【m】框架大更新
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37
Assets/00.StaryEvoTools/Editor/HotfixMainResDomainEditor.cs
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37
Assets/00.StaryEvoTools/Editor/HotfixMainResDomainEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using Stary.Evo;
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using Stary.Evo.Editor;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(HotfixMainResDomain))]
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public class HotfixMainResDomainEditor : UnityEditor.Editor
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{
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/// <summary>
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/// 序列化属性,在OnEnable中获取
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/// </summary>
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[HideInInspector]
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private SerializedProperty projectInfo;
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private void OnEnable()
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{
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projectInfo = serializedObject.FindProperty("projectInfo");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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HotfixMainResDomain hotfixMainResDomain = (HotfixMainResDomain)target;
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hotfixMainResDomain.projectInfo.projectPackageName = $"com.xosmo.{hotfixMainResDomain.projectInfo.projectCode}";
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if (hotfixMainResDomain.projectInfo.loadingScene == null)
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{
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Debug.LogError("HotfixMainResDomain 资源中loadingScene索引不存在,请检查!");
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return;
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}
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// 获取loadingScene的Assets相对路径
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hotfixMainResDomain.projectInfo.loadingScenePath = AssetDatabase.GetAssetPath(hotfixMainResDomain.projectInfo.loadingScene);
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}
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}
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