable t);
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foreach (var spriteRenderer in spriteRendererDict)
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if (t == null)
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{
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{
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Debug.LogError($"{this.GetType()}---{name}:在selectableDict不存在");
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Color c = spriteRenderer.Value.color;
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c.a = alpha;
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spriteRenderer.Value.color = c;
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}
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}
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}
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return t as T;
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private void SetCanvasGroupTween(float alpha, Action complete = null)
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{
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if (UIType == UIInstantiateType.SpriteNormal)
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{
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// 创建一个新的序列
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Sequence sequence = DOTween.Sequence();
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foreach (var spriteRenderer in spriteRendererDict)
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{
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if (TweenType == UITweenType.None)
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{
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Color c = spriteRenderer.Value.color;
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c.a = alpha;
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spriteRenderer.Value.color = c;
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}
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else if (TweenType == UITweenType.Fade)
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{
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
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.SetLoops(2, LoopType.Yoyo));
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}
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}
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if (TweenType == UITweenType.None)
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{
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complete?.Invoke();
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}
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else
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{
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sequence.OnComplete(() => complete?.Invoke());
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}
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}
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else if (UIType == UIInstantiateType.UINormal)
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{
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activePanel.SetActive(true);
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var canvasGroup = activePanel.GetComponent<CanvasGroup>();
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canvasGroup.blocksRaycasts = true;
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if (TweenType == UITweenType.None)
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{
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canvasGroup.alpha = alpha;
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}
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if (TweenType == UITweenType.Fade)
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{
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canvasGroup.DOFade(alpha, 1f).OnComplete(() =>
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{
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complete?.Invoke();
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canvasGroup.blocksRaycasts = false;
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});
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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canvasGroup.DOFade(alpha, 1f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
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}
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else
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{
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canvasGroup.DOFade(alpha, 1f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
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}
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}
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}
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}
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public IArchitecture GetArchitecture()
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public IArchitecture GetArchitecture()
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@@ -299,5 +324,18 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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/// </summary>
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Yoyo,
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Yoyo,
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}
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}
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public enum UIInstantiateType
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{
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/// <summary>
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/// 普通面板
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/// </summary>
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SpriteNormal,
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/// <summary>
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/// UI普通面板
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/// </summary>
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UINormal
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||||||
|
}
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||||||
}
|
}
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||||||
}
|
}
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@@ -10,19 +10,20 @@ namespace Stary.Evo.UIFarme
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|||||||
/// <summary>
|
/// <summary>
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||||||
/// UI的入栈操作,此操作会显示一个面板
|
/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
|
/// </summary>
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||||||
Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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Task PushQueue<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
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||||||
|
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||||||
/// <summary>
|
/// <summary>
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||||||
/// UI的入栈操作,此操作会显示一个面板
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/// UI的入栈操作,此操作会显示一个面板
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||||||
/// </summary>
|
/// </summary>
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||||||
Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
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||||||
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||||||
/// <summary>
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/// <summary>
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||||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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||||||
/// </summary>
|
/// </summary>
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||||||
void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
|
void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
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||||||
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||||||
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void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
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||||||
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||||||
void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
|
|
||||||
/// <summary>
|
/// <summary>
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||||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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||||||
/// </summary>
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/// </summary>
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||||||
@@ -103,37 +104,38 @@ namespace Stary.Evo.UIFarme
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|||||||
/// <param name="parent"></param>
|
/// <param name="parent"></param>
|
||||||
/// <param name="packageName">非热更模式传null</param>
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
/// <typeparam name="T"></typeparam>
|
/// <typeparam name="T"></typeparam>
|
||||||
public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
|
public async Task PushQueue<T>(Transform parent = null, string packageName = null)
|
||||||
where T : IBasePanel, new()
|
where T : IBasePanel, new()
|
||||||
{
|
{
|
||||||
var prefabName = typeof(T).Name;
|
var prefabName = typeof(T).Name;
|
||||||
if (string.IsNullOrEmpty(panelName))
|
if (string.IsNullOrEmpty(prefabName))
|
||||||
{
|
{
|
||||||
panelName = typeof(T).Name;
|
prefabName = typeof(T).Name;
|
||||||
}
|
}
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||||||
|
|
||||||
IBasePanel nextPanel = null;
|
IBasePanel nextPanel = null;
|
||||||
if (!dicUI.ContainsKey(panelName))
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
{
|
{
|
||||||
nextPanel = new T();
|
nextPanel = new T();
|
||||||
nextPanel.UIName = panelName;
|
nextPanel.UIName = prefabName;
|
||||||
await nextPanel.InitializeAsync(this);
|
await nextPanel.InitializeAsync(this);
|
||||||
nextPanel.SetPanelParent(parent);
|
nextPanel.SetPanelParent(parent);
|
||||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||||
///生成面板后,进行初始化操作
|
///生成面板后,进行初始化操作
|
||||||
await nextPanel.InitializeAsync(panelGo);
|
await nextPanel.InitializeAsync(panelGo);
|
||||||
dicUI.Add(panelName, nextPanel);
|
dicUI.Add(prefabName, nextPanel);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < queuePanel.Count; i++)
|
for (int i = 0; i < queuePanel.Count; i++)
|
||||||
{
|
{
|
||||||
if (queuePanel[i].GetType().Name == panelName)
|
if (queuePanel[i].GetType().Name == prefabName)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nextPanel = dicUI[panelName];
|
nextPanel = dicUI[prefabName];
|
||||||
}
|
}
|
||||||
|
|
||||||
queuePanel.Add(nextPanel);
|
queuePanel.Add(nextPanel);
|
||||||
@@ -147,49 +149,51 @@ namespace Stary.Evo.UIFarme
|
|||||||
/// <param name="parent"></param>
|
/// <param name="parent"></param>
|
||||||
/// <param name="packageName">非热更模式传null</param>
|
/// <param name="packageName">非热更模式传null</param>
|
||||||
/// <typeparam name="T"></typeparam>
|
/// <typeparam name="T"></typeparam>
|
||||||
public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
|
public async Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new()
|
||||||
{
|
{
|
||||||
var prefabName = typeof(T).Name;
|
var prefabName = typeof(T).Name;
|
||||||
if (string.IsNullOrEmpty(panelName))
|
if (string.IsNullOrEmpty(prefabName))
|
||||||
{
|
{
|
||||||
panelName = typeof(T).Name;
|
prefabName = typeof(T).Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
IBasePanel nextPanel = null;
|
IBasePanel nextPanel = null;
|
||||||
if (!dicUI.ContainsKey(panelName))
|
if (!dicUI.ContainsKey(prefabName))
|
||||||
{
|
{
|
||||||
nextPanel = new T();
|
nextPanel = new T();
|
||||||
nextPanel.UIName = panelName;
|
nextPanel.UIName = prefabName;
|
||||||
await nextPanel.InitializeAsync(this);
|
await nextPanel.InitializeAsync(this);
|
||||||
nextPanel.SetPanelParent(parent);
|
nextPanel.SetPanelParent(parent);
|
||||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||||
///生成面板后,进行初始化操作
|
///生成面板后,进行初始化操作
|
||||||
await nextPanel.InitializeAsync(panelGo);
|
await nextPanel.InitializeAsync(panelGo);
|
||||||
|
|
||||||
dicUI.Add(panelName, nextPanel);
|
dicUI.Add(prefabName, nextPanel);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (var panel in stackPanel)
|
foreach (var panel in stackPanel)
|
||||||
{
|
{
|
||||||
if (panel.GetType().Name == panelName)
|
if (panel.GetType().Name == prefabName)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nextPanel = dicUI[panelName];
|
nextPanel = dicUI[prefabName];
|
||||||
}
|
}
|
||||||
if(stackPanel.Count > 0)
|
|
||||||
|
if (stackPanel.Count > 0)
|
||||||
{
|
{
|
||||||
stackPanel.Peek().OnExit();
|
stackPanel.Peek().OnExit();
|
||||||
}
|
}
|
||||||
|
|
||||||
stackPanel.Push(nextPanel);
|
stackPanel.Push(nextPanel);
|
||||||
nextPanel.OnEnter();
|
nextPanel.OnEnter();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
|
public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(panelName))
|
if (string.IsNullOrEmpty(panelName))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ public class VideoPanel : BasePanel
|
|||||||
|
|
||||||
|
|
||||||
public override UITweenType TweenType => UITweenType.Fade;
|
public override UITweenType TweenType => UITweenType.Fade;
|
||||||
|
public override UIInstantiateType UIType => UIInstantiateType.UINormal;
|
||||||
|
|
||||||
public override void Initialize(GameObject panelGo)
|
public override void Initialize(GameObject panelGo)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.staryevo.tools",
|
"name": "com.staryevo.tools",
|
||||||
"version": "1.2.2",
|
"version": "1.2.3",
|
||||||
"displayName": "00.StaryEvo.Tools",
|
"displayName": "00.StaryEvo.Tools",
|
||||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user