# Conflicts:
#	Assets/07.RKVoiceCommand/RunTime/IVoiceCommandSystem.cs
#	Assets/07.RKVoiceCommand/RunTime/VoiceCommandController.cs
#	Assets/07.RKVoiceCommand/package.json
This commit is contained in:
Han
2025-04-18 11:22:27 +08:00
32 changed files with 368 additions and 199 deletions

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 357613ee582c4e068ea5e61e4f6499e4
timeCreated: 1744603673

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@@ -0,0 +1,25 @@
using System.Collections.Generic;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
namespace Stary.Evo
{
// 实现接口的方式
public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport
{
public int callbackOrder { get; set; }
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// build前
}
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// build完成后
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a96d44b788304391b0e9ba8ff6a7bcc9
timeCreated: 1744603665

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@@ -9,12 +9,14 @@ using HybridCLR.Editor.Settings;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities;
using Stary.Evo.InformationSave;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class CreatAssetWindow : OdinEditorWindow
{
[MenuItem("Evo/创建Domain作用域")]
@@ -48,27 +50,28 @@ namespace Stary.Evo.Editor
{
Directory.CreateDirectory(artDomainPath);
if (!Directory.Exists(artDomainPath))
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath + "/Animation");
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
Directory.CreateDirectory(artDomainPath + "/Effects");
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
Directory.CreateDirectory(artDomainPath + "/Fbx");
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
Directory.CreateDirectory(artDomainPath + "/Font");
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
Directory.CreateDirectory(artDomainPath + "/Materials");
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
Directory.CreateDirectory(artDomainPath + "/Prefabs");
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes");
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
Directory.CreateDirectory(artDomainPath + "/Scenes/Test");
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
Directory.CreateDirectory(artDomainPath + "/Shader");
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
Directory.CreateDirectory(artDomainPath + "/Textures");
await File.WriteAllTextAsync(
CreatDirectory(artDomainPath + "/Textures");
File.WriteAllTextAsync(
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
}
@@ -80,48 +83,57 @@ namespace Stary.Evo.Editor
return;
}
Directory.CreateDirectory(domainPath);
CreatDirectory(domainPath);
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
Directory.CreateDirectory(resPath);
CreatDirectory(resPath);
//创建音频文件夹
Directory.CreateDirectory(resPath + "/Audios");
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
Directory.CreateDirectory(resPath + "/Config");
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
Directory.CreateDirectory(resPath + "/Dll");
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
Directory.CreateDirectory(resPath + "/Prefabs");
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
Directory.CreateDirectory(resPath + "/Scenes");
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
Directory.CreateDirectory(resPath + "/SpriteAtlas");
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
Directory.CreateDirectory(resPath + "/Sprites");
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
Directory.CreateDirectory(resPath + "/Video");
CreatDirectory(resPath + "/Video");
await File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
//主入口预制件
GameObject gameObj = new GameObject(domain);
gameObj.transform.position = Vector3.zero;
gameObj.transform.rotation = Quaternion.identity;
gameObj.name = domain;
Directory.CreateDirectory($"{resPath}/Prefabs");
//创建位置层级
GameObject transformInfo = new GameObject("TransformInfo");
transformInfo.transform.SetParent(gameObj.transform);
transformInfo.transform.position = Vector3.zero;
transformInfo.transform.rotation = Quaternion.identity;
transformInfo.AddComponent<LocalTransformInfo>();
CreatDirectory($"{resPath}/Prefabs");
string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab";
var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath);
PrefabUtility.SaveAsPrefabAsset(gameObj, localPath);
//存放脚本文件夹
string scriptsPath = $"{domainPath}/HotUpdate";
Directory.CreateDirectory(scriptsPath);
await File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
CreatDirectory(scriptsPath);
File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
//创建配置文件夹
string confPath = $"{domainPath}/Conf";
Directory.CreateDirectory(confPath);
CreatDirectory(confPath);
//程序集配置资源
@@ -136,21 +148,7 @@ namespace Stary.Evo.Editor
body = body.Replace("ROOT_NAMESPACE", hotfixDomain);
await writer.WriteAsync(body);
}
// await File.WriteAllTextAsync($"{scriptsPath}/{hotfixDomain}.asmdef", body);
// string architectureClassName = $"{domain}Architecture";
// string architectureClassPath = $"{scriptsPath}/{architectureClassName}.txt";
// //await File.WriteAllTextAsync($"{scriptsPath}/{architectureClassName}.cs", architectureTemplate);
//
// await using (var writer = new StreamWriter(architectureClassPath))
// {
//
// string architectureTemplate = Resources.Load<TextAsset>("ArchitectureTemplate").text;
// architectureTemplate = architectureTemplate.Replace("XXXX", architectureClassName);
// await writer.WriteAsync(architectureTemplate);
// }
//模块化脚本生成配置
string domainClassName = $"{domain}Domain";
string architectureClassName = $"{domain}Architecture";
@@ -224,13 +222,7 @@ namespace Stary.Evo.Editor
}
}
public void CreateDomainClass()
{
}
public void CreateArchitectureClass()
{
}
[TitleGroup("预览Domain作用域")] public List<CreatDomainEntity> domainList;
@@ -302,5 +294,62 @@ namespace Stary.Evo.Editor
return domainList;
}
private static void CreatDirectory(string artDomainPath)
{
if (!Directory.Exists(artDomainPath))
{
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath);
}
}
public static void CreateDomainDirectory(string domain)
{
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
//创建Animation文件夹
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
CreatDirectory(artDomainPath + "/Textures");
string domainPath = $"{Application.dataPath}/Domain/{domain}";
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
CreatDirectory(resPath);
//创建音频文件夹
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
CreatDirectory(resPath + "/Video");
AssetDatabase.Refresh();
}
}
}

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@@ -0,0 +1,27 @@
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[InitializeOnLoad]
public static class CreatDomainDirectory
{
static CreatDomainDirectory()
{
if (PlayerPrefs.GetInt("CreatDomainDirectory") == 0)
{
PlayerPrefs.SetInt("CreatDomainDirectory", 1);
bool isOk = EditorUtility.DisplayDialog("提示", "发现目录存在缺失,是否检索并创建缺失目录", "是", "否");
if (isOk)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domain in DomainAll)
{
CreatAssetWindow.CreateDomainDirectory(domain.DomainName);
}
}
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5388598f49c545f4ae628ad5d1b4e459
timeCreated: 1744798434

View File

@@ -22,6 +22,21 @@ namespace Stary.Evo.Editor
this.domainList = domainList;
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.ArrowRepeat, IconAlignment = IconAlignment.RightEdge)]
public void CreatDomain()
{
if (DomainName == "Main")
{
EditorUtility.DisplayDialog("提示", "主包Main作用域无法再次创建", "确定");
return;
}
bool isOk = EditorUtility.DisplayDialog("提示", "是否检索并创建缺失目录", "是", "否");
if (isOk)
{
CreatAssetWindow.CreateDomainDirectory(DomainName);
}
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.XCircle, IconAlignment = IconAlignment.RightEdge)]
public void CloseDomain()
{
@@ -40,5 +55,6 @@ namespace Stary.Evo.Editor
AssetDatabase.SaveAssets();
}
}
}
}

View File

@@ -25,11 +25,11 @@ namespace Stary.Evo.Editor
get { return Application.dataPath + "/Domain"; }
}
// public static string AtlasRemotedRoot
// {
// get { return Application.dataPath + "/AddressableRes/Sprites"; }
// }
//
public static string MainDomainRoot
{
get { return Application.dataPath + "/Main"; }
}
// public static string SpriteRemotedAtlas
// {
// get { return Application.dataPath + "/AddressableRes/SpriteAtlas"; }
@@ -134,6 +134,7 @@ namespace Stary.Evo.Editor
//copydll
if(!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
AddHotfixAddressableDll();
//清空用户旧数据
@@ -153,10 +154,14 @@ namespace Stary.Evo.Editor
HotfixMainResDomain hotfixMainResDomain = AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
Mark();
if(!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
CreateRes(packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/HotUpdate");
else
CreateRes(packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
$"{MainDomainRoot}/Script/Runtime/HotUpdate");
EditorUtility.DisplayDialog("自动标记", "自动标记成功", "确定");
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f1b6f2585f9e4815aa16759ec152b390
timeCreated: 1744611618

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@@ -0,0 +1,40 @@
using System.Collections.Generic;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[CustomEditor(typeof(MainDomainAll))]
public class MainDomainAllEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("生成点位集合数据"))
{
var domainAll = CreatAssetWindow.GetCreatDomainAll();
List<VideoDomainEntity> videoDomainEntities = new List<VideoDomainEntity>();
for (int i = 0; i < domainAll.Count; i++)
{
if (domainAll[i].DomainName != "Main")
videoDomainEntities.Add(new VideoDomainEntity()
{
domainName = domainAll[i].DomainName,
});
}
// string configPath = $"Assets/Main/Resources/MainDomainAll.asset";
// MainDomainAll targetComponent =
// AssetDatabase.LoadAssetAtPath<MainDomainAll>(configPath);
var targetComponent = target as MainDomainAll;
if (targetComponent != null)
{
targetComponent.domainAll = videoDomainEntities.ToArray();
}
EditorUtility.SetDirty(targetComponent);
AssetDatabase.SaveAssets();
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a9f7b7d280094f2e8f6aed8be7314b75
timeCreated: 1744611639

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@@ -6,7 +6,8 @@
"GUID:c5ecc461727906345a35491a0440694f",
"GUID:4d1926c9df5b052469a1c63448b7609a",
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:9343e3f36d5deca4880d49f48b3fa2b1"
"GUID:9343e3f36d5deca4880d49f48b3fa2b1",
"GUID:ec45849e30ba03e4dab386099d8c697b"
],
"includePlatforms": [
"Editor"

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace Stary.Evo
{
[CreateAssetMenu(fileName = "MainDomainAll", menuName = "Evo/Create MainDomainAll")]
public class MainDomainAll : ScriptableObject
{
public VideoDomainEntity[] domainAll;
}
[Serializable]
public struct VideoDomainEntity
{
public bool isVideo;
public string domainName;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2745f06c743a4d8aaf3d993312e39f02
timeCreated: 1744603367

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@@ -0,0 +1,31 @@
using Cysharp.Threading.Tasks;
namespace Stary.Evo
{
public class DefaultState : AbstractFSMIState
{
public DefaultState(IFsmSystem system) : base(system)
{
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fa9b0b9ba7a849f597744565a49bd61a
timeCreated: 1744547550

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@@ -1,4 +1,5 @@
using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
@@ -6,20 +7,24 @@ namespace Stary.Evo
public interface FSMIState {
IFsmSystem FsmSystem { get; }
string Name { get; }
float Timer { get; set; }
//进入该状态时调用
void OnEnter();
UniTask OnEnterAsync();
UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
//每帧调用
void OnUpdate();
//退出该状态时调用
void OnExit();
UniTask OnExitAsync();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public abstract float Timer { get; set; }
public AbstractFSMIState(IFsmSystem system)
{
@@ -27,13 +32,17 @@ namespace Stary.Evo
Name = GetType().Name;
}
public abstract void OnEnter();
public abstract UniTask OnEnterAsync<T>(T param);
public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
public abstract UniTask OnEnterAsync();
public virtual void OnUpdate()
{
Timer += Time.deltaTime;
// Timer += Time.deltaTime;
}
public abstract void OnExit();
public abstract UniTask OnExitAsync();
}
}

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
@@ -8,7 +9,9 @@ namespace Stary.Evo
FSMIState CurState { get; set; }
void AddState(FSMIState state);
void RemoveState(FSMIState state);
void SetCurState(string name);
UniTask SetCurState(string name);
UniTask SetCurState<T>(string name, T param);
UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
FSMIState GetStateWithName(string name);
HashMap<string, FSMIState> States { get; set; }
}
@@ -21,6 +24,7 @@ namespace Stary.Evo
public FsmSystem()
{
States = new HashMap<string, FSMIState>();
AddState(new DefaultState(this));
}
public void AddState(FSMIState state)
@@ -48,13 +52,55 @@ namespace Stary.Evo
}
}
public void SetCurState(string name)
/// <summary>
/// 普通状态切换,适用于无参
/// </summary>
/// <param name="name"></param>
public async UniTask SetCurState(string name)
{
if (CurState != null)
CurState.OnExit();
await CurState.OnExitAsync();
FSMIState state = GetStateWithName(name);
CurState = state;
CurState.OnEnter();
CurState.OnEnterAsync();
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState<T>(string name, T param)
{
if (CurState != null)
{
await CurState.OnExitAsync();
}
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param1"></param>
/// <param name="param2"></param>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
{
if (CurState != null)
{
await CurState.OnExitAsync();
}
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param1, param2);
}
public FSMIState GetStateWithName(string name)

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@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "1.0.6",
"version": "1.0.15",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"unity": "2021.3",
@@ -17,7 +17,8 @@
"dependencies": {
"com.cysharp.unitask": "2.5.10",
"com.code-philosophy.hybridclr": "4.0.15",
"com.tuyoogame.yooasset": "2.3.7"
"com.tuyoogame.yooasset": "2.3.7",
"com.staryevo.informationsave": "1.x.x"
},
"samples": [
{

View File

@@ -2,9 +2,11 @@
"name": "TableTextConversion.Editor",
"rootNamespace": "",
"references": [
"GUID:66fdc96a271fc954e9da30c76a486d9c"
"TableTextConversion.RunTime"
],
"includePlatforms": [
"Editor"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,

View File

@@ -1,34 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using Stary.Evo.TableTextConversion;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
/*async void Start()
{
Task<AudioTableData> audioTableData = ReadDumpInformation.Read<AudioTableData>();
await audioTableData;
AudioTableData data = audioTableData.Result;
if (data != null)
{
Debug.Log($"UnityEvo:{data.infos[3].name}");
}
}*/
void Start()
{
AudioTableData audioTableData = ReadDumpInformation.ReadInEditor<AudioTableData>();
if (audioTableData != null)
{
Debug.Log($"UnityEvo:{audioTableData.infos[3].name}");
}
}
// Update is called once per frame
void Update()
{
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5cc8857da4ee2534289add72195af962
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tabletextconversion",
"version": "1.0.2",
"version": "1.0.4",
"displayName": "05.TableTextConversion",
"description": "表格转化工具",
"unity": "2021.3",

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 639fe5e44b4245e48b45ae80da27e408
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1 +0,0 @@
# Rokid语音命令工具

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@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 2007d74d73bee7d468ab76b4f3466708
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d1654ed807ee7c24c94cab4c172e6f91
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 073d8fadbb202ad42a540fd5299555c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,18 +0,0 @@
{
"name": "RKVoiceCommand.RunTime",
"rootNamespace": "",
"references": [
"GUID:6447e10b87dc140ab924878c1ecef665",
"GUID:fe14bc9dd681249d19cf4ef377c7e29e",
"GUID:d1a793c2b6959e04ea45b972eaa369c8"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,13 +0,0 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/05.TableTextConversion/Editor/Excel.meta
guid: 10c9b58b77ad42b4193e2a393b1a9899
folderAsset: yes
DefaultImporter:
========
guid: 44e8639d57fc2a94b94ecef44bf1e36a
AssemblyDefinitionImporter:
>>>>>>>> 04.AudioCore:Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef.meta
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 9f55b7179dceeae47826f4f0f08ba3fd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: c1e566c37939b1c45885d8ca929414a7
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: