【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System;
using System.Collections.Generic;
using System.IO;
#if HotUpdate
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
#endif
using UnityEditor;
using UnityEditor.U2D;
using UnityEngine;
using UnityEngine.U2D;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class MarkAdressable
{
private static AssetBundleCollectorPackage package;
private static string _packageName;
public static string DomainRoot
{
get { return Application.dataPath + "/Domain"; }
}
public static string ArtRoot
{
get { return Application.dataPath + "/Art"; }
}
//[MenuItem("Evo/Hotfix/Addressable")]
public static void AddHotfixAddressableDll()
{
CopyDllHotUpdateAssembly(BuildAssetWindow.GetBuildPackageName(),
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
CopyDllStrippedAOTDllOutputRootDir($"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
}
public static void AddHotfixAddressableDllAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
CopyDllHotUpdateAssembly(oneKeyBUildEntity.DomainName,
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes");
CopyDllStrippedAOTDllOutputRootDir($"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes");
}
}
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
}
private static void CopyDllHotUpdateAssembly(string domain, string target)
{
#if HotUpdate
//读取打包dll位置
string hotUpdateDir =
$"{SettingsUtil.HybridCLRSettings.hotUpdateDllCompileOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
foreach (var dll in SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions)
{
if (dll.name.Contains(domain))
{
string hotfixDllPath = $"{hotUpdateDir}/{dll.name}.dll";
string hotfixDllPathTarget =
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll.name}.dll.bytes";
string hotfixDllPathPdb = $"{hotUpdateDir}/{dll.name}.pdb";
string hotfixDllPathPdbTarget =
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll.name}.pdb.bytes";
FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
FileUtility.Copy(hotfixDllPathPdb, hotfixDllPathPdbTarget, true);
}
}
foreach (var dll in SettingsUtil.HybridCLRSettings.hotUpdateAssemblies)
{
if (dll.Contains(domain))
{
string hotfixDllPath = $"{hotUpdateDir}/{dll}.dll";
string hotfixDllPathTarget =
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.dll.bytes";
string hotfixDllPathPdb = $"{hotUpdateDir}/{dll}.pdb";
string hotfixDllPathPdbTarget =
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.pdb.bytes";
FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
FileUtility.Copy(hotfixDllPathPdb, hotfixDllPathPdbTarget, true);
}
}
#endif
}
private static void CopyDllStrippedAOTDllOutputRootDir(string target)
{
#if HotUpdate
//读取打包dll位置
string hotUpdateDir =
$"{SettingsUtil.HybridCLRSettings.strippedAOTDllOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
foreach (var dll in SettingsUtil.HybridCLRSettings.patchAOTAssemblies)
{
string hotfixDllPath = $"{hotUpdateDir}/{dll}";
string hotfixDllPathTarget =
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.bytes";
FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
}
#endif
}
public static void AddMarkAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
{
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
string configPath =
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/AddressableRes/Config/DomainConfig.asset";
DomainConfig domainConfig =
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
_packageName = domainConfig.domain;
// //清空主包旧数据
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
if (package.PackageName == _packageName)
{
assetBundleCollectorPackage = package;
}
}
if (assetBundleCollectorPackage != null)
{
YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
}
MarkDomain();
CreateRes(_packageName,
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/AddressableRes",
$"{DomainRoot}/{oneKeyBUildEntity.DomainName}/HotUpdate");
}
}
}
public static void AddArtMark(Action complete)
{
_packageName = BuildArtAssetWindow.GetBuildPackageName();
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
if (package.PackageName ==_packageName)
{
assetBundleCollectorPackage = package;
}
}
if (assetBundleCollectorPackage != null)
{
YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
}
MarkArt();
CollectSVC(ArtRoot, _packageName,complete);
}
public static void AddDomainMark()
{
// //清空主包旧数据
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
//copydll
AddHotfixAddressableDll();
//清空用户旧数据
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
if (package.PackageName == BuildAssetWindow.GetBuildPackageName())
{
assetBundleCollectorPackage = package;
}
}
if (assetBundleCollectorPackage != null)
{
YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
}
string configPath =
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes/Config/DomainConfig.asset";
DomainConfig domainConfig =
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
_packageName = domainConfig.domain;
MarkDomain();
CreateRes(_packageName,
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/HotUpdate");
CollectSVC(DomainRoot,BuildAssetWindow.GetBuildPackageName(),()=>
{
EditorUtility.DisplayDialog("自动标记", "自动标记成功", "确定");
});
}
// [MenuItem("Evo/Hotfix/一键Res")]
public static void CreateRes(string domain, string resPath, string outputPath)
{
ResFileGet.CreateClass("Res", domain, outputPath,
(a) => { ResFileGet.CreateContent(a, resPath, "\t"); });
}
#region
public static Dictionary<string, string> addressDic = new Dictionary<string, string>();
public static Dictionary<string, AssetBundleCollectorGroup> collectorGroupDic =
new Dictionary<string, AssetBundleCollectorGroup>();
public static void MarkArt()
{
addressDic.Clear();
collectorGroupDic.Clear();
///创建分组
string remotedRoot = $"{ArtRoot}/{_packageName}";
DirectoryInfo[] dirs = new DirectoryInfo(remotedRoot).GetDirectories();
var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
setting.ShowPackageView = true;
setting.UniqueBundleName = true;
//创建Package文件
package = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(_packageName);
//检测Packages是否存在TestPackage
package.PackageName = _packageName;
package.EnableAddressable = true;
package.IncludeAssetGUID = true;
package.AutoCollectShaders = true;
package.IgnoreRuleName = "NormalIgnoreRule";
//检测Packages是否存在Group
foreach (var info in dirs)
{
string groupName = info.Name;
if (info.Name == "Scenes"||info.Name == "Config")
{
AssetBundleCollectorGroup collectorGroup =
YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupName);
collectorGroup.AssetTags = groupName;
if (!collectorGroupDic.ContainsKey(groupName))
{
collectorGroupDic.Add(groupName, collectorGroup);
}
else
{
Debug.LogError("分组 " + groupName + "已存在,请检查资源目录,避免重复");
}
AutoMarkRootAddress(info);
}
}
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
MarkStatus();
YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
// CreateRes();
Debug.Log("MarkAsset Successful");
}
public static void MarkDomain()
{
addressDic.Clear();
collectorGroupDic.Clear();
///创建分组
string remotedRoot = $"{DomainRoot}/{_packageName}/AddressableRes";
DirectoryInfo[] dirs = new DirectoryInfo(remotedRoot).GetDirectories();
var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
setting.ShowPackageView = true;
setting.UniqueBundleName = true;
//创建Package文件
package = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(_packageName);
//检测Packages是否存在TestPackage
package.PackageName = _packageName;
package.EnableAddressable = true;
package.IncludeAssetGUID = true;
package.AutoCollectShaders = true;
package.IgnoreRuleName = "NormalIgnoreRule";
//检测Packages是否存在Group
foreach (var info in dirs)
{
string groupName = info.Name;
if (info.Name != "Atlas")
{
AssetBundleCollectorGroup collectorGroup =
YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupName);
collectorGroup.AssetTags = groupName;
if (!collectorGroupDic.ContainsKey(groupName))
{
collectorGroupDic.Add(groupName, collectorGroup);
}
else
{
Debug.LogError("分组 " + groupName + "已存在,请检查资源目录,避免重复");
}
}
AutoMarkRootAddress(info);
// if (info.Name != "SpriteAtlas" && info.Name != "Atlas")
// AutoMark(info.Name);
}
///自动创建图集
Debug.Log("开始创建图集");
AutoCreateSpriteAtlas(remotedRoot);
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
MarkStatus();
YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
// CreateRes();
Debug.Log("MarkAsset Successful");
}
public static void AutoMarkRootAddress(DirectoryInfo dir)
{
List<string> fileInfos = new List<string>();
FilesUtils.GetFiles(dir.FullName, ref fileInfos);
//检测用户config下是否存在config文件
if (dir.Name == "Config")
{
List<string> fileNewInfos = new List<string>();
foreach (var file in fileInfos)
{
if (Path.GetExtension(file) != ".meta")
{
fileNewInfos.Add(file);
}
}
}
if (fileInfos != null && fileInfos.Count > 0)
{
foreach (var file in fileInfos)
{
if (Path.GetExtension(file) != ".meta" && Path.GetExtension(file) != ".spriteatlas")
{
// string[] dirSplit = file.Split(new string[] { $"AddressableRes\\{dir.Name}\\" },
// StringSplitOptions.RemoveEmptyEntries);
// string address = (dirSplit[dirSplit.Length - 1]).Replace("\\", "/");
// Debug.Log("address" + address);
string groupName = dir.Name;
string assetPath = FilesUtils.AbsoluteToRelativePath("Assets", file); //Asset到文件的路径
var guid = AssetDatabase.AssetPathToGUID(assetPath);
var group = collectorGroupDic[groupName];
if (group != null)
{
AssetBundleCollector collector = new AssetBundleCollector()
{
CollectPath = assetPath,
CollectorGUID = guid,
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFolderAndFileName),
AssetTags = groupName,
};
//TODO 暂时不设置
// 如果是video目录设置
// if (groupName == "Video")
// {
// collector.PackRuleName = nameof(PackVideoFile);
// }
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(group, collector);
Debug.Log("GetAssetAddress:" + GetAssetAddress(file));
AddAddressInfo(file, GetAssetAddress(file));
}
else
{
Debug.LogError("分组 = " + groupName + "不存在");
}
}
}
}
}
#region
public static void AutoCreateSpriteAtlas(string domainRootRes)
{
string AtlasRemotedRoot = domainRootRes + "/SpriteAtlas";
string SpriteRemotedAtlas = domainRootRes + "/Sprites";
DirectoryInfo[] remotedirs = new DirectoryInfo(SpriteRemotedAtlas).GetDirectories();
foreach (var info in remotedirs)
{
AddSpriteAtlas(SpriteRemotedAtlas + "/" + info.Name, SpriteRemotedAtlas,
AtlasRemotedRoot, info);
}
}
/// <summary>
/// 自动创建图集
/// </summary>
/// <param name="path">路径</param>
/// <param name="dir">文件夹</param>
private static void AddSpriteAtlas(string path, string atlasRoot, string spriteAtlas, DirectoryInfo dir)
{
var groupname = "SpriteAtlas";
var dirs = dir.GetDirectories();
if (dirs == null || dirs.Length == 0)
{
string name = path.Replace(atlasRoot + "/", string.Empty).Replace("/", "_");
string filePath = $"{spriteAtlas}/{name}.spriteatlas";
// string[] dirSplit =
// filePath.Split(new string[] { $"AddressableRes/{Path.GetFileName(spriteAtlas)}" },
// StringSplitOptions.RemoveEmptyEntries);
// string address = (dirSplit[dirSplit.Length - 1]).Substring(1).Replace("\\", "/");
// Debug.Log("spriteatlasaddress" + address);
int assetIndex = filePath.IndexOf("Assets");
string guidPath = filePath.Remove(0, assetIndex);
if (!File.Exists(filePath))
{
SpriteAtlas atlas = new SpriteAtlas();
//设置打包参数
SpriteAtlasPackingSettings packSetting = new SpriteAtlasPackingSettings()
{
blockOffset = 1,
enableRotation = true,
enableTightPacking = false,
padding = 2,
};
atlas.SetPackingSettings(packSetting);
//设置打包后Texture图集信息
SpriteAtlasTextureSettings textureSettings = new SpriteAtlasTextureSettings()
{
readable = false,
generateMipMaps = false,
sRGB = true,
filterMode = FilterMode.Bilinear,
};
atlas.SetTextureSettings(textureSettings);
//设置平台图集大小压缩等信息
TextureImporterPlatformSettings platformSettings = new TextureImporterPlatformSettings()
{
maxTextureSize = 4096,
format = TextureImporterFormat.Automatic,
crunchedCompression = true,
textureCompression = TextureImporterCompression.Compressed,
compressionQuality = 50,
};
atlas.SetPlatformSettings(platformSettings);
AssetDatabase.CreateAsset(atlas, guidPath);
int pathIndex = path.IndexOf("Assets");
string spritePath = path.Remove(0, pathIndex);
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(spritePath, typeof(UnityEngine.Object));
atlas.Add(new[] { obj });
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
var guid = AssetDatabase.AssetPathToGUID(guidPath);
var group = collectorGroupDic[groupname];
if (group != null)
{
AssetBundleCollector collector = new AssetBundleCollector()
{
CollectPath = guidPath,
CollectorGUID = guid,
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFolderAndFileName),
AssetTags = groupname,
};
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(group, collector);
AddAddressInfo(path, GetAssetAddress(path));
}
else
{
Debug.LogError("分组 = " + GetAssetAddress(path) + "不存在");
}
AssetDatabase.Refresh();
}
else
{
if (dirs.Length > 0)
{
foreach (var info in dirs)
{
AddSpriteAtlas(path + "/" + info.Name, atlasRoot, spriteAtlas, info);
}
}
}
}
#endregion
private static void AddAddressInfo(string assetPath, string address)
{
if (addressDic.ContainsKey(assetPath))
{
Debug.LogError("命名重复,已经存在:" + assetPath);
}
else
{
addressDic.Add(assetPath, address);
}
}
private static string GetAssetAddress(string assetPath)
{
string fileName = Path.GetFileNameWithoutExtension(assetPath);
FileInfo fileInfo = new FileInfo(assetPath);
return $"{fileInfo.Directory.Name}_{fileName}";
}
#endregion
/// <summary>
/// 标记为资源分组
/// </summary>
private static void MarkStatus()
{
List<AssetBundleCollectorGroup> deleteList = new List<AssetBundleCollectorGroup>();
for (int i = 0; i < package.Groups.Count; i++)
{
var group = package.Groups[i];
if (group.GroupName != "Default Local Group" && group.GroupName != "Built In Data")
{
if (group.Collectors.Count <= 0)
{
///删除没有资源的分组
deleteList.Add(group);
}
}
}
for (int i = 0; i < deleteList.Count; i++)
{
package.Groups.Remove(deleteList[i]);
}
}
public static void CollectSVC(string root,string packageName,Action complete)
{
string remotedRoot = $"{root}/{packageName}/ShaderVariants";
string remotedRootFileName = $"{remotedRoot}/{packageName}.shadervariants";
if (!Directory.Exists(remotedRoot))
{
Directory.CreateDirectory(remotedRoot);
AssetDatabase.Refresh();
}
string localSavePath = FilesUtils.AbsoluteToRelativePath("Assets", remotedRootFileName); //Asset到文件的路径
System.Action completedCallback = () =>
{
ShaderVariantCollection collection =
AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(localSavePath);
if (collection != null)
{
Debug.Log(
$"UnityEvo:【{packageName}】ShaderCount : {collection.shaderCount}");
Debug.Log(
$"UnityEvo:【{packageName}】VariantCount : {collection.variantCount}");
CreateShaderVariantsGroup(packageName, localSavePath);
complete?.Invoke();
}
else
{
throw new Exception("Failed to Collect shader Variants.");
}
};
ShaderVariantCollector.Run(localSavePath, packageName, 1000, completedCallback);
}
// 新增方法创建独立的ShaderVariants分组防止多个package冲突
private static void CreateShaderVariantsGroup(string packageName, string localSavePath)
{
string groupname = $"ShaderVariants_{packageName}";
AssetBundleCollectorGroup collectorGroup = null;
// 查找或创建package专属分组
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
if (package.PackageName == packageName)
{
collectorGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupname);
break;
}
}
var guid = AssetDatabase.AssetPathToGUID(localSavePath);
AssetBundleCollector collector = new AssetBundleCollector()
{
CollectPath = localSavePath,
CollectorGUID = guid,
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFolderAndFileName),
PackRuleName = nameof(PackShaderVariants),
FilterRuleName = nameof(CollectShaderVariants),
AssetTags = groupname,
};
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(collectorGroup, collector);
YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public static class ResFileGet
{
public static void CreateContent(StringBuilder variable, string path, string tab)
{
tab += "\t\t";
DirectoryInfo dir = new DirectoryInfo(path);
DirectoryInfo[] first = dir.GetDirectories();
FileInfo[] fil = dir.GetFiles();
if (first.Length > 0)
{
foreach (FileInfo f in fil)
{
CreateFile(variable, f, tab);
}
foreach (DirectoryInfo f in first)
{
CreateFolder(variable, f, tab);
}
}
else
{
foreach (FileInfo f in fil)
{
CreateFile(variable, f, tab);
}
}
}
/// <summary>
/// 生成脚本文件
/// </summary>
/// <param name="className">类名</param>
/// <param name="content">字符串事件</param>
public static void CreateClass(string className, string package, string outputPath,
Action<StringBuilder> content = null)
{
string tdClassName = className;
StringBuilder variable = new StringBuilder();
//variable.Append("using System;\n");
variable.Append("namespace " + "R" + "\n");
variable.Append("{\n");
variable.Append("\tpublic class " + tdClassName + "\n");
variable.Append("\t{\n");
variable.Append("\t\tpublic class " + package + "\n");
variable.Append("\t\t{\n");
content?.Invoke(variable);
variable.Append("\t\t}\n");
variable.Append("\t}\n");
variable.Append("}");
outputPath = $"{outputPath}/{tdClassName}.cs";
if (File.Exists(outputPath))
{
File.Delete(outputPath);
}
FileHelper.WriteFile(outputPath, variable.ToString());
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
/// <summary>
/// 文件夹生成
/// </summary>
/// <param name="folderName"></param>
private static void CreateFolder(StringBuilder variable, DirectoryInfo folderName, string tab)
{
string classname = FilesUtils.ChineseToPinYin(folderName.Name, false);
variable.Append(tab + " public static class " + classname + "\n");
variable.Append(tab + "{\n");
CreateContent(variable, folderName.FullName, tab);
variable.Append(tab + "}\n");
}
/// <summary>
/// 文件生成
/// </summary>
/// <param name="fileName"></param>
private static void CreateFile(StringBuilder variable, FileInfo fileName, string tab)
{
var fullname =System.IO.Path.GetExtension(fileName.FullName);
if (fullname != ".meta"&&fullname!=".hint" )
{
Debug.Log("FileInfo" + fileName.Name);
string[] fileSplit = fileName.FullName.Split(new string[] { "AddressableRes\\" },
StringSplitOptions.RemoveEmptyEntries);
string[] resSplit = fileSplit[fileSplit.Length - 1].Split('\\');
// fileSplit = fileName.FullName.Split(new string[] { $"AddressableRes\\{resSplit[0]}\\" },
// StringSplitOptions.RemoveEmptyEntries);
// string filepath = fileSplit[fileSplit.Length - 1].Replace("\\", "/");
// // 删除文件后缀
// filepath = Path.Combine(
// Path.GetDirectoryName(filepath),
// Path.GetFileNameWithoutExtension(filepath)
// ).Replace("\\", "/");
// Debug.Log(filepath);
string filepath;
if (MarkAdressable.addressDic.ContainsKey(fileName.FullName))
{
filepath = MarkAdressable.addressDic[fileName.FullName];
}
else
{
Debug.LogError("未找到地址,请检查资源自动化标记逻辑:" + fileName.FullName);
filepath = "";
}
string name = FilesUtils.ChineseToPinYin(fileName.Name.Replace(".", "_"), false)
.Replace(" ", "")
.Replace("-", "_")
.Replace(".", "_"); // 保留点号替换为下划线
variable.Append(tab + "public const string " + name + " = \"" + filepath + "\";\n");
}
}
}
}

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