This commit is contained in:
2025-08-29 11:01:03 +08:00
parent deb4a1b5fe
commit 863f70d16f
3 changed files with 40 additions and 20 deletions

View File

@@ -10,6 +10,10 @@ namespace Stary.Evo.UIFarme
{ {
public interface IBasePanel : IController public interface IBasePanel : IController
{ {
/// <summary>
/// UI信息
/// </summary>
string UIName { get; set; }
/// <summary> /// <summary>
/// 绑定这个面板的实例 /// 绑定这个面板的实例
/// </summary> /// </summary>
@@ -68,7 +72,7 @@ namespace Stary.Evo.UIFarme
/// <summary> /// <summary>
/// UI信息 /// UI信息
/// </summary> /// </summary>
public string UIPath { get; set; } public string UIName { get; set; }
/// <summary> /// <summary>
/// 面板管理器 /// 面板管理器

View File

@@ -10,17 +10,17 @@ namespace Stary.Evo.UIFarme
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
Task PushQueue<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new(); Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
Task PushStack<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new(); Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary> /// </summary>
void PopQueue<T>() where T : IBasePanel, new(); void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
@@ -31,6 +31,7 @@ namespace Stary.Evo.UIFarme
/// 面板全部出栈此操作会执行面板的OnExit方法 /// 面板全部出栈此操作会执行面板的OnExit方法
/// </summary> /// </summary>
void PopAll(); void PopAll();
/// <summary> /// <summary>
/// 事件发送 /// 事件发送
/// </summary> /// </summary>
@@ -54,8 +55,10 @@ namespace Stary.Evo.UIFarme
/// 事件发送 /// 事件发送
/// </summary> /// </summary>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2, Tvlue3 vlue3) public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
Tvlue3 vlue3)
where TEvent : IConvertible; where TEvent : IConvertible;
/// <summary> /// <summary>
/// 返回存储面板实例的字典 /// 返回存储面板实例的字典
/// </summary> /// </summary>
@@ -99,17 +102,21 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new() public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
where T : IBasePanel, new()
{ {
string panelName = typeof(T).Name; if (string.IsNullOrEmpty(panelName))
{
panelName = typeof(T).Name;
}
IBasePanel nextPanel = null; IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(panelName)) if (!dicUI.ContainsKey(panelName))
{ {
nextPanel = new T(); nextPanel = new T();
nextPanel.UIName = panelName;
nextPanel.Initialize(this); nextPanel.Initialize(this);
nextPanel.SetPanelParent(parent); nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}",packageName); GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}", packageName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
nextPanel.Initialize(panelGo); nextPanel.Initialize(panelGo);
dicUI.Add(panelName, nextPanel); dicUI.Add(panelName, nextPanel);
@@ -138,17 +145,21 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushStack<T>(Transform parent=null,string packageName=null) where T : IBasePanel, new() public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
{ {
string panelName = typeof(T).Name; if (string.IsNullOrEmpty(panelName))
{
panelName = typeof(T).Name;
}
IBasePanel nextPanel = null; IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(panelName)) if (!dicUI.ContainsKey(panelName))
{ {
nextPanel = new T(); nextPanel = new T();
nextPanel.UIName = panelName;
nextPanel.Initialize(this); nextPanel.Initialize(this);
nextPanel.SetPanelParent(parent); nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}",packageName); GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}", packageName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
nextPanel.Initialize(panelGo); nextPanel.Initialize(panelGo);
@@ -171,11 +182,14 @@ namespace Stary.Evo.UIFarme
nextPanel.OnEnter(); nextPanel.OnEnter();
} }
public void PopQueue<T>() where T : IBasePanel, new() public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
{ {
string panelName = typeof(T).Name; if (string.IsNullOrEmpty(panelName))
{
panelName = typeof(T).Name;
}
for (int i = 0; i < queuePanel.Count; i++) for (int i = 0; i < queuePanel.Count; i++)
{ {
@@ -211,6 +225,7 @@ namespace Stary.Evo.UIFarme
queuePanel.Clear(); queuePanel.Clear();
} }
/// <summary> /// <summary>
/// 事件发送 /// 事件发送
/// </summary> /// </summary>
@@ -226,7 +241,7 @@ namespace Stary.Evo.UIFarme
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public void SendPanelEvent<TEvent, Tvalue1>(TEvent key, Tvalue1 value) where TEvent : IConvertible public void SendPanelEvent<TEvent, Tvalue1>(TEvent key, Tvalue1 value) where TEvent : IConvertible
{ {
this.SendEvent(key,value); this.SendEvent(key, value);
} }
/// <summary> /// <summary>
@@ -243,13 +258,14 @@ namespace Stary.Evo.UIFarme
/// 事件发送 /// 事件发送
/// </summary> /// </summary>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2, Tvlue3 vlue3) public void SendPanelEvent<TEvent, Tvlue1, Tvlue2, Tvlue3>(TEvent key, Tvlue1 value1, Tvlue2 vlue2,
Tvlue3 vlue3)
where TEvent : IConvertible where TEvent : IConvertible
{ {
this.SendEvent(key, value1, vlue2, vlue3); this.SendEvent(key, value1, vlue2, vlue3);
} }
public Dictionary<string, IBasePanel> Get_Dic() public Dictionary<string, IBasePanel> Get_Dic()
{ {
if (dicUI.Count > 0) if (dicUI.Count > 0)
@@ -274,7 +290,7 @@ namespace Stary.Evo.UIFarme
{ {
PopAll(); PopAll();
stackPanel = null; stackPanel = null;
queuePanel =null; queuePanel = null;
dicUI = null; dicUI = null;
} }
} }

View File

@@ -1,7 +1,7 @@
{ {
"name": "com.staryevo.uifarme", "name": "com.staryevo.uifarme",
"displayName": "06.UIFarme", "displayName": "06.UIFarme",
"version": "1.0.17", "version": "1.0.18",
"description": "UI模板框架工具", "description": "UI模板框架工具",
"unity": "2021.3", "unity": "2021.3",
"unityRelease": "30f1", "unityRelease": "30f1",