【m】框架大更新
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121
Assets/00.StaryEvoTools/Editor/BuildAsset/OneKeyBuildWindow.cs
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121
Assets/00.StaryEvoTools/Editor/BuildAsset/OneKeyBuildWindow.cs
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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#if HotUpdate
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using HybridCLR.Editor.Commands;
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#endif
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using Newtonsoft.Json;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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using UnityEngine;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class OneKeyBuildWindow : OdinEditorWindow
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{
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[MenuItem("Evo/Dev/(一键)打包工具",false, 3)]
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static void Init()
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{
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#if NotUpdate
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if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
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}
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#elif HotUpdate
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var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
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window.Show();
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#endif
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}
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[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
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public bool isOneKeyBuild;
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[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
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HideRemoveButton = true,HideAddButton = true)]
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public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
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protected override void Initialize()
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{
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base.Initialize();
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OneKeyBuildEntities.Clear();
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var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
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foreach (var domainEntity in creatDomainAll)
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{
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OneKeyBuildEntities.Add(new OneKeyBuildEntity()
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{
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DomainName = domainEntity.DomainName
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});
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}
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}
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[Button("(一键)标记选择资源", ButtonSizes.Large)]
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public void OneClickMark()
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{
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#if HotUpdate
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AutoBuildPackage.OneClickMark(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
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#endif
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}
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[Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)]
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public void OneShaderMark()
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{
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#if HotUpdate
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EditorTools.ClearUnityConsole();
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AutoBuildPackage.OneShaderMark(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"标记所有shader完成!", "确定");
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#endif
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}
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[Button("(一键)获取服务器版本", ButtonSizes.Large)]
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public async void OneUpdatePackageVersion()
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{
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//打包
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EditorTools.ClearUnityConsole();
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AutoBuildPackage.OneUpdatePackageVersion(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
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}
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[Button("(一键)打包选择资源", ButtonSizes.Large)]
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public void OneClickBuild()
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{
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//打包
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EditorTools.ClearUnityConsole();
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AutoBuildPackage.OneClickBuild(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
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}
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[Button("(一键)上传服务器版本", ButtonSizes.Large)]
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public async void OneUpdatePackage()
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{
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//打包
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EditorTools.ClearUnityConsole();
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AutoBuildPackage.OneUpdatePackage(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
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}
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private void OneKeyBuildEvent()
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{
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for (int i = 0; i < OneKeyBuildEntities.Count; i++)
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{
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OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
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}
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}
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}
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[Serializable]
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public class OneKeyBuildEntity
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{
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[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
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public bool isRaw;
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[Title("包名", titleAlignment: TitleAlignments.Centered)]
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[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
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public string DomainName;
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}
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}
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