【m】框架大更新
This commit is contained in:
218
Assets/00.StaryEvoTools/Editor/Build/AutoBuildPackage.cs
Normal file
218
Assets/00.StaryEvoTools/Editor/Build/AutoBuildPackage.cs
Normal file
@@ -0,0 +1,218 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using HybridCLR.Editor.Commands;
|
||||
using Newtonsoft.Json;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using YooAsset.Editor;
|
||||
|
||||
namespace Stary.Evo.Editor
|
||||
{
|
||||
public static class AutoBuildPackage
|
||||
{
|
||||
private static List<OneKeyBuildEntity> GetOneKeyBuildEntities()
|
||||
{
|
||||
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
|
||||
List<OneKeyBuildEntity> oneKeyBuildEntities = new List<OneKeyBuildEntity>();
|
||||
foreach (var domainEntity in creatDomainAll)
|
||||
{
|
||||
oneKeyBuildEntities.Add(new OneKeyBuildEntity()
|
||||
{
|
||||
DomainName = domainEntity.DomainName, isRaw = true
|
||||
});
|
||||
}
|
||||
|
||||
return oneKeyBuildEntities;
|
||||
}
|
||||
|
||||
public static void OneClickMark()
|
||||
{
|
||||
OneClickMark(GetOneKeyBuildEntities());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (一键)标记选择资源
|
||||
/// </summary>
|
||||
/// <param name="oneKeyBuildEntities"></param>
|
||||
public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
||||
{
|
||||
#if HotUpdate
|
||||
//打dll
|
||||
CompileDllCommand.CompileDllActiveBuildTarget();
|
||||
//拷贝dll
|
||||
MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
|
||||
//标记全部资源
|
||||
MarkAdressable.AddMarkAll(oneKeyBuildEntities);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void OneShaderMark()
|
||||
{
|
||||
OneShaderMark(GetOneKeyBuildEntities());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (一键)收集shader【材质异常或资源修改】
|
||||
/// </summary>
|
||||
/// <param name="oneKeyBuildEntities"></param>
|
||||
public static void OneShaderMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
||||
{
|
||||
#if HotUpdate
|
||||
//标记全部资源
|
||||
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
MarkAdressable.CollectSVC(MarkAdressable.DomainRoot, oneKeyBUildEntity.DomainName,
|
||||
() => { EditorUtility.DisplayDialog("收集shader【材质异常或资源修改】", "收集成功", "确定"); });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void OneUpdatePackageVersionBuild()
|
||||
{
|
||||
OneUpdatePackageVersion(GetOneKeyBuildEntities());
|
||||
OneClickBuild(GetOneKeyBuildEntities());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (一键)获取服务器版本
|
||||
/// </summary>
|
||||
/// <param name="oneKeyBuildEntities"></param>
|
||||
public static async void OneUpdatePackageVersion(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
||||
{
|
||||
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
if (buildAssetDataSetting != null)
|
||||
{
|
||||
//初始化读取资源配置表
|
||||
HotfixMainResDomain hotfixMainResDomain =
|
||||
Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
||||
if (hotfixMainResDomain == null)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
|
||||
continue;
|
||||
}
|
||||
|
||||
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
||||
//登录
|
||||
string loginurl = ip + "/Authentication/login";
|
||||
await WebRequestSystem.Login(loginurl, hotfixMainResDomain.hotfixMainResDomainEntity.username,
|
||||
hotfixMainResDomain.hotfixMainResDomainEntity.password);
|
||||
string url = $"{ip}/ResDomain/GetResDomainByDomain";
|
||||
var resDmainRequst = new ResDmainRequst()
|
||||
{
|
||||
ProductName = Application.identifier,
|
||||
DomainName = oneKeyBUildEntity.DomainName,
|
||||
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
};
|
||||
//获取服务器版本
|
||||
var resDmainMessageEntity =
|
||||
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
||||
if (resDmainMessageEntity.code == 200)
|
||||
{
|
||||
ResDmainResponse resDmainResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
||||
string[] versions = resDmainResponse.PackageVersion.Split('.');
|
||||
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
||||
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
||||
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
||||
buildAssetDataSetting.packageVersionZ++;
|
||||
EditorUtility.SetDirty(buildAssetDataSetting);
|
||||
}
|
||||
else if (resDmainMessageEntity.code == 1011)
|
||||
{
|
||||
buildAssetDataSetting.packageVersionX = 1;
|
||||
buildAssetDataSetting.packageVersionY = 0;
|
||||
buildAssetDataSetting.packageVersionZ = 0;
|
||||
EditorUtility.SetDirty(buildAssetDataSetting);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (一键)打包选择资源
|
||||
/// </summary>
|
||||
/// <param name="oneKeyBuildEntities"></param>
|
||||
public static void OneClickBuild(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
||||
{
|
||||
//打包
|
||||
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
if (buildAssetDataSetting != null)
|
||||
{
|
||||
buildAssetDataSetting.environmentType = EnvironmentType.Release;
|
||||
buildAssetDataSetting.SetEnvironmentType();
|
||||
buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting.packageName,
|
||||
buildAssetDataSetting.selectedBuildPipelines.ToString(),
|
||||
buildAssetDataSetting.packageVersion);
|
||||
buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
|
||||
buildAssetDataSetting.viewer.SetBuildCacheToggle();
|
||||
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void OneUpdatePackage()
|
||||
{
|
||||
OneUpdatePackage(GetOneKeyBuildEntities());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (一键)上传服务器版本
|
||||
/// </summary>
|
||||
/// <param name="oneKeyBuildEntities"></param>
|
||||
public static async void OneUpdatePackage(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
||||
{
|
||||
//打包
|
||||
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
if (buildAssetDataSetting != null)
|
||||
{
|
||||
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
|
||||
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user