【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[CreateAssetMenu(fileName = "BuildAssetDataSetting", menuName = "Evo/BuildAssetDataSetting")]
public class BuildAssetDataSetting : SerializedScriptableObject
{
public void OnEnable()
{
BuildPipelineViewer();
oldVersionX = packageVersionX;
oldVersionY = packageVersionY;
oldVersionZ = packageVersionZ;
}
[HideInInspector] public string packageName;
[HideInInspector]public int packageVersionX = 1;
[HideInInspector]public int packageVersionY;
[HideInInspector]public int packageVersionZ;
private int oldVersionX = 1;
private int oldVersionY;
private int oldVersionZ;
[Title("目标环境", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting"), HideLabel]
[OnValueChanged("SetEnvironmentType")]
public EnvironmentType environmentType;
[Title("构建列表", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting"), HideLabel]
[OnValueChanged("SetBuildPipelines")]
public EBuildPipeline selectedBuildPipelines;
private const string VerSersionMessage = "(小版本由打包叠加,中版本、大版本更新会重置小版本,如误操作,点击重置按钮即可)";
[Title("版本号", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel]
public string packageVersion;
[Title("版本设置切换", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, EnumToggleButtons]
[HideIf("environmentType", EnvironmentType.Debug)]
public VersionPosType VersionType;
[Title("升级版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.Plus)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void AddBigVersion()
{
if (VersionType == VersionPosType.X)
{
packageVersionX++;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Y)
{
packageVersionY++;
if (packageVersionZ > 0)
packageVersionZ = 0;
}else if (VersionType == VersionPosType.Z)
{
packageVersionZ++;
}
GetPackageVersion();
}
[Title("降低版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.Dash)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void SubBigVersion()
{
if (VersionType == VersionPosType.X)
{
packageVersionX--;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Y)
{
packageVersionY--;
if (packageVersionZ > 0)
packageVersionZ = 0;
}else if (VersionType == VersionPosType.Z)
{
packageVersionZ--;
if (packageVersionZ < 0)
packageVersionZ = 0;
}
GetPackageVersion();
}
[Title("重置版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.ArrowRepeat)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void RepeatVersion()
{
packageVersionX = oldVersionX;
packageVersionY = oldVersionY;
packageVersionZ = oldVersionZ;
GetPackageVersion();
}
[HideLabel] public AbstractBuildPipelineViewer viewer;
[HideLabel] private Dictionary<EBuildPipeline, AbstractBuildPipelineViewer> _viewers;
public void SetEnvironmentType()
{
GetPackageVersion();
}
public string GetBuildPackageVersion(bool isUpdate = false)
{
string version = "";
if (environmentType == EnvironmentType.Debug)
{
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
version= "Simulate";
}
if (environmentType == EnvironmentType.Release)
{
version =
$"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
if (isUpdate)
packageVersionZ++;
packageVersion = $"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
}
BuildPipelineViewer();
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
return version;
}
public void GetPackageVersion()
{
SetBuildPipelines();
if (environmentType == EnvironmentType.Debug)
{
viewer.clearBuildCacheToggle = true;
selectedBuildPipelines = EBuildPipeline.EditorSimulateBuildPipeline;
packageVersion = "Simulate";
}
else if (environmentType == EnvironmentType.Release)
{
viewer.clearBuildCacheToggle = false;
selectedBuildPipelines = EBuildPipeline.ScriptableBuildPipeline;
packageVersionX = packageVersionX > 1 ? packageVersionX : 1;
packageVersionY =
packageVersionY > 0 ? packageVersionY : 0;
packageVersion =
$"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
}
SetBuildPipelines();
viewer.SetBuildCacheToggle();
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
//BuildServerPath();
}
/// <summary>
/// 设置当前构建管线
/// </summary>
/// <returns></returns>
private void SetBuildPipelines()
{
BuildPipelineViewer();
}
/// <summary>
/// 生成打包实例
/// </summary>
public void BuildPipelineViewer()
{
if (_viewers == null)
_viewers = new Dictionary<EBuildPipeline, AbstractBuildPipelineViewer>();
if (_viewers.ContainsKey(selectedBuildPipelines))
{
viewer = _viewers[selectedBuildPipelines];
viewer.SetBuildPackageData(packageName, selectedBuildPipelines.ToString(), packageVersion);
}
else
{
switch (selectedBuildPipelines)
{
case EBuildPipeline.EditorSimulateBuildPipeline:
viewer = new SimulateBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
break;
case EBuildPipeline.BuiltinBuildPipeline:
viewer = new BuiltinBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
break;
case EBuildPipeline.ScriptableBuildPipeline:
viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
break;
case EBuildPipeline.RawFileBuildPipeline:
viewer = new RawfileBuildpipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
break;
}
_viewers.Add(selectedBuildPipelines, viewer);
}
}
}
public enum VersionPosType
{
X,
Y,
Z,
}
public enum EnvironmentType
{
Debug,
Release,
}
}

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fileFormatVersion: 2
guid: 39a67460f559484da2b52def8ff05571
timeCreated: 1741844184

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using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Stary.Evo.Editor
{
[Serializable]
public class BuildAssetEntity
{
public BuildAssetEntity(string HorizontalGroupName,string ButtonName ,Action OnClickAction )
{
this.HorizontalGroupName = HorizontalGroupName;
this.ButtonName = ButtonName;
this.OnClickAction = OnClickAction;
}
private Color messageColor = Color.white;
private string messageText = "点击开始进程!!!!!";
private bool showInfoBox = true;
private string HorizontalGroupName;
private string ButtonName;
private Action OnClickAction;
[HorizontalGroup("@ HorizontalGroupName")]
[Button("@ ButtonName", ButtonSizes.Large)]
[InfoBox("@ messageText", InfoMessageType.Error, "@ showInfoBox==false")]
[InfoBox("@ messageText", InfoMessageType.Info, "@ showInfoBox==true")]
private void CopyDll()
{
try
{
OnClickAction?.Invoke();
showInfoBox = true;
messageColor = Color.green;
messageText = "进程结束!!!!!";
}
catch (Exception e)
{
Debug.LogError(e);
showInfoBox = false;
messageText =$"进程存在异常,异常信息为:【{e.Message}】" ;
messageColor = Color.red;
}
}
public void SetButtonName(string ButtonName)
{
this.ButtonName = ButtonName;
}
}
}

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fileFormatVersion: 2
guid: 689d3c7b06e841668647fc00ff0a3dd8
timeCreated: 1741593629

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/****************************************************
文件BuildAssetWindow.cs
作者xosmo_
邮箱:
日期2025/3/10 10:43:20
功能:
*****************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
#if HotUpdate
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
#endif
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class BuildAssetWindow : OdinEditorWindow
{
public static OdinEditorWindow window;
private HotfixMainResDomain hotfixMainResDomain;
[MenuItem("Evo/Dev/资源打包工具",false, 2)]
static void ShowWindows()
{
#if NotUpdate
if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
{
ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
}
#elif HotUpdate
if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
{
EditorUtility.DisplayDialog("提示", "不存在Domain元素无法打开此面板请先创建Domain元素", "确定");
return;
}
window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
window.Show();
#endif
}
protected override void OnDisable()
{
base.OnDisable();
EditorUtility.ClearProgressBar();
}
protected override async void Initialize()
{
base.Initialize();
//初始化读取资源配置表
hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表在Resources下不存在请创建");
}
else
{
ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
EditorPrefs.SetString("ip",ip);
userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
}
GetBuildPackageNames();
if (string.IsNullOrEmpty(ip))
{
buildAssetType = BuildAssetType.Login;
return;
}
bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
if (isValidateToken)
{
buildAssetType = BuildAssetType.Build;
return;
}
buildAssetType = BuildAssetType.Login;
}
public static void RemoveBuildAssetWindow()
{
if (window != null)
window.Close();
}
[EnumToggleButtons, HideLabel] public BuildAssetType buildAssetType;
#region BuildAssetLogin
[ShowIf("@ buildAssetType== BuildAssetType.Login")]
[BoxGroup("Login", showLabel: false)]
[OnValueChanged("SetWebRequestInfo")]
public string ip, userName, password;
[ShowIf("@ buildAssetType== BuildAssetType.Login")]
[BoxGroup("Login", showLabel: false)]
[Button("登录", ButtonSizes.Large)]
[InfoBox("@ message", InfoMessageType.Info)]
public async void LoginButton()
{
string url = ip + "/Authentication/login";
EditorUtility.DisplayProgressBar("提示", $"登陆中~", 0f);
bool islogin = await WebRequestSystem.Login(url, userName, password);
float progress = 0f;
while (progress >= 1f)
{
progress += 0.1f;
EditorUtility.DisplayProgressBar("提示", $"登陆中~", progress);
await Task.Delay(TimeSpan.FromSeconds(0.2f));
}
EditorUtility.ClearProgressBar();
UpdateMessage(islogin);
}
private void SetWebRequestInfo()
{
if (hotfixMainResDomain != null)
{
hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
EditorPrefs.SetString("ip",ip);
EditorUtility.SetDirty(hotfixMainResDomain);
AssetDatabase.SaveAssets();
}
}
private string message;
public void UpdateMessage(bool islogin)
{
message = "当前登录状态为:" + islogin;
if (islogin)
{
buildAssetType = BuildAssetType.Build;
}
}
#endregion
protected void OnSelectionChange()
{
EditorUtility.SetDirty(BuildAssetDataSetting);
AssetDatabase.SaveAssets();
//AssetDatabase.Refresh();
}
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
[ValueDropdown("GetBuildPackageNames")]
[OnValueChanged("SetBuildPackageNames")]
public string selectedPackageNames;
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
public string buildTarget;
private static string packageName;
#region HyBridCLRBuild
[BoxGroup("Build", showLabel: false)]
[HideIf("@ buildAssetType!= BuildAssetType.Build")]
[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity hyBridClrBuildEntity =
new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
{
#if HotUpdate
//PrebuildCommand.GenerateAll();
CompileDllCommand.CompileDllActiveBuildTarget();
#endif
});
#endregion
#region MarkAsset
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity markAssetEntity =
new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddDomainMark);
#endregion
#region BuildAsset
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
[HideLabel]
public BuildAssetDataSetting BuildAssetDataSetting;
/// <summary>
/// 检测当前所有包裹
/// </summary>
/// <returns></returns>
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
{
result.Add(name);
}
if (selectedPackageNames.IsNullOrEmpty())
{
// string buildPackageName = packageName;
// if (result.Exists(p => p == buildPackageName))
// {
// selectedPackageNames = buildPackageName;
// }
// else
// {
selectedPackageNames = result[0];
//}
}
SetBuildPackageNames();
return result;
}
/// <summary>
/// 设置当前包裹
/// </summary>
/// <returns></returns>
private void SetBuildPackageNames()
{
//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
// DataSetting.packageName = selectedPackageNames;
// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
string buildAssetDataSettingPath =
$"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
if (buildAssetDataSetting != null)
{
BuildAssetDataSetting = buildAssetDataSetting;
Init();
}
else
{
Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
}
if (selectedPackageNames != packageName)
{
GetHostBuildPackageVersion(buildAssetDataSetting);
}
packageName = selectedPackageNames;
}
/// <summary>
/// 获取当前包裹
/// </summary>
/// <returns></returns>
public static string GetBuildPackageName()
{
return packageName;
}
#endregion
#region Update
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
public BuildAssetEntity onBuildPipelineEntity;
[BoxGroup("Build", showLabel: false)]
[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[ShowIf(
"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release && buildAssetType== BuildAssetType.Build")]
public BuildAssetEntity onUpdateBuildPipelineEntity;
private void OnBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
private async void OnUpdateBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]", "Yes", "No"))
{
// 新增打包为zip的逻辑
string zipFilePath = BuildZip(BuildAssetDataSetting);
await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
Debug.LogWarning("[Update] 上传已经取消");
}
}
public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
{
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
// 如果目标文件已存在,则覆盖
if (File.Exists(destinationPath))
{
File.Delete(destinationPath);
}
// 执行拷贝操作
File.Copy(sourcePath, destinationPath);
}
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
{
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
return;
}
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
{
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
{
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.identifier,
DomainName = setting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = setting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
{
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
}
setting.GetBuildPackageVersion(true);
}
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
}
}
else
{
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
}
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
return;
}
/// <summary>
/// 获取服务器上版本号
/// </summary>
private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
{
var resDmainAddRequst = new ResDmainRequst()
{
ProductName = Application.identifier,
DomainName = selectedPackageNames,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/GetResDomainByDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code != 1011)
{
if (resResultMessage.data != null)
{
ResDmainResponse domainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
.ToString());
string[] versions = domainResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
setting.GetBuildPackageVersion(true);
}
else
{
Debug.LogError($"UnityEvo获取服务器版本失败,resResultMessage.data为空");
}
}
else
{
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message},默认1.0.0版本 ", "确定");
setting.packageVersionX = 1;
setting.packageVersionY = 0;
setting.packageVersionZ = 0;
setting.GetBuildPackageVersion(false);
}
}
#endregion
protected void Init()
{
//Update
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
onBuildPipelineEntity =
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
onUpdateBuildPipelineEntity =
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
OnUpdateBuildPipeline);
}
private Vector2 scroll;
protected override void DrawEditor(int index)
{
scroll = GUILayout.BeginScrollView(scroll);
{
base.DrawEditor(index);
}
GUILayout.EndScrollView();
UpdateBuildPipelineButtonName();
}
public void UpdateBuildPipelineButtonName()
{
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
}
}

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fileFormatVersion: 2
guid: 80143df6d596f664f97e7139d7811d2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class BuiltinBuildPipelineViewer : AbstractBuildPipelineViewer
{
public BuiltinBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
base(packageName, selectedBuildPipelines, packageVersion)
{
// isSimulate = false;
}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var compressOption =
AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
var clearBuildCache =
AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
//EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}
}
}

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fileFormatVersion: 2
guid: ac3d61d6f0744f02a2f038fdeed98b75
timeCreated: 1741830306

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fileFormatVersion: 2
guid: 7dfc7b6280e2426a81a5ead99db006f7
timeCreated: 1741232911

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using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class ChangeHotUpdateSchema
{
public static HotUpdateMode HotUpdateMode
{
get => _hotUpdate;
set => SetHotUpdateMode(value);
}
private static HotUpdateMode _hotUpdate;
private const string EditorNotUpdateMode = "Evo/Schema/ChangeHotUpdate/NOTUPDARE(非热更模式)";
private const string EditorHotUpdateMode = "Evo/Schema/ChangeHotUpdate/HOTUPDATE(热更模式)";
[MenuItem(EditorNotUpdateMode)]
private static void SetNotUpdateMode() => SetHotUpdateMode(HotUpdateMode.NotUpdate);
[MenuItem(EditorHotUpdateMode)]
private static void SetHotUpdateMode() => SetHotUpdateMode(HotUpdateMode.HotUpdate);
// [MenuItem(WebPlayMode)]
// private static void SetWebMode() => SetPlayerMode(HotUpdateMode.WEB_PLAYMODE);
[MenuItem(EditorNotUpdateMode, true)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangeHotUpdateSchema");
Menu.SetChecked(EditorNotUpdateMode, platform == HotUpdateMode.NotUpdate.ToString());
Menu.SetChecked(EditorHotUpdateMode, platform == HotUpdateMode.HotUpdate.ToString());
//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
Debug.LogError("ChangeHotUpdateSchema");
return true;
}
public static void SetHotUpdateMode(HotUpdateMode mode)
{
// 清除所有旧模式定义
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
if (currentTarget == BuildTargetGroup.Unknown) return;
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
.Split(';')
.Where(d => !Enum.GetNames(typeof(HotUpdateMode)).Contains(d))
.ToList();
// 添加新模式
defines.Add(mode.ToString());
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_hotUpdate = mode;
EditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();
// 添加解决方案文件重新生成逻辑
EditorApplication.delayCall += () =>
{
EditorApplication.ExecuteMenuItem("Assets/Open C# Project");
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation();
Debug.Log("已强制重新生成解决方案文件");
};
}
}
public enum HotUpdateMode
{
//非热更模式,
NotUpdate,
//热更模式
HotUpdate,
}
}

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fileFormatVersion: 2
guid: 7d18419d2d9c488687f9aff50cbd8357
timeCreated: 1751423025

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using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class ChangePlayerSchema
{
public static PLayerMode PLayerMode
{
get => _pLayerMode;
set => SetPlayerMode(value);
}
private static PLayerMode _pLayerMode;
private const string EditorSimulateMode = "Evo/Schema/ChangePlayer/EditorSimulateMode(编辑器调试模式)";
private const string OfflinePlayMode = "Evo/Schema/ChangePlayer/OfflinePlayMode(本地运行模式)";
private const string HostPlayMode = "Evo/Schema/ChangePlayer/HostPlayMode(服务器运行模式)";
private const string WebPlayMode = "Evo/Schema/ChangePlayer/WebPlayMode(Web运行模式)";
[MenuItem(EditorSimulateMode)]
private static void SetEditorMode() => SetPlayerMode(PLayerMode.EDITOR_SIMULATEMODE);
[MenuItem(OfflinePlayMode)]
private static void SetOfflineMode() => SetPlayerMode(PLayerMode.OFFLINE_PLAYMODE);
[MenuItem(HostPlayMode)]
private static void SetHostMode() => SetPlayerMode(PLayerMode.HOST_PLAYMODE);
// [MenuItem(WebPlayMode)]
// private static void SetWebMode() => SetPlayerMode(PLayerMode.WEB_PLAYMODE);
[MenuItem(EditorSimulateMode, true)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangePlayerSchema");
Menu.SetChecked(EditorSimulateMode, platform == PLayerMode.EDITOR_SIMULATEMODE.ToString());
Menu.SetChecked(OfflinePlayMode, platform == PLayerMode.OFFLINE_PLAYMODE.ToString());
Menu.SetChecked(HostPlayMode, platform == PLayerMode.HOST_PLAYMODE.ToString());
//Menu.SetChecked(WebPlayMode, platform == PLayerMode.WEB_PLAYMODE.ToString());
Debug.LogError("CheckPlatform");
return true;
}
public static void SetPlayerMode(PLayerMode mode)
{
// 清除所有旧模式定义
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
if (currentTarget == BuildTargetGroup.Unknown) return;
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
.Split(';')
.Where(d => !Enum.GetNames(typeof(PLayerMode)).Contains(d))
.ToList();
// 添加新模式
defines.Add(mode.ToString());
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_pLayerMode = mode;
EditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();
// 添加解决方案文件重新生成逻辑
EditorApplication.delayCall += () =>
{
EditorApplication.ExecuteMenuItem("Assets/Open C# Project");
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation();
Debug.Log("已强制重新生成解决方案文件");
};
}
}
public enum PLayerMode
{
//编辑仿真模式,
EDITOR_SIMULATEMODE,
//单机运行模式
OFFLINE_PLAYMODE,
//联机运行模式
HOST_PLAYMODE,
// //web运行模式
// WEB_PLAYMODE
}
}

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fileFormatVersion: 2
guid: 28520dd6a62c460d93fe8bb524b6a159
timeCreated: 1741232924

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using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class ChangePointClondMode
{
public static PointClondMode PointClondMode
{
get => _pointClondMode;
set => SetPoindClondMode(value);
}
private static PointClondMode _pointClondMode;
private const string EditorNotMode = "Evo/Schema/ChangePointClond/NotPointClond";
private const string EditorImmersalMode = "Evo/Schema/ChangePointClond/Immersal";
[MenuItem(EditorNotMode)]
private static void SetNotMode() => SetPoindClondMode(PointClondMode.NotPointClond);
[MenuItem(EditorImmersalMode)]
private static void SetImmersalMode() => SetPoindClondMode(PointClondMode.Immersal);
// [MenuItem(WebPlayMode)]
// private static void SetWebMode() => SetPlayerMode(HotUpdateMode.WEB_PLAYMODE);
[MenuItem(EditorNotMode, true)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangePoindClondSchema");
Menu.SetChecked(EditorNotMode, platform == PointClondMode.NotPointClond.ToString());
Menu.SetChecked(EditorImmersalMode, platform == PointClondMode.Immersal.ToString());
//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
Debug.LogError("ChangePoindClondSchema");
return true;
}
public static void SetPoindClondMode(PointClondMode mode)
{
// 清除所有旧模式定义
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
if (currentTarget == BuildTargetGroup.Unknown) return;
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
.Split(';')
.Where(d => !Enum.GetNames(typeof(HotUpdateMode)).Contains(d))
.ToList();
// 添加新模式
defines.Add(mode.ToString());
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_pointClondMode = mode;
EditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();
// 添加解决方案文件重新生成逻辑
EditorApplication.delayCall += () =>
{
EditorApplication.ExecuteMenuItem("Assets/Open C# Project");
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation();
Debug.Log("已强制重新生成解决方案文件");
};
}
}
public enum PointClondMode
{
//非点云模式,
NotPointClond,
//Immersal模式
Immersal,
}
}

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fileFormatVersion: 2
guid: 076111eb4cfd413287c1d7f299fe5a1f
timeCreated: 1757471872

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if HotUpdate
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
#endif
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class CreatAssetWindow : OdinEditorWindow
{
[MenuItem("Evo/Dev/创建Domain作用域", false, 1)]
static void Init()
{
// Get existing open window or if none, make a new one:
CreatAssetWindow window = (CreatAssetWindow)EditorWindow.GetWindow(typeof(CreatAssetWindow));
window.Show();
}
[TitleGroup("创建Domain作用域")] public string domain;
[TitleGroup("创建Domain作用域")]
[Button("创建Domain", ButtonSizes.Large)]
public async void CreatDomain()
{
// if (GetCreatDomainAll().Count>0)
// {
// EditorUtility.DisplayDialog("错误!", "Domain仅可以创建一个请在下方删除存在的Domain", "确定");
// return;
// }
if (string.IsNullOrEmpty(domain))
{
EditorUtility.DisplayDialog("错误!", "请输入将要创建Domain的编号", "确定");
return;
}
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
if (!Directory.Exists(artDomainPath))
{
Directory.CreateDirectory(artDomainPath);
if (!Directory.Exists(artDomainPath))
//创建Animation文件夹
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
CreatDirectory(artDomainPath + "/Textures");
File.WriteAllTextAsync(
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
}
//创建Art 测试场景
/* 2. 再建 Scenes/Test */
string sceneDir = $"{artDomainPath}/Scenes/Test";
if (!Directory.Exists(sceneDir))
{
Directory.CreateDirectory(sceneDir);
/* 3. 创建新场景 */
var newScene = UnityEditor.SceneManagement.EditorSceneManager.NewScene(
UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects,
UnityEditor.SceneManagement.NewSceneMode.Single);
/* 4. 删除默认相机(和灯光)*/
foreach (var go in newScene.GetRootGameObjects())
{
if (go.name == "Main Camera" || go.name == "Directional Light")
GameObject.DestroyImmediate(go);
}
/* 5. 载入并实例化 RKCameraRig.prefab */
string prefabPath = "Prefabs/BaseSetting/RKCameraRig";
var prefab = Resources.Load<GameObject>(prefabPath);
var spawned = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
spawned.name = "RKCameraRigTest";
/* 6. 保存场景 */
string scenePath = Path.Combine("Assets/Art", name, "Scenes", "Test", "TestScene.unity");
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
}
string domainPath = $"{Application.dataPath}/Domain/{domain}";
if (Directory.Exists(domainPath + "/AddressableRes/Config/DomainConfig.asset"))
{
EditorUtility.DisplayDialog("错误!", $"\"{domain}\"已经存在,无法创建", "确定");
return;
}
CreatDirectory(domainPath);
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
CreatDirectory(resPath);
//创建音频文件夹
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
CreatDirectory(resPath + "/Video");
File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
//主入口预制件
GameObject gameObj = new GameObject(domain);
gameObj.transform.position = Vector3.zero;
gameObj.transform.rotation = Quaternion.identity;
gameObj.name = domain;
CreatDirectory($"{resPath}/Prefabs");
string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab";
var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath);
PrefabUtility.SaveAsPrefabAsset(gameObj, localPath);
//存放脚本文件夹
string scriptsPath = $"{domainPath}/HotUpdate";
CreatDirectory(scriptsPath);
File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
//创建配置文件夹
string confPath = $"{domainPath}/Conf";
CreatDirectory(confPath);
//程序集配置资源
string hotfixDomain = $"HotUpdate_{domain}";
string hotfixDomainAsmdef = $"{scriptsPath}/{hotfixDomain}.asmdef";
await using (var writer = new StreamWriter(hotfixDomainAsmdef))
{
string body = Resources.Load<TextAsset>("AssemblyDefinitionTemplate").text;
body = body.Replace("MODULE_IDENT", hotfixDomain);
body = body.Replace("ROOT_NAMESPACE", hotfixDomain);
await writer.WriteAsync(body);
}
//模块化脚本生成配置
string domainClassName = $"{domain}Domain";
string architectureClassName = $"{domain}Architecture";
#if HotUpdate
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
moduleConfig.className = domainClassName;
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
//编辑器配置资源
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
buildAssetDataSetting.packageName = domain;
AssetDatabase.CreateAsset(buildAssetDataSetting,
$"Assets/Domain/{domain}/Conf/BuildAssetDataSetting.asset");
AssetDatabase.Refresh();
string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
AssemblyDefinitionAsset assemblyDefinitionAsset =
AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
if (domain != "Main")
{
// 将程序集定义添加到 HybridCLR 热更列表
var settings = SettingsUtil.HybridCLRSettings;
if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset))
{
var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList();
assemblyList.Add(assemblyDefinitionAsset);
SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray();
}
List<AssemblyDefinitionAsset> assemblies = new List<AssemblyDefinitionAsset>();
for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++)
{
if (settings.hotUpdateAssemblyDefinitions[i] != null)
{
assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]);
}
}
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
}
#endif
AssetDatabase.SaveAssets();
string domainClassPath = $"{scriptsPath}/{domainClassName}.cs";
//await File.WriteAllTextAsync($"{scriptsPath}/{domainClassName}.cs", domainTemplate);
await using (var writer = new StreamWriter(domainClassPath))
{
string domainTemplate = Resources.Load<TextAsset>("DomainTemplate").text;
domainTemplate = domainTemplate.Replace("ClassNameXX", domainClassName)
.Replace("ReturnArchitecture", architectureClassName)
.Replace("ArchitectureX", architectureClassName)
.Replace("NamespaceX", domain)
.Replace("DomainNameXX", domain);
await writer.WriteAsync(domainTemplate);
}
}
[TitleGroup("预览Domain作用域")]
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
HideRemoveButton = true, HideAddButton = true)]
public List<CreatDomainEntity> domainList;
protected override void Initialize()
{
base.Initialize();
domainList = GetCreatDomainAll();
}
/// <summary>
/// 获取全部作用域
/// </summary>
public static string[] GetCreatDomainAllName()
{
string domainPath = $"{Application.dataPath}/Domain";
string[] domains;
// 新增目录获取代码
if (Directory.Exists(domainPath))
{
var dirInfo = new DirectoryInfo(domainPath);
// 获取直接子目录(不递归)
domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly)
.Select(d => d.Name)
.ToArray();
}
else
{
domains = Array.Empty<string>();
}
return domains;
}
/// <summary>
/// 获取全部作用域
/// </summary>
public static List<CreatDomainEntity> GetCreatDomainAll()
{
string domainPath = $"{Application.dataPath}/Domain";
string[] domains;
// 新增目录获取代码
if (Directory.Exists(domainPath))
{
var dirInfo = new DirectoryInfo(domainPath);
// 获取直接子目录(不递归)
domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly)
.Select(d => d.Name)
.ToArray();
}
else
{
domains = Array.Empty<string>();
}
List<CreatDomainEntity> domainList = new List<CreatDomainEntity>();
foreach (var item in domains)
{
if (File.Exists($"{domainPath}/{item}/AddressableRes/Config/DomainConfig.asset"))
{
CreatDomainEntity domainEntity = new CreatDomainEntity(domainList)
{
DomainName = item,
domainPath = $"{domainPath}/{item}"
};
domainList.Add(domainEntity);
}
}
return domainList;
}
private static void CreatDirectory(string artDomainPath)
{
if (!Directory.Exists(artDomainPath))
{
//创建Animation文件夹
Directory.CreateDirectory(artDomainPath);
}
}
public static void CreateDomainDirectory(string domain)
{
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
if (!Directory.Exists(artDomainPath))
{
EditorUtility.DisplayDialog("提示", $"不存在此Domain:{domain},无法创建", "确定");
return;
}
//创建Animation文件夹
CreatDirectory(artDomainPath + "/Animation");
//创建Effects文件夹
CreatDirectory(artDomainPath + "/Effects");
//创建Fbx文件夹
CreatDirectory(artDomainPath + "/Fbx");
//创建Font文件夹
CreatDirectory(artDomainPath + "/Font");
//创建Materials文件夹
CreatDirectory(artDomainPath + "/Materials");
//创建Prefabs文件夹
CreatDirectory(artDomainPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(artDomainPath + "/Scenes");
//创建/Scenes/Test文件夹
CreatDirectory(artDomainPath + "/Scenes/Test");
//创建Shader文件夹
CreatDirectory(artDomainPath + "/Shader");
//创建Textures文件夹
CreatDirectory(artDomainPath + "/Textures");
string domainPath = $"{Application.dataPath}/Domain/{domain}";
//程序资源存放文件夹
string resPath = $"{domainPath}/AddressableRes";
CreatDirectory(resPath);
//创建音频文件夹
CreatDirectory(resPath + "/Audios");
//创建Config文件夹
CreatDirectory(resPath + "/Config");
//创建Dll文件夹
CreatDirectory(resPath + "/Dll");
//创建Prefabs文件夹
CreatDirectory(resPath + "/Prefabs");
//创建Scenes文件夹
CreatDirectory(resPath + "/Scenes");
//创建SpriteAtlas文件夹
CreatDirectory(resPath + "/SpriteAtlas");
//创建Sprites文件夹
CreatDirectory(resPath + "/Sprites");
//创建Video文件夹
CreatDirectory(resPath + "/Video");
AssetDatabase.Refresh();
}
}
}

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fileFormatVersion: 2
guid: 7d162e11fd4c47ee9f6995ad7bb6bac1
timeCreated: 1742377890

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using System;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[InitializeOnLoad]
public static class CreatDomainDirectory
{
static CreatDomainDirectory()
{
// 注意 因为这个构造函数会被重复调用,
//所以为了防止quitting和update两个回调被重复添加需要先移除后添加
EditorApplication.quitting -= OnEditorQuit;
EditorApplication.quitting += OnEditorQuit;
Debug.Log(" 自动运行 ");
if (!EditorPrefs.HasKey("StartUp"))
{
// 通过标记记录是否已经执行过该方法
OnEditorStartUp();
EditorPrefs.SetInt("StartUp", 1);
if (EditorPrefs.GetInt("CreatDomainDirectory") == 0)
{
EditorPrefs.SetInt("CreatDomainDirectory", 1);
bool isOk = EditorUtility.DisplayDialog("提示", "发现目录存在缺失,是否检索并创建缺失目录", "是", "否");
if (isOk)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domain in DomainAll)
{
CreatAssetWindow.CreateDomainDirectory(domain.DomainName);
}
}
}
if (EditorPrefs.GetString("ChangeHotUpdateSchema") == "")
{
ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.NotUpdate);
}
else
{
ChangeHotUpdateSchema.SetHotUpdateMode(
Enum.Parse<HotUpdateMode>(EditorPrefs.GetString("ChangeHotUpdateSchema")));
}
if (EditorPrefs.GetString("ChangePlayerSchema") == "")
{
ChangePlayerSchema.SetPlayerMode(PLayerMode.EDITOR_SIMULATEMODE);
}
else
{
ChangePlayerSchema.SetPlayerMode(
Enum.Parse<PLayerMode>(EditorPrefs.GetString("ChangePlayerSchema")));
}
}
}
/// <summary>
/// UnityEditor 关闭时取消标记
/// </summary>
private static void OnEditorQuit()
{
EditorPrefs.DeleteKey("StartUp");
}
/// <summary>
/// 只会在UnityEditor启动时执行一次
/// </summary>
static void OnEditorStartUp()
{
Debug.Log(" UnityEditor 启动 ");
}
}
}

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fileFormatVersion: 2
guid: 5388598f49c545f4ae628ad5d1b4e459
timeCreated: 1744798434

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fileFormatVersion: 2
guid: 7380165adc3342dbacef4abe80ac2bb7
timeCreated: 1742867444

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using System;
using System.Collections.Generic;
using System.IO;
using EditorFramework;
using Sirenix.OdinInspector;
using UnityEditor;
namespace Stary.Evo.Editor
{
[Serializable]
public class CreatDomainEntity
{
private List<CreatDomainEntity> domainList;
[HorizontalGroup] [ReadOnly] public string DomainName;
[ReadOnly]
public string domainPath;
public CreatDomainEntity(List<CreatDomainEntity> domainList)
{
this.domainList = domainList;
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.ArrowRepeat, IconAlignment = IconAlignment.RightEdge)]
public void CreatDomain()
{
if (DomainName == "Main")
{
EditorUtility.DisplayDialog("提示", "主包Main作用域无法再次创建", "确定");
return;
}
bool isOk = EditorUtility.DisplayDialog("提示", "是否检索并创建缺失目录", "是", "否");
if (isOk)
{
CreatAssetWindow.CreateDomainDirectory(DomainName);
}
}
[HorizontalGroup(Width = 60)]
[Button("", Icon = SdfIconType.XCircle, IconAlignment = IconAlignment.RightEdge)]
public void CloseDomain()
{
if (DomainName == "Main")
{
EditorUtility.DisplayDialog("提示", "主包Main作用域无法删除", "确定");
return;
}
bool isOk = EditorUtility.DisplayDialog("提示", "是否删除此Domain", "是", "否");
if (isOk)
{
BuildAssetWindow.RemoveBuildAssetWindow();
EditorFrameworkUtils.DeleteAllChild(domainPath, FileAttributes.Normal);
domainList.Clear();
AssetDatabase.Refresh();
AssetDatabase.SaveAssets();
}
}
}
}

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fileFormatVersion: 2
guid: b99d72d55efd48e099adf77d4608689d
timeCreated: 1742867433

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using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class AbstractBuildPipelineViewer
{
//protected BuildAssetDataSetting dataSetting;
#region
public string packageName;
protected string selectedBuildPipelines;
public string packageVersion;
#endregion
// protected bool isSimulate;
// protected bool isRaw;
[Title("清理构建缓存", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildCache")]
[InfoBox("当不勾选此项的时候,引擎会开启增量打包模式,会极大提高构建速度!")]
[OnValueChanged("SetBuildCacheToggle")]
[HideIf("@ selectedBuildPipelines==EBuildPipeline.EditorSimulateBuildPipeline.ToString()")]
public bool clearBuildCacheToggle;
[Title("依赖数据库", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildCache")]
[InfoBox("当开启此项的时候,会极大提高构建速度!")]
[OnValueChanged("SetUseAssetDependencyDB")]
[HideIf("@ selectedBuildPipelines==EBuildPipeline.EditorSimulateBuildPipeline.ToString()")]
public bool useAssetDependencyDBToggle=true;
[Title("资源包的压缩方式", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildCache"), HideLabel]
[InfoBox("推荐LZ4压缩方式")]
[OnValueChanged("SetCompression")]
[HideIf("@ selectedBuildPipelines==EBuildPipeline.EditorSimulateBuildPipeline.ToString()")]
public ECompressOption compression = ECompressOption.LZ4;
// [Title("资源包文件名称样式", titleAlignment: TitleAlignments.Centered)]
// [HorizontalGroup("FileStyle"), HideLabel]
// [OnValueChanged("SetFileNameStyle")]
// [HideIf("@ dataSetting.selectedBuildPipelines==EBuildPipeline.EditorSimulateBuildPipeline")]
private EFileNameStyle fileNameStyle = EFileNameStyle.BundleName;
[Title("首包资源文件的拷贝方式", titleAlignment: TitleAlignments.Centered)]
[VerticalGroup("BuildCache/FileStyle"), HideLabel]
[InfoBox("资源拷贝方式是否拷贝StreamingAssets")]
[OnValueChanged("SetCopyBuildinFileOption")]
[HideIf("@ selectedBuildPipelines==EBuildPipeline.EditorSimulateBuildPipeline.ToString()")]
public EBuildinFileCopyOption copyBuildinFileOption = EBuildinFileCopyOption.ClearAndCopyAll;
[VerticalGroup("BuildCache/FileStyle"), HideLabel]
[OnValueChanged("SetCopyBuildinFileParams")]
[ShowIf(
"@copyBuildinFileOption==EBuildinFileCopyOption.ClearAndCopyByTags||copyBuildinFileOption==EBuildinFileCopyOption.OnlyCopyByTags ")]
public string copyBuildinFileParams;
public AbstractBuildPipelineViewer(string packageName,string selectedBuildPipelines,string packageVersion)
{
//this.dataSetting = dataSetting;
SetBuildPackageData(packageName,selectedBuildPipelines,packageVersion);
useAssetDependencyDBToggle = true;
SetUseAssetDependencyDB();
clearBuildCacheToggle = false;
SetBuildCacheToggle();
compression = ECompressOption.LZ4;
SetCompression();
fileNameStyle = EFileNameStyle.BundleName;
SetFileNameStyle();
copyBuildinFileOption = EBuildinFileCopyOption.ClearAndCopyAll;
SetCopyBuildinFileOption();
}
public void SetBuildPackageData(string packageName,string selectedBuildPipelines,string packageVersion)
{
this.packageName = packageName;
this.selectedBuildPipelines = selectedBuildPipelines;
this.packageVersion = packageVersion;
}
public void SetBuildPackagePackageName(string packageName)
{
this.packageName = packageName;
}
public void SetBuildPackagePackageVersion(string packageVersion)
{
this.packageVersion = packageVersion;
}
#region AssetBuild
private void SetCompression()
{
AssetBundleBuilderSetting.SetPackageCompressOption(packageName, selectedBuildPipelines,
compression);
}
private void SetFileNameStyle()
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(packageName, selectedBuildPipelines,
fileNameStyle);
}
private void SetCopyBuildinFileOption()
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(packageName,
selectedBuildPipelines, copyBuildinFileOption);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
private void SetCopyBuildinFileParams()
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(packageName,
selectedBuildPipelines, copyBuildinFileParams);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
public void SetBuildCacheToggle()
{
AssetBundleBuilderSetting.SetPackageClearBuildCache(packageName, selectedBuildPipelines,
clearBuildCacheToggle);
}
public void SetUseAssetDependencyDB()
{
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines,
useAssetDependencyDBToggle);
}
#endregion
public virtual void ExecuteBuild()
{
// GetPackageVersion();
// if (dataSetting.packageName == "Main")
// {
// dataSetting.GetBuildPackageVersion(true);
// }
}
/// <summary>
/// 创建加密类实例
/// </summary>
protected IEncryptionServices CreateEncryptionInstance()
{
var encyptionClassName =
AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(packageName,
selectedBuildPipelines);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
}
}

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fileFormatVersion: 2
guid: 7fdaadaf963047a098c8b4f46fec5619
timeCreated: 1741835014

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
#if HotUpdate
using HybridCLR.Editor.Commands;
#endif
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class OneKeyBuildWindow : OdinEditorWindow
{
[MenuItem("Evo/Dev/(一键)打包工具",false, 3)]
static void Init()
{
#if NotUpdate
if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
{
ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
}
#elif HotUpdate
var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
window.Show();
#endif
}
[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
public bool isOneKeyBuild;
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
HideRemoveButton = true,HideAddButton = true)]
public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
protected override void Initialize()
{
base.Initialize();
OneKeyBuildEntities.Clear();
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domainEntity in creatDomainAll)
{
OneKeyBuildEntities.Add(new OneKeyBuildEntity()
{
DomainName = domainEntity.DomainName
});
}
}
[Button("(一键)标记选择资源", ButtonSizes.Large)]
public void OneClickMark()
{
#if HotUpdate
AutoBuildPackage.OneClickMark(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
#endif
}
[Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)]
public void OneShaderMark()
{
#if HotUpdate
EditorTools.ClearUnityConsole();
AutoBuildPackage.OneShaderMark(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"标记所有shader完成", "确定");
#endif
}
[Button("(一键)获取服务器版本", ButtonSizes.Large)]
public async void OneUpdatePackageVersion()
{
//打包
EditorTools.ClearUnityConsole();
AutoBuildPackage.OneUpdatePackageVersion(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
}
[Button("(一键)打包选择资源", ButtonSizes.Large)]
public void OneClickBuild()
{
//打包
EditorTools.ClearUnityConsole();
AutoBuildPackage.OneClickBuild(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
}
[Button("(一键)上传服务器版本", ButtonSizes.Large)]
public async void OneUpdatePackage()
{
//打包
EditorTools.ClearUnityConsole();
AutoBuildPackage.OneUpdatePackage(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
}
private void OneKeyBuildEvent()
{
for (int i = 0; i < OneKeyBuildEntities.Count; i++)
{
OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
}
}
}
[Serializable]
public class OneKeyBuildEntity
{
[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
public bool isRaw;
[Title("包名", titleAlignment: TitleAlignments.Centered)]
[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
public string DomainName;
}
}

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fileFormatVersion: 2
guid: 26f920eb9cb048179fdc641cfd92ed93
timeCreated: 1746583992

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using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class RawfileBuildpipelineViewer:AbstractBuildPipelineViewer
{
public RawfileBuildpipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
base(packageName, selectedBuildPipelines, packageVersion)
{
// isSimulate = false;
// isRaw = true;
}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion =packageVersion;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}
}
}

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fileFormatVersion: 2
guid: 06dda5f218054dee83d2a37d42bb2b9a
timeCreated: 1741830326

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using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class ScriptableBuildPipelineViewer:AbstractBuildPipelineViewer
{
public ScriptableBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
base(packageName, selectedBuildPipelines, packageVersion)
{
//isSimulate = false;
}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
}
}

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fileFormatVersion: 2
guid: cb4c30ccb8294c92a7545fc05377d7bc
timeCreated: 1741830341

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using System;
using UnityEditor;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class SimulateBuildPipelineViewer:AbstractBuildPipelineViewer
{
public SimulateBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) : base(packageName, selectedBuildPipelines, packageVersion)
{
//isSimulate = true;
}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}

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fileFormatVersion: 2
guid: 501ea11982da4673b0bf8af90a805329
timeCreated: 1741830160