【m】测试
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@@ -495,39 +495,7 @@ namespace Stary.Evo.Editor
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Debug.Log(
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$"UnityEvo:【{packageName}】VariantCount : {collection.variantCount}");
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string groupname = "ShaderVariants";
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AssetBundleCollectorGroup collectorGroup = null;
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if (collectorGroupDic.ContainsKey(groupname))
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{
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collectorGroupDic[groupname].Collectors.Clear();
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collectorGroup = collectorGroupDic[groupname];
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}
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else
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{
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foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
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{
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if (package.PackageName == packageName)
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{
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collectorGroup =
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YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, "ShaderVariants");
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}
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}
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}
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var guid = AssetDatabase.AssetPathToGUID(localSavePath);
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AssetBundleCollector collector = new AssetBundleCollector()
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{
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CollectPath = localSavePath,
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CollectorGUID = guid,
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CollectorType = ECollectorType.MainAssetCollector,
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AddressRuleName = nameof(AddressByFolderAndFileName),
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PackRuleName = nameof(PackShaderVariants),
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FilterRuleName = nameof(CollectShaderVariants),
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AssetTags = groupname,
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};
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YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(collectorGroup, collector);
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YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
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CreateShaderVariantsGroup(packageName, localSavePath);
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}
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else
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{
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@@ -536,5 +504,37 @@ namespace Stary.Evo.Editor
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};
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ShaderVariantCollector.Run(localSavePath, packageName, 1000, completedCallback);
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}
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// 新增方法:创建独立的ShaderVariants分组(防止多个package冲突)
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private static void CreateShaderVariantsGroup(string packageName, string localSavePath)
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{
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string groupname = $"ShaderVariants_{packageName}";
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AssetBundleCollectorGroup collectorGroup = null;
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// 查找或创建package专属分组
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foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
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{
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if (package.PackageName == packageName)
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{
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collectorGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupname);
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break;
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}
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}
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var guid = AssetDatabase.AssetPathToGUID(localSavePath);
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AssetBundleCollector collector = new AssetBundleCollector()
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{
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CollectPath = localSavePath,
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CollectorGUID = guid,
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CollectorType = ECollectorType.MainAssetCollector,
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AddressRuleName = nameof(AddressByFolderAndFileName),
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PackRuleName = nameof(PackShaderVariants),
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FilterRuleName = nameof(CollectShaderVariants),
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AssetTags = groupname,
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};
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YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(collectorGroup, collector);
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YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
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}
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}
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}
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