99.imdk_unity 上传
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/*===============================================================================
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Copyright (C) 2024 Immersal - Part of Hexagon. All Rights Reserved.
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This file is part of the Immersal SDK.
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The Immersal SDK cannot be copied, distributed, or made available to
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third-parties for commercial purposes without written permission of Immersal Ltd.
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Contact sales@immersal.com for licensing requests.
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===============================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Immersal.REST;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Immersal.XR
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{
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public class ServerLocalization : MonoBehaviour, ILocalizationMethod
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{
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// Note:
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// Custom editor does not draw default inspector
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[SerializeField]
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private ConfigurationMode m_ConfigurationMode = ConfigurationMode.WhenNecessary;
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[SerializeField]
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private SolverType m_SolverType = SolverType.Default;
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[SerializeField]
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private int m_PriorNNCountMin = 60;
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[SerializeField]
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private int m_PriorNNCountMax = 720;
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[SerializeField]
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private Vector3 m_PriorScale = Vector3.one;
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[SerializeField]
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private float m_PriorRadius = 0f;
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public ConfigurationMode ConfigurationMode => m_ConfigurationMode;
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public UnityEvent<float> OnProgress;
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private int m_previouslyLocalizedMapId = 0;
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// No options
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public IMapOption[] MapOptions => null;
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private SDKMapId[] m_MapIds;
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public Task<bool> Configure(ILocalizationMethodConfiguration configuration)
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{
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m_SolverType = configuration.SolverType ?? m_SolverType;
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m_PriorNNCountMin = configuration.PriorNNCountMin ?? m_PriorNNCountMin;
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m_PriorNNCountMax = configuration.PriorNNCountMax ?? m_PriorNNCountMax;
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m_PriorScale = configuration.PriorScale ?? m_PriorScale;
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m_PriorRadius = configuration.PriorRadius ?? m_PriorRadius;
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List<SDKMapId> mapList = m_MapIds != null ? m_MapIds.ToList() : new List<SDKMapId>();
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// Add maps
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if (configuration.MapsToAdd != null)
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{
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foreach (XRMap map in configuration.MapsToAdd)
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{
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mapList.Add(new SDKMapId {id = map.mapId});
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}
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}
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// Remove maps
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if (configuration.MapsToRemove != null)
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{
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foreach (XRMap map in configuration.MapsToRemove)
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{
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mapList.Remove(new SDKMapId {id = map.mapId});
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}
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// Check if there are no configured maps left
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if (mapList.Count == 0)
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{
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m_MapIds = Array.Empty<SDKMapId>();
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return Task.FromResult(false);
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}
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}
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m_MapIds = mapList.ToArray();
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return Task.FromResult(true);
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}
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public async Task<ILocalizationResult> Localize(ICameraData cameraData, CancellationToken cancellationToken)
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{
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LocalizationResult r = new LocalizationResult
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{
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Success = false
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};
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if (m_MapIds == null || m_MapIds.Length == 0)
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return r;
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JobLocalizeServerAsync j = new JobLocalizeServerAsync();
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j.Progress.ProgressChanged += OnCurrentJobProgress;
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Vector4 intrinsics = cameraData.Intrinsics;
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int channels = cameraData.Channels;
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int width = cameraData.Width;
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int height = cameraData.Height;
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byte[] capture = new byte[channels * width * height + 8192];
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float startTime = Time.realtimeSinceStartup;
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using (IImageData imageData = cameraData.GetImageData())
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{
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int size = width * height * channels;
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byte[] pixels = new byte[size];
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Marshal.Copy(imageData.UnmanagedDataPointer, pixels, 0, size);
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Task<(byte[], CaptureInfo)> t = Task.Run(() =>
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{
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CaptureInfo info =
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Immersal.Core.CaptureImage(capture, capture.Length, pixels, width, height, channels);
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Array.Resize(ref capture, info.captureSize);
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return (capture, info);
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});
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await t;
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}
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j.image = capture; //t.Result.Item1;
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j.intrinsics = intrinsics;
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j.mapIds = m_MapIds;
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j.solverType = m_SolverType == SolverType.Prior ? 4 : 0;
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if (m_SolverType == SolverType.Prior &&
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m_previouslyLocalizedMapId != 0 &&
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MapManager.TryGetMapEntry(m_previouslyLocalizedMapId, out MapEntry entry))
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{
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Vector3 pos = cameraData.CameraPositionOnCapture;
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Matrix4x4 mapPoseWithRelation = entry.SceneParent.ToMapSpace(pos, Quaternion.identity);
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Vector3 priorPos = entry.Relation.ApplyInverseRelation(mapPoseWithRelation).GetPosition();
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priorPos.SwitchHandedness();
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j.priorPos = priorPos;
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j.priorNNCountMin = m_PriorNNCountMin;
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j.priorNNCountMax = m_PriorNNCountMax;
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j.priorScale = m_PriorScale;
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j.priorRadius = m_PriorRadius;
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}
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else
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{
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// previously localized map not found, reset
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m_previouslyLocalizedMapId = 0;
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}
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Quaternion rot = cameraData.CameraRotationOnCapture * cameraData.Orientation;
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rot.SwitchHandedness();
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j.rotation = rot;
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SDKLocalizeResult result = await j.RunJobAsync(cancellationToken);
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float elapsedTime = Time.realtimeSinceStartup - startTime;
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if (result.success)
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{
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ImmersalLogger.Log($"Relocalized to mapId {result.map} in {elapsedTime} seconds");
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int mapId = result.map;
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if (mapId > 0)
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{
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Matrix4x4 m = Matrix4x4.identity;
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m.m00 = result.r00; m.m01 = result.r01; m.m02 = result.r02;
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m.m10 = result.r10; m.m11 = result.r11; m.m12 = result.r12;
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m.m20 = result.r20; m.m21 = result.r21; m.m22 = result.r22;
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LocalizeInfo locInfo = new LocalizeInfo
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{
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mapId = mapId,
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position = new Vector3(result.px, result.py, result.pz),
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rotation = m.rotation,
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confidence = result.confidence
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};
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r.Success = true;
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r.MapId = mapId;
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r.LocalizeInfo = locInfo;
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m_previouslyLocalizedMapId = mapId;
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}
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}
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else
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{
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ImmersalLogger.Log($"Localization attempt failed after {elapsedTime} seconds");
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}
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j.Progress.ProgressChanged -= OnCurrentJobProgress;
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return r;
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}
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public Task StopAndCleanUp()
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{
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m_MapIds = Array.Empty<SDKMapId>();
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return Task.CompletedTask;
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}
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public Task OnMapRegistered(XRMap map)
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{
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return Task.CompletedTask;
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}
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private void OnCurrentJobProgress(object sender, float value)
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{
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OnProgress?.Invoke(value);
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}
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}
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}
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