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@@ -10,6 +10,10 @@ namespace Stary.Evo.UIFarme
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{
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public interface IBasePanel : IController
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{
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/// <summary>
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/// UI信息
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/// </summary>
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string UIName { get; set; }
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/// <summary>
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/// 绑定这个面板的实例
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/// </summary>
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@@ -68,7 +72,7 @@ namespace Stary.Evo.UIFarme
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/// <summary>
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/// UI信息
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/// </summary>
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public string UIPath { get; set; }
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public string UIName { get; set; }
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/// <summary>
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/// 面板管理器
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@@ -10,17 +10,17 @@ namespace Stary.Evo.UIFarme
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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Task PushQueue<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new();
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Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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Task PushStack<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new();
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Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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/// <summary>
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// </summary>
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void PopQueue<T>() where T : IBasePanel, new();
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void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
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/// <summary>
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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@@ -31,6 +31,7 @@ namespace Stary.Evo.UIFarme
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/// 面板全部出栈此操作会执行面板的OnExit方法
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/// </summary>
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void PopAll();
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/// <summary>
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/// 事件发送
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/// </summary>
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@@ -54,8 +55,10 @@ namespace Stary.Evo.UIFarme
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/// 事件发送
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2, Tvlue3 vlue3)
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public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
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Tvlue3 vlue3)
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where TEvent : IConvertible;
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/// <summary>
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/// 返回存储面板实例的字典
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/// </summary>
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@@ -99,17 +102,21 @@ namespace Stary.Evo.UIFarme
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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public async Task PushQueue<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new()
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public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
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where T : IBasePanel, new()
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{
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string panelName = typeof(T).Name;
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if (string.IsNullOrEmpty(panelName))
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{
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panelName = typeof(T).Name;
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}
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IBasePanel nextPanel = null;
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if (!dicUI.ContainsKey(panelName))
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{
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nextPanel = new T();
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nextPanel.UIName = panelName;
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nextPanel.Initialize(this);
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nextPanel.SetPanelParent(parent);
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GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}",packageName);
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GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}", packageName);
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///生成面板后,进行初始化操作
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nextPanel.Initialize(panelGo);
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dicUI.Add(panelName, nextPanel);
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@@ -138,17 +145,21 @@ namespace Stary.Evo.UIFarme
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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public async Task PushStack<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new()
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public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
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{
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string panelName = typeof(T).Name;
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if (string.IsNullOrEmpty(panelName))
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{
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panelName = typeof(T).Name;
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}
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IBasePanel nextPanel = null;
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if (!dicUI.ContainsKey(panelName))
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{
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nextPanel = new T();
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nextPanel.UIName = panelName;
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nextPanel.Initialize(this);
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nextPanel.SetPanelParent(parent);
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GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}",packageName);
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GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}", packageName);
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///生成面板后,进行初始化操作
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nextPanel.Initialize(panelGo);
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@@ -171,11 +182,14 @@ namespace Stary.Evo.UIFarme
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nextPanel.OnEnter();
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}
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public void PopQueue<T>() where T : IBasePanel, new()
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public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
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{
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string panelName = typeof(T).Name;
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if (string.IsNullOrEmpty(panelName))
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{
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panelName = typeof(T).Name;
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}
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for (int i = 0; i < queuePanel.Count; i++)
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{
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@@ -211,6 +225,7 @@ namespace Stary.Evo.UIFarme
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queuePanel.Clear();
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}
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/// <summary>
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/// 事件发送
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/// </summary>
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@@ -226,7 +241,7 @@ namespace Stary.Evo.UIFarme
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/// <typeparam name="T"></typeparam>
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public void SendPanelEvent<TEvent, Tvalue1>(TEvent key, Tvalue1 value) where TEvent : IConvertible
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{
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this.SendEvent(key,value);
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this.SendEvent(key, value);
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}
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/// <summary>
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@@ -243,13 +258,14 @@ namespace Stary.Evo.UIFarme
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/// 事件发送
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2, Tvlue3 vlue3)
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public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
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Tvlue3 vlue3)
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where TEvent : IConvertible
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{
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this.SendEvent(key, value1, vlue2, vlue3);
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}
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public Dictionary<string, IBasePanel> Get_Dic()
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{
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if (dicUI.Count > 0)
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@@ -274,7 +290,7 @@ namespace Stary.Evo.UIFarme
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{
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PopAll();
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stackPanel = null;
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queuePanel =null;
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queuePanel = null;
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dicUI = null;
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}
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}
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@@ -1,7 +1,7 @@
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{
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"name": "com.staryevo.uifarme",
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"displayName": "06.UIFarme",
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"version": "1.0.17",
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"version": "1.0.18",
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"description": "UI模板框架工具",
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"unity": "2021.3",
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"unityRelease": "30f1",
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