【m】框架大更新
This commit is contained in:
563
Assets/00.StaryEvoTools/Editor/BuildAsset/BuildAssetWindow.cs
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563
Assets/00.StaryEvoTools/Editor/BuildAsset/BuildAssetWindow.cs
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/****************************************************
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文件:BuildAssetWindow.cs
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作者:xosmo_
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邮箱:
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日期:2025/3/10 10:43:20
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功能:
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*****************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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#if HotUpdate
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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#endif
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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using UnityEngine;
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using YooAsset;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class BuildAssetWindow : OdinEditorWindow
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{
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public static OdinEditorWindow window;
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private HotfixMainResDomain hotfixMainResDomain;
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[MenuItem("Evo/Dev/资源打包工具",false, 2)]
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static void ShowWindows()
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{
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#if NotUpdate
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if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
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}
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#elif HotUpdate
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if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
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{
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EditorUtility.DisplayDialog("提示", "不存在Domain元素,无法打开此面板,请先创建Domain元素", "确定");
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return;
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}
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window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
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window.Show();
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#endif
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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EditorUtility.ClearProgressBar();
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}
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protected override async void Initialize()
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{
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base.Initialize();
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//初始化读取资源配置表
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hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain == null)
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{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表在Resources下不存在,请创建");
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}
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else
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{
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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EditorPrefs.SetString("ip",ip);
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userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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}
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GetBuildPackageNames();
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if (string.IsNullOrEmpty(ip))
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{
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buildAssetType = BuildAssetType.Login;
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return;
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}
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bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
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if (isValidateToken)
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{
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buildAssetType = BuildAssetType.Build;
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return;
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}
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buildAssetType = BuildAssetType.Login;
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}
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public static void RemoveBuildAssetWindow()
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{
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if (window != null)
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window.Close();
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}
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[EnumToggleButtons, HideLabel] public BuildAssetType buildAssetType;
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#region BuildAssetLogin
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[ShowIf("@ buildAssetType== BuildAssetType.Login")]
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[BoxGroup("Login", showLabel: false)]
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[OnValueChanged("SetWebRequestInfo")]
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public string ip, userName, password;
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[ShowIf("@ buildAssetType== BuildAssetType.Login")]
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[BoxGroup("Login", showLabel: false)]
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[Button("登录", ButtonSizes.Large)]
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[InfoBox("@ message", InfoMessageType.Info)]
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public async void LoginButton()
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{
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string url = ip + "/Authentication/login";
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EditorUtility.DisplayProgressBar("提示", $"登陆中~", 0f);
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bool islogin = await WebRequestSystem.Login(url, userName, password);
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float progress = 0f;
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while (progress >= 1f)
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{
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progress += 0.1f;
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EditorUtility.DisplayProgressBar("提示", $"登陆中~", progress);
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await Task.Delay(TimeSpan.FromSeconds(0.2f));
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}
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EditorUtility.ClearProgressBar();
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UpdateMessage(islogin);
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}
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private void SetWebRequestInfo()
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{
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if (hotfixMainResDomain != null)
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{
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hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
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hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
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hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
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EditorPrefs.SetString("ip",ip);
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EditorUtility.SetDirty(hotfixMainResDomain);
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AssetDatabase.SaveAssets();
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}
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}
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private string message;
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public void UpdateMessage(bool islogin)
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{
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message = "当前登录状态为:" + islogin;
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if (islogin)
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{
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buildAssetType = BuildAssetType.Build;
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}
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}
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#endregion
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protected void OnSelectionChange()
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{
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EditorUtility.SetDirty(BuildAssetDataSetting);
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AssetDatabase.SaveAssets();
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//AssetDatabase.Refresh();
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}
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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[ValueDropdown("GetBuildPackageNames")]
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[OnValueChanged("SetBuildPackageNames")]
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public string selectedPackageNames;
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
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[ReadOnly]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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public string buildTarget;
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private static string packageName;
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#region HyBridCLRBuild
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[BoxGroup("Build", showLabel: false)]
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[HideIf("@ buildAssetType!= BuildAssetType.Build")]
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[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
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{
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#if HotUpdate
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//PrebuildCommand.GenerateAll();
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CompileDllCommand.CompileDllActiveBuildTarget();
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#endif
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});
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#endregion
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#region MarkAsset
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity markAssetEntity =
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new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddDomainMark);
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#endregion
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#region BuildAsset
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
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[HideLabel]
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public BuildAssetDataSetting BuildAssetDataSetting;
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/// <summary>
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/// 检测当前所有包裹
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/// </summary>
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/// <returns></returns>
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private List<string> GetBuildPackageNames()
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{
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List<string> result = new List<string>();
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foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
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{
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result.Add(name);
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}
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if (selectedPackageNames.IsNullOrEmpty())
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{
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// string buildPackageName = packageName;
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// if (result.Exists(p => p == buildPackageName))
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// {
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// selectedPackageNames = buildPackageName;
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// }
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// else
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// {
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selectedPackageNames = result[0];
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//}
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}
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SetBuildPackageNames();
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return result;
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}
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/// <summary>
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/// 设置当前包裹
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/// </summary>
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/// <returns></returns>
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private void SetBuildPackageNames()
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{
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//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
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// DataSetting.packageName = selectedPackageNames;
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// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
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string buildAssetDataSettingPath =
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$"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
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if (buildAssetDataSetting != null)
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{
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BuildAssetDataSetting = buildAssetDataSetting;
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Init();
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}
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else
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{
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Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
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}
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if (selectedPackageNames != packageName)
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{
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GetHostBuildPackageVersion(buildAssetDataSetting);
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}
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packageName = selectedPackageNames;
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}
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/// <summary>
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/// 获取当前包裹
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/// </summary>
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/// <returns></returns>
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public static string GetBuildPackageName()
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{
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return packageName;
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}
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#endregion
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#region Update
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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[BoxGroup("Build", showLabel: false)]
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[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[ShowIf(
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"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release && buildAssetType== BuildAssetType.Build")]
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public BuildAssetEntity onUpdateBuildPipelineEntity;
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private void OnBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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}
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}
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private async void OnUpdateBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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{
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// 新增:打包为zip的逻辑
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string zipFilePath = BuildZip(BuildAssetDataSetting);
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await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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}
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else
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{
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
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Debug.LogWarning("[Update] 上传已经取消");
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}
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}
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public static string BuildZip(BuildAssetDataSetting setting)
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{
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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//原yooAsset目录
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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//输出目录
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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{
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
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//string[] targetExtensions = { ".bundle" };
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// 遍历目录下所有文件
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// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
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// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
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// StringComparer.OrdinalIgnoreCase)))
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
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string entryName = Path.GetRelativePath(outFilePath, filePath);
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
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return zipFilePath;
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return default;
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}
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}
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private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
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{
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// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
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string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
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string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
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// 如果目标文件已存在,则覆盖
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if (File.Exists(destinationPath))
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{
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File.Delete(destinationPath);
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}
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// 执行拷贝操作
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File.Copy(sourcePath, destinationPath);
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}
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public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
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{
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
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if (hotfixMainResDomain == null)
|
||||
{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
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return;
|
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}
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var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
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if (messageEntity.code == 200)
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{
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List<ResultMessageEntity> resultMessageEntities =
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JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
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if (resultMessageEntities.Count > 0)
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{
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EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
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foreach (var resultMessageEntity in resultMessageEntities)
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{
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var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
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string fileId = data["id"].ToString();
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ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
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||||
{
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ProductName = Application.identifier,
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DomainName = setting.packageName,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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||||
PackageVersion = setting.packageVersion,
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DocumentFileId = fileId
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};
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var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
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JsonConvert.SerializeObject(resDmainAddRequst));
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//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code == 1009)
|
||||
{
|
||||
ResDmainVersionResponse dmainVersionResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
||||
setting.packageVersionX = int.Parse(versions[0]);
|
||||
setting.packageVersionY = int.Parse(versions[1]);
|
||||
setting.packageVersionZ = int.Parse(versions[2]);
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
||||
}
|
||||
|
||||
setting.GetBuildPackageVersion(true);
|
||||
}
|
||||
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
|
||||
}
|
||||
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取服务器上版本号
|
||||
/// </summary>
|
||||
private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
|
||||
{
|
||||
var resDmainAddRequst = new ResDmainRequst()
|
||||
{
|
||||
ProductName = Application.identifier,
|
||||
DomainName = selectedPackageNames,
|
||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
};
|
||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/GetResDomainByDomain",
|
||||
JsonConvert.SerializeObject(resDmainAddRequst));
|
||||
//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code != 1011)
|
||||
{
|
||||
if (resResultMessage.data != null)
|
||||
{
|
||||
ResDmainResponse domainResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = domainResponse.PackageVersion.Split('.');
|
||||
setting.packageVersionX = int.Parse(versions[0]);
|
||||
setting.packageVersionY = int.Parse(versions[1]);
|
||||
setting.packageVersionZ = int.Parse(versions[2]);
|
||||
setting.GetBuildPackageVersion(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:获取服务器版本失败,resResultMessage.data为空");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message},默认1.0.0版本 ", "确定");
|
||||
setting.packageVersionX = 1;
|
||||
setting.packageVersionY = 0;
|
||||
setting.packageVersionZ = 0;
|
||||
setting.GetBuildPackageVersion(false);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void Init()
|
||||
{
|
||||
//Update
|
||||
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
|
||||
onBuildPipelineEntity =
|
||||
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
|
||||
onUpdateBuildPipelineEntity =
|
||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
|
||||
OnUpdateBuildPipeline);
|
||||
}
|
||||
|
||||
private Vector2 scroll;
|
||||
|
||||
protected override void DrawEditor(int index)
|
||||
{
|
||||
scroll = GUILayout.BeginScrollView(scroll);
|
||||
{
|
||||
base.DrawEditor(index);
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
UpdateBuildPipelineButtonName();
|
||||
}
|
||||
|
||||
public void UpdateBuildPipelineButtonName()
|
||||
{
|
||||
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
|
||||
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user