【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System.Collections.Generic;
using System.Threading.Tasks;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public static class AutoBuildPackage
{
private static List<OneKeyBuildEntity> GetOneKeyBuildEntities()
{
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
List<OneKeyBuildEntity> oneKeyBuildEntities = new List<OneKeyBuildEntity>();
foreach (var domainEntity in creatDomainAll)
{
oneKeyBuildEntities.Add(new OneKeyBuildEntity()
{
DomainName = domainEntity.DomainName, isRaw = true
});
}
return oneKeyBuildEntities;
}
public static void OneClickMark()
{
OneClickMark(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)标记选择资源
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
#if HotUpdate
//打dll
CompileDllCommand.CompileDllActiveBuildTarget();
//拷贝dll
MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
//标记全部资源
MarkAdressable.AddMarkAll(oneKeyBuildEntities);
#endif
}
public static void OneShaderMark()
{
OneShaderMark(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)收集shader【材质异常或资源修改】
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneShaderMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
#if HotUpdate
//标记全部资源
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
MarkAdressable.CollectSVC(MarkAdressable.DomainRoot, oneKeyBUildEntity.DomainName,
() => { EditorUtility.DisplayDialog("收集shader【材质异常或资源修改】", "收集成功", "确定"); });
}
}
#endif
}
public static void OneUpdatePackageVersionBuild()
{
OneUpdatePackageVersion(GetOneKeyBuildEntities());
OneClickBuild(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)获取服务器版本
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static async void OneUpdatePackageVersion(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain =
Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
continue;
}
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
//登录
string loginurl = ip + "/Authentication/login";
await WebRequestSystem.Login(loginurl, hotfixMainResDomain.hotfixMainResDomainEntity.username,
hotfixMainResDomain.hotfixMainResDomainEntity.password);
string url = $"{ip}/ResDomain/GetResDomainByDomain";
var resDmainRequst = new ResDmainRequst()
{
ProductName = Application.identifier,
DomainName = oneKeyBUildEntity.DomainName,
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
};
//获取服务器版本
var resDmainMessageEntity =
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
if (resDmainMessageEntity.code == 200)
{
ResDmainResponse resDmainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
string[] versions = resDmainResponse.PackageVersion.Split('.');
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
buildAssetDataSetting.packageVersionZ++;
EditorUtility.SetDirty(buildAssetDataSetting);
}
else if (resDmainMessageEntity.code == 1011)
{
buildAssetDataSetting.packageVersionX = 1;
buildAssetDataSetting.packageVersionY = 0;
buildAssetDataSetting.packageVersionZ = 0;
EditorUtility.SetDirty(buildAssetDataSetting);
}
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
/// <summary>
/// (一键)打包选择资源
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneClickBuild(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
//打包
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
buildAssetDataSetting.environmentType = EnvironmentType.Release;
buildAssetDataSetting.SetEnvironmentType();
buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting.packageName,
buildAssetDataSetting.selectedBuildPipelines.ToString(),
buildAssetDataSetting.packageVersion);
buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
buildAssetDataSetting.viewer.SetBuildCacheToggle();
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
}
public static void OneUpdatePackage()
{
OneUpdatePackage(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)上传服务器版本
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static async void OneUpdatePackage(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
//打包
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
}
}
}

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timeCreated: 1755762566

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using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Stary.Evo.Editor
{
[Serializable]
public class BuildApkEntity
{
public BuildApkEntity(Action OnBuildApkAction, Action OnBuildApkUpdateAction)
{
this._onBuildApkAction = OnBuildApkAction;
this._onBuildApkUpdateAction = OnBuildApkUpdateAction;
}
private Action _onBuildApkAction;
private Action _onBuildApkUpdateAction;
[Button("打包", ButtonSizes.Large)]
private void BuildApk()
{
this._onBuildApkAction?.Invoke();
}
[Button("上传服务器", ButtonSizes.Large)]
private void BuildApkUpdate()
{
this._onBuildApkUpdateAction?.Invoke();
}
}
}

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timeCreated: 1751429102

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using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class BuildApkWindow : OdinEditorWindow
{
public static OdinEditorWindow window;
[MenuItem("Evo/Dev/Apk打包工具",false, 4)]
static void ShowWindows()
{
window = (BuildApkWindow)EditorWindow.GetWindow(typeof(BuildApkWindow));
window.maxSize = new Vector2(400, 500);
window.Show();
}
protected override void Initialize()
{
base.Initialize();
buildApkLocalEntity = new BuildApkEntity(() => { BuildAndroid(false); }, null);
buildApkServerEntity = new BuildApkEntity(null, null);
buildApkWatermarkEntity = new BuildApkEntity(() => { BuildAndroid(true); }, null);
}
[EnumToggleButtons, HideLabel] public DeviceType deviceType;
[BoxGroup("Build(清空打包缓存)", centerLabel: true, order: 1)]
[Button("清空打包缓存")]
void OnClearCache()
{
// 清理Library缓存目录
// 使用System.IO删除
// try {
// System.IO.Directory.Delete(Application.dataPath + "/../Library/AssetImportState", true);
// Debug.Log("成功删除AssetImportState");
// } catch (System.Exception e) {
// Debug.LogError($"删除失败: {e.Message}");
// }
// 使用System.IO删除
try
{
System.IO.Directory.Delete(Application.dataPath + "/../Library/BuildCache", true);
Debug.Log("成功删除BuildCache");
}
catch (System.Exception e)
{
Debug.LogError($"删除失败: {e.Message}");
}
// 使用System.IO删除
try
{
System.IO.Directory.Delete(Application.dataPath + "/../Library/ScriptAssemblies", true);
Debug.Log("成功删除ScriptAssemblies");
}
catch (System.Exception e)
{
Debug.LogError($"删除失败: {e.Message}");
}
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("缓存清理", "已成功清除所有打包缓存文件", "确定");
}
[BoxGroup("Build(普通包\\服务器本地包)", centerLabel: true, order: 2), HideLabel]
public BuildApkEntity buildApkLocalEntity;
[BoxGroup("Build(服务器热更包)", centerLabel: true, order: 3), HideLabel]
public BuildApkEntity buildApkServerEntity;
[BoxGroup("Build(水印包)", centerLabel: true, order: 4), HideLabel]
public BuildApkEntity buildApkWatermarkEntity;
public void BuildAndroid(bool isWatermark)
{
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError("HotfixMainResDomain 资源在Resources下不存在请检查");
return;
}
// 设置包名和项目名
PlayerSettings.productName = hotfixMainResDomain.projectInfo.projectName;
PlayerSettings.applicationIdentifier = hotfixMainResDomain.projectInfo.projectPackageName;
string[] scenelist = default;
if (isWatermark)
{
scenelist = new[]
{
hotfixMainResDomain.projectInfo.loadingScenePath,
$"Assets/Main/main_{deviceType.ToString()}.unity"
};
PlayerSettings.applicationIdentifier += "_watermark";
}
else
{
scenelist = new[]
{
$"Assets/Main/main_{deviceType.ToString()}.unity"
};
}
// 配置构建选项
BuildPlayerOptions buildOptions = new BuildPlayerOptions
{
scenes = scenelist,
locationPathName = $"Builds/Android/{PlayerSettings.applicationIdentifier}.apk",
target = BuildTarget.Android,
options = BuildOptions.None
};
// 执行打包
var report = BuildPipeline.BuildPlayer(buildOptions);
BuildSummary summary = report.summary;
if (summary.result == BuildResult.Succeeded)
{
Debug.Log("Build succeeded: " + summary.totalSize + " bytes");
}
if (summary.result == BuildResult.Failed)
{
Debug.LogError("Build failed");
}
}
public enum DeviceType
{
Xreal,
Rokid
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEngine;
namespace Stary.Evo.Editor
{
// 实现接口的方式
public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport
{
public int callbackOrder { get; set; }
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
string platform = EditorPrefs.GetString("ChangePlayerSchema");
// build前
if (Enum.Parse<PLayerMode>(platform) == PLayerMode.EDITOR_SIMULATEMODE)
{
int id = EditorUtility.DisplayDialogComplex("提示",
$"当前为[{PLayerMode.EDITOR_SIMULATEMODE}]模式,请选择切换得热更模式!",
$"{PLayerMode.HOST_PLAYMODE}", $"{PLayerMode.OFFLINE_PLAYMODE}", "取消");
switch (id)
{
case 0:
ChangePlayerSchema.SetPlayerMode(PLayerMode.HOST_PLAYMODE);
Debug.Log("切换为[HOST_PLAYMODE]模式");
break;
case 1:
ChangePlayerSchema.SetPlayerMode(PLayerMode.OFFLINE_PLAYMODE);
Debug.Log("切换为[OFFLINE_PLAYMODE]模式");
break;
case 2:
break;
}
}
}
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// build完成后
}
}
}

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