【m】框架大更新
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 07cb7fd0e03cab84183956dc06637b29
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,208 @@
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using DG.Tweening;
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using Stary.Evo;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeviceXEventHandler : MonoBehaviour
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{
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public static DeviceXEventHandler Global;
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public bool XBackOrReturn = false;
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private float pressStartTime;
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private bool isPressing = false;
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public HierarchyType hierarchyType;
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// 在类中添加计时器和计数器变量
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private float _lastJoystickButton2PressTime = 0f;
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private int _joystickButton2PressCount = 0;
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private const float DOUBLE_PRESS_TIME_THRESHOLD = 2f; // 2秒时间阈值
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/// <summary>
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/// 确定面板的CanvasGroup组件
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/// </summary>
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private CanvasGroup _confirmCGP;
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/// <summary>
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/// 退出面板的CanvasGroup组件
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/// </summary>
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private CanvasGroup _exitTimeCGP;
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private Text _exitTimeText;
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private GameObject exitPanelAni;
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private void Awake()
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{
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if (Global == null)
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{
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Global = this;
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}
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else
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{
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Destroy(this);
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return;
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}
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var deviceXEventPanelHandle = Resources.Load<GameObject>("DeviceXEventPanel");
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if (deviceXEventPanelHandle)
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{
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var deviceXEventPanel = Instantiate(deviceXEventPanelHandle);
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_confirmCGP = deviceXEventPanel.GetComponent<CanvasGroup>();
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_confirmCGP.alpha = 0f;
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}
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var exitPanelHandle = Resources.Load<GameObject>("ExitTimePanel");
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if (exitPanelHandle)
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{
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var exitPanel = Instantiate(exitPanelHandle);
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_exitTimeCGP = exitPanel.GetComponent<CanvasGroup>();
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_exitTimeText = exitPanel.GetComponentInChildren<Text>();
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_exitTimeCGP.alpha = 0f;
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exitPanelAni = _exitTimeCGP.GetComponentInChildren<Animator>().gameObject;
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}
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}
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void Start()
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{
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StringEventSystem.Global.Register<bool>("X_Button", SetXbutton);
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}
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void OnDestroy()
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{
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StringEventSystem.Global.UnRegister<bool>("X_Button", SetXbutton);
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}
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void SetXbutton(bool isActive)
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{
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XBackOrReturn = isActive;
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}
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void Update()
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{
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if (XBackOrReturn)
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{
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OnJoystickButton2DoubleUpdate(KeyCode.JoystickButton2);
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OnJoystickButton2DoubleUpdate(KeyCode.X);
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}
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else
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{
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OnJoystickButton2ExitTimeUpdate(KeyCode.JoystickButton2);
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OnJoystickButton2ExitTimeUpdate(KeyCode.X);
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}
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}
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private void OnJoystickButton2ExitTimeUpdate(KeyCode keyCode)
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{
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if (Input.GetKeyDown(keyCode))
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{
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isPressing = true;
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_exitTimeCGP.alpha = 1;
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_exitTimeText.text = "5";
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exitPanelAni.SetActive(true);
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pressStartTime = Time.time;
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}
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if (isPressing)
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{
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float time = Time.time - pressStartTime;
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_exitTimeText.text = (5 - (int)time).ToString();
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if (time >= 5f)
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{
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Debug.Log("UnityEvo:程序已退出!!");
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Application.Quit();
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}
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}
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if (Input.GetKeyUp(keyCode))
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{
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isPressing = false;
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_exitTimeText.text = "5";
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_exitTimeCGP.alpha = 0;
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exitPanelAni.SetActive(false);
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}
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}
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private void OnJoystickButton2DoubleUpdate(KeyCode keyCode)
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{
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// ... existing code ...
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// JoystickButton2 双击检测
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if (Input.GetKeyDown(keyCode))
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{
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float currentTime = Time.time;
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// 如果是第一次按下或者在时间阈值内再次按下
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if (_joystickButton2PressCount == 0 ||
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(currentTime - _lastJoystickButton2PressTime) <= DOUBLE_PRESS_TIME_THRESHOLD)
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{
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_joystickButton2PressCount++;
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_lastJoystickButton2PressTime = currentTime;
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// 如果达到一次按下,执行单击逻辑
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if (_joystickButton2PressCount == 1)
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{
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_confirmCGP.alpha = 1f;
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_confirmCGP.DOFade(0f, 2f).OnKill(() => { _confirmCGP.alpha = 0; });
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}
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// 如果达到两次按下,执行双击逻辑
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if (_joystickButton2PressCount >= 2)
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{
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_confirmCGP.DOKill();
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OnJoystickButton2DoublePress();
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_joystickButton2PressCount = 0; // 重置计数器
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}
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}
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else
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{
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// 超过时间阈值,重置计数器
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_joystickButton2PressCount = 1;
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_lastJoystickButton2PressTime = currentTime;
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}
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}
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// 检查是否超过时间阈值需要重置计数器
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if (_joystickButton2PressCount > 0 &&
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(Time.time - _lastJoystickButton2PressTime) > DOUBLE_PRESS_TIME_THRESHOLD)
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{
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_confirmCGP.DOKill();
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_joystickButton2PressCount = 0;
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}
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}
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// 双击事件处理方法
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private void OnJoystickButton2DoublePress()
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{
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// 在这里执行双击后的逻辑
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Debug.Log("JoystickButton2 双击事件触发!");
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switch (hierarchyType)
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{
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case HierarchyType.Domain:
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// 域层级双击逻辑
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break;
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case HierarchyType.ScenePanel:
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// 场景面板层级双击逻辑
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StringEventSystem.Global.Send("Rollback");
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break;
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case HierarchyType.SceneActive:
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// 场景激活层级双击逻辑
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StringEventSystem.Global.Send("UnloadCurrentScene");
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break;
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}
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}
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public enum HierarchyType
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{
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/// <summary>
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/// 域层级
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/// </summary>
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Domain,
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/// <summary>
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/// 场景面板层级
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/// </summary>
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ScenePanel,
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/// <summary>
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/// 场景激活层级
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/// </summary>
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SceneActive
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c5d7e118e7b1517428f93ec97a4661b9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 754b4f6110f9432b97f91b6acc4251e7
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timeCreated: 1761544409
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@@ -0,0 +1,186 @@
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Assertions;
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using YooAsset;
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namespace Stary.Evo
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{
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public class ArtResEditorSimulateState : AbstractFSMIStateAsync
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{
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public ArtResEditorSimulateState(IFsmSystemAsync system) : base(system)
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{
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}
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public override async UniTask OnEnterAsync()
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{
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Debug.Log("UnityEvo:开始资源更新...");
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// //初始化读取资源配置表
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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// 请求资源版本
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var requetVersionOp = package.RequestPackageVersionAsync();
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await requetVersionOp;
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string packageVersion = "";
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if (requetVersionOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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packageVersion = requetVersionOp.PackageVersion;
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PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", packageVersion);
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Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
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Debug.Log($"UnityEvo:开始加载服务器资源...");
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}
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else
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{
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Debug.LogError($"UnityEvo:获取资源版本失败: 【{requetVersionOp.Error}】");
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FsmSystem.SetCurState(nameof(ResUpdateLocalState));
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return;
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}
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// 更新资源清单
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var updateManifestOp = package.UpdatePackageManifestAsync(packageVersion);
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await updateManifestOp;
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if (updateManifestOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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Debug.Log($"UnityEvo:更新资源清单 updateManifest : 【成功】");
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}
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else
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{
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//更新失败
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Debug.LogError($"UnityEvo:更新资源清单失败: 【{updateManifestOp.Error}】");
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}
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//4.下载补丁包
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await Download();
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//加载热更配置文件
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var loadArtSceneDataOp = package.LoadAssetAsync<ArtSceneData>("Config_ArtSceneData");
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await loadArtSceneDataOp;
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ArtSceneData artSceneData = null;
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if (loadArtSceneDataOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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Debug.Log($"UnityEvo:加载热更配置文件 ArtSceneData : 【成功】");
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artSceneData = loadArtSceneDataOp.AssetObject as ArtSceneData;
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}
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else
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{
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Debug.LogError($"UnityEvo:加载热更配置文件 ArtSceneData : 【失败】");
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}
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if (artSceneData == null)
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{
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Debug.LogError($"UnityEvo:【{package.PackageName}】加载ArtSceneData为空,无法继续执行后续流程,请检查!!!");
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}
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}
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public override UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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}
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public override async UniTask OnExitAsync()
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{
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(AppConfig.PackageDomainName);
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AppConfig.PackageDomainName = "";
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}
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#region 下载热更资源
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public async UniTask Download()
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{
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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//没有需要下载的资源
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if (downloader.TotalDownloadCount == 0)
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{
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Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
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return;
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}
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//需要下载的文件总数和总大小
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes / 1024} MB");
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//===================================适应新版本YooAsset插件的修改===================================
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//注册回调方法
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downloader.DownloadErrorCallback = OnDownloadErrorFunction;
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downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
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downloader.DownloadFinishCallback = OnDownloadOverFunction;
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downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
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//===================================适应新版本YooAsset插件的修改===================================
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//开启下载
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downloader.BeginDownload();
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await downloader;
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//检测下载结果
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if (downloader.Status == EOperationStatus.Succeed)
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{
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//下载成功
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Debug.Log("UnityEvo:资源更新完成");
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}
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else
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{
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//下载失败
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Debug.Log("UnityEvo:资源更新失败");
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}
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}
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//===================================适应新版本YooAsset插件的修改===================================
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/// <summary>
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/// 开始下载
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/// </summary>
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private void OnStartDownloadFileFunction(DownloadFileData downloadFileData)
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{
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Debug.Log(
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$"UnityEvo:开始下载:文件名:{downloadFileData.FileName},文件大小:{downloadFileData.FileSize / 1024f / 1024f} MB");
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}
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/// <summary>
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/// 下载完成
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/// </summary>
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private void OnDownloadOverFunction(DownloaderFinishData downloaderFinishData)
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{
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Debug.Log("UnityEvo:下载" + (downloaderFinishData.Succeed ? "成功" : "失败"));
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}
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/// <summary>
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/// 更新中
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/// </summary>
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private void OnDownloadProgressUpdateFunction(DownloadUpdateData downloadUpdateData)
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{
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Debug.Log(
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$"UnityEvo:文件总数:{downloadUpdateData.TotalDownloadCount},已下载文件数:{downloadUpdateData.CurrentDownloadCount},下载总大小:{downloadUpdateData.TotalDownloadBytes / 1024f / 1024f} MB,已下载大小{downloadUpdateData.CurrentDownloadBytes / 1024f / 1024f} MB");
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}
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/// <summary>
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/// 下载出错
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/// </summary>
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/// <param name="errorData"></param>
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private void OnDownloadErrorFunction(DownloadErrorData errorData)
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{
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Debug.Log($"UnityEvo:下载出错:包名:{errorData.PackageName} 文件名:{errorData.FileName},错误信息:{errorData.ErrorInfo}");
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}
|
||||
//===================================适应新版本YooAsset插件的修改===================================
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 3aea4d75ee654390b41c6cdd1b22a9ba
|
||||
timeCreated: 1761797700
|
||||
@@ -0,0 +1,147 @@
|
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using System;
|
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using Cysharp.Threading.Tasks;
|
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using UnityEngine;
|
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using UnityEngine.Assertions;
|
||||
using YooAsset;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class ArtResUpdateLocalState : AbstractFSMIStateAsync
|
||||
{
|
||||
public ArtResUpdateLocalState(IFsmSystemAsync system) : base(system)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override async UniTask OnEnterAsync()
|
||||
{
|
||||
//初始化读取资源配置表
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
|
||||
|
||||
//更新失败
|
||||
|
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Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
|
||||
string packageVersion = "";
|
||||
// if (package.PackageName.Equals("Main"))
|
||||
// {
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// var operation = package.RequestPackageVersionAsync();
|
||||
// await operation;
|
||||
// if (operation.Status == EOperationStatus.Succeed)
|
||||
// {
|
||||
// //更新成功
|
||||
// packageVersion = operation.PackageVersion;
|
||||
// Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
|
||||
// }
|
||||
// else
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||||
// {
|
||||
// //更新失败
|
||||
// Debug.LogError("Unity:【Main】" + operation.Error);
|
||||
// }
|
||||
// }
|
||||
//else
|
||||
{
|
||||
// 获取上次成功记录的版本
|
||||
packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
|
||||
if (string.IsNullOrEmpty(packageVersion))
|
||||
{
|
||||
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
|
||||
Debug.Log($"UnityEvo:开始加载本地资源...");
|
||||
// Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
|
||||
|
||||
|
||||
// 加载本地缓存的资源清单文件
|
||||
var updateManifestOp = package.UpdatePackageManifestAsync(packageVersion);
|
||||
await updateManifestOp;
|
||||
if (updateManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//更新成功
|
||||
Debug.Log($"UnityEvo:更新本地资源清单 updateManifest : 【成功】");
|
||||
}
|
||||
else
|
||||
{
|
||||
//更新失败
|
||||
Debug.LogError($"UnityEvo:加载本地资源清单文件失败,需要更新资源!: 【{updateManifestOp.Error}】");
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
|
||||
|
||||
|
||||
//4.检测补丁包
|
||||
await Download();
|
||||
|
||||
|
||||
//加载热更配置文件
|
||||
var loadArtSceneDataOp = package.LoadAssetAsync<ArtSceneData>("Config_ArtSceneData");
|
||||
await loadArtSceneDataOp;
|
||||
ArtSceneData artSceneData = null;
|
||||
if (loadArtSceneDataOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//更新成功
|
||||
Debug.Log($"UnityEvo:加载热更配置文件 ArtSceneData : 【成功】");
|
||||
artSceneData = loadArtSceneDataOp.AssetObject as ArtSceneData;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:加载热更配置文件 ArtSceneData : 【失败】");
|
||||
}
|
||||
|
||||
|
||||
if (artSceneData == null)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:【{package.PackageName}】加载ArtSceneData为空,无法继续执行后续流程,请检查!!!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T>(T param)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
}
|
||||
|
||||
|
||||
public override async UniTask OnExitAsync()
|
||||
{
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(AppConfig.PackageDomainName);
|
||||
AppConfig.PackageDomainName = "";
|
||||
}
|
||||
|
||||
#region 下载热更资源
|
||||
|
||||
public async UniTask Download()
|
||||
{
|
||||
int downloadingMaxNum = 1;
|
||||
int failedTryAgain = 1;
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
// 在正常开始游戏之前,还需要验证本地清单内容的完整性。
|
||||
if (downloader.TotalDownloadCount > 0)
|
||||
{
|
||||
Debug.Log("UnityEvo:资源内容本地并不完整,需要更新资源!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 427c14c44ce64cccaaa9a396b085c573
|
||||
timeCreated: 1761544429
|
||||
@@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Main;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using YooAsset;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class ArtResStartState : AbstractFSMIStateAsync
|
||||
{
|
||||
public ArtResStartState(IFsmSystemAsync system) : base(system)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override async UniTask OnEnterAsync()
|
||||
{
|
||||
Debug.Log("UnityEvo:启动开始资源初始化...");
|
||||
|
||||
|
||||
//初始化读取资源配置表
|
||||
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
||||
if (hotfixMainResDomain != null)
|
||||
{
|
||||
AppConfig.IpConfig = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
||||
AppConfig.UserName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
|
||||
AppConfig.PassWord = hotfixMainResDomain.hotfixMainResDomainEntity.password;
|
||||
AppConfig.ProductName =Application.identifier;
|
||||
AppConfig.MainDomainVersion = hotfixMainResDomain.hotfixMainResDomainEntity.mainDomainVersion;
|
||||
}
|
||||
|
||||
Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
|
||||
// 初始化资源系统
|
||||
YooAssets.Initialize();
|
||||
|
||||
|
||||
//自定义网络请求器
|
||||
// 设置自定义请求委托
|
||||
//YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
|
||||
|
||||
|
||||
//初始化资源加载模块
|
||||
// 增加包存在性检查
|
||||
var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
|
||||
if (package == null)
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.PackageDomainName} 不存在,正在尝试创建...");
|
||||
package = YooAssets.CreatePackage(AppConfig.PackageDomainName);
|
||||
}
|
||||
|
||||
YooAssets.SetDefaultPackage(package);
|
||||
|
||||
// 初始化资源包
|
||||
#if EDITOR_SIMULATEMODE
|
||||
await EDITOR_SIMULATEMODE(package);
|
||||
//await FsmSystem.SetCurState(nameof(ResUpdateServerState));
|
||||
await FsmSystem.SetCurState(nameof(ArtResEditorSimulateState));
|
||||
#elif HOST_PLAYMODE
|
||||
|
||||
//登录
|
||||
string url = AppConfig.IpConfig + "/Authentication/login";
|
||||
bool isLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
|
||||
if (isLogin)
|
||||
await HOST_PLAYMODE(package);
|
||||
else
|
||||
await Chche_PLAYMODE(package);
|
||||
|
||||
|
||||
await FsmSystem.SetCurState(nameof(ArtResUpdateLocalState));
|
||||
#endif
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T>(T param)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
}
|
||||
|
||||
|
||||
public override UniTask OnExitAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
|
||||
{
|
||||
|
||||
var initParams=YooAssetFileSystem.EditorSimulateInitializeParameter(package.PackageName);
|
||||
var initialization = package.InitializeAsync(initParams);
|
||||
await initialization;
|
||||
if (initialization.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
Assert.AreEqual(EOperationStatus.Succeed, initialization.Status);
|
||||
Debug.Log("UnityEvo:资源包初始化成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:资源包初始化失败:{initialization.Error}");
|
||||
}
|
||||
|
||||
//运行模拟文件系统
|
||||
|
||||
}
|
||||
private async UniTask Chche_PLAYMODE(ResourcePackage package)
|
||||
{
|
||||
Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
|
||||
var initParams=YooAssetFileSystem.HostInitializeParameter();
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
await initOperation;
|
||||
|
||||
var operation = package.RequestPackageVersionAsync();
|
||||
await operation;
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", operation.PackageVersion);
|
||||
Debug.Log("UnityEvo:从本地缓存中加载资源包,初始化获取版本号成功!");
|
||||
}else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:从本地缓存中加载资源包,初始化获取版本号失败!");
|
||||
}
|
||||
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
|
||||
else
|
||||
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
|
||||
}
|
||||
|
||||
public async UniTask HOST_PLAYMODE(ResourcePackage package)
|
||||
{
|
||||
// 新增平台判断代码
|
||||
#if UNITY_EDITOR
|
||||
BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
|
||||
AppConfig.Platform = buildTarget.ToString();
|
||||
#else
|
||||
AppConfig.Platform = Application.platform.ToString();
|
||||
#endif
|
||||
Debug.Log($"目标平台标识: {AppConfig.Platform}");
|
||||
|
||||
// 请求资源版本
|
||||
string url = $"{AppConfig.IpConfig}/ResDomain/GetResDomainByDomain";
|
||||
var resDmainRequst = new ResDmainRequst()
|
||||
{
|
||||
ProductName = AppConfig.ProductName,
|
||||
DomainName = AppConfig.PackageDomainName,
|
||||
Platform = AppConfig.Platform,
|
||||
};
|
||||
//获取服务器版本
|
||||
var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
||||
if (resDmainMessageEntity.code == 200)
|
||||
{
|
||||
ResDmainResponse resDmainResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
||||
//获取当前版本
|
||||
var oldVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION");
|
||||
//版本不一致,开始下载
|
||||
if (resDmainResponse.PackageVersion != oldVersion)
|
||||
{
|
||||
await Download(resDmainResponse.DocumentFileId);
|
||||
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION",
|
||||
resDmainResponse.PackageVersion);
|
||||
}
|
||||
else //版本一致,加载缓存资源
|
||||
{
|
||||
Debug.Log($"UnityEvo:资源版本一致,自动跳过更新...");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
|
||||
}
|
||||
|
||||
var initParams=YooAssetFileSystem.HostInitializeParameter();
|
||||
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
|
||||
await initOperation;
|
||||
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
|
||||
else
|
||||
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
|
||||
}
|
||||
|
||||
public async UniTask Download(string fileId)
|
||||
{
|
||||
// 在任意MonoBehaviour或DomainBase派生类中
|
||||
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent",
|
||||
AppConfig.PackageDomainName);
|
||||
//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
|
||||
if (Directory.Exists(loadPath))
|
||||
{
|
||||
Directory.Delete(loadPath, true);
|
||||
// 等一帧,让系统真正释放句柄
|
||||
await UniTask.DelayFrame(1);
|
||||
}
|
||||
FsmLoadSystem loadSystem =FsmSystem as FsmLoadSystem;
|
||||
if (loadSystem.ProgressBarPanel == null)
|
||||
{
|
||||
loadSystem.ProgressBarPanel =Object.Instantiate(Resources.Load<GameObject>("ProgressBarPanel"),
|
||||
Camera.main.transform).GetOrAddComponent<ProgressBarPanel>();
|
||||
}
|
||||
await ZipTool.DownloadAndUnzipAsync(fileId, loadPath, DownLoadProgress, UnzipProgress);
|
||||
}
|
||||
|
||||
private void DownLoadProgress(float progress)
|
||||
{
|
||||
Debug.Log($"下载进度:{progress:P0}");
|
||||
FsmLoadSystem loadSystem =FsmSystem as FsmLoadSystem;
|
||||
loadSystem.ProgressBarPanel.SetProgressBarValue("下载中", progress);
|
||||
}
|
||||
|
||||
private void UnzipProgress(float progress)
|
||||
{
|
||||
Debug.Log($"解压进度:{progress:P0}");
|
||||
FsmLoadSystem loadSystem =FsmSystem as FsmLoadSystem;
|
||||
loadSystem.ProgressBarPanel.SetProgressBarValue("解压中", progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0b834dad2be4240ba3b6e3e77f38b1d
|
||||
timeCreated: 1761544429
|
||||
@@ -21,9 +21,9 @@ namespace Stary.Evo
|
||||
/// <param name="param"></param>
|
||||
public virtual void OnEnter(string param)
|
||||
{
|
||||
if ( HybridClREntrance.Global.domain =="Main" && !HybridClREntrance.Global.loadDomain.Equals("null"))
|
||||
if (HybridClREntrance.Global.domain == "Main" && !HybridClREntrance.Global.loadDomain.Equals("null"))
|
||||
{
|
||||
HybridClREntrance.Global.OpenDomain(HybridClREntrance.Global.loadDomain,OpenDomainType.VIOICE);
|
||||
HybridClREntrance.Global.OpenDomain(HybridClREntrance.Global.loadDomain, OpenDomainType.VIOICE);
|
||||
//return;
|
||||
}
|
||||
}
|
||||
@@ -34,22 +34,17 @@ namespace Stary.Evo
|
||||
/// <param name="param"></param>
|
||||
public virtual void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public virtual Task OnEnterAsync(string param)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public virtual Task OnExitAsync()
|
||||
public virtual Task OnExitAsync()
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
using Main;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Main;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
@@ -31,5 +34,28 @@ namespace Stary.Evo
|
||||
{
|
||||
return this.transformCtor;
|
||||
}
|
||||
|
||||
// 强制卸载所有资源包,该方法请在合适的时机调用。
|
||||
// 注意:Package在销毁的时候也会自动调用该方法。
|
||||
public async UniTask ForceUnloadAllAssets(string packageName)
|
||||
{
|
||||
var package = YooAssets.TryGetPackage(packageName);
|
||||
if (package != null)
|
||||
{
|
||||
var operation = package.UnloadAllAssetsAsync();
|
||||
await operation;
|
||||
await package.DestroyAsync();
|
||||
YooAssets.RemovePackage(packageName);
|
||||
|
||||
Resources.UnloadUnusedAssets();
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
Debug.Log($"UnityEvo:{packageName} 资源包已卸载...");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:{packageName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -175,36 +175,14 @@ namespace Stary.Evo
|
||||
{
|
||||
GameObject.Destroy(domainBase.gameObject);
|
||||
|
||||
await ForceUnloadAllAssets(domainBase.DomainName);
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
|
||||
}
|
||||
if (loadResType == DomainConfig.LoadResType.Scene)
|
||||
{
|
||||
await SceneManager.UnloadSceneAsync(_sceneName);
|
||||
}
|
||||
AppConfig.PackageDomainName = "";
|
||||
}
|
||||
}
|
||||
|
||||
// 强制卸载所有资源包,该方法请在合适的时机调用。
|
||||
// 注意:Package在销毁的时候也会自动调用该方法。
|
||||
private async UniTask ForceUnloadAllAssets(string packageName)
|
||||
{
|
||||
var package = YooAssets.TryGetPackage(packageName);
|
||||
if (package != null)
|
||||
{
|
||||
var operation = package.UnloadAllAssetsAsync();
|
||||
await operation;
|
||||
await package.DestroyAsync();
|
||||
YooAssets.RemovePackage(packageName);
|
||||
|
||||
Resources.UnloadUnusedAssets();
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
Debug.Log($"UnityEvo:{packageName} 资源包已卸载...");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:{packageName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -5,9 +5,9 @@ using YooAsset;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class ResUpdateServerState : AbstractFSMIStateAsync
|
||||
public class ResEditorSimulateState : AbstractFSMIStateAsync
|
||||
{
|
||||
public ResUpdateServerState(IFsmSystemAsync system) : base(system)
|
||||
public ResEditorSimulateState(IFsmSystemAsync system) : base(system)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -37,13 +37,6 @@ namespace Stary.Evo
|
||||
Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
|
||||
// 初始化资源系统
|
||||
YooAssets.Initialize();
|
||||
|
||||
|
||||
//自定义网络请求器
|
||||
// 设置自定义请求委托
|
||||
//YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
|
||||
|
||||
|
||||
//初始化资源加载模块
|
||||
// 增加包存在性检查
|
||||
var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
|
||||
@@ -58,10 +51,10 @@ namespace Stary.Evo
|
||||
// 初始化资源包
|
||||
#if EDITOR_SIMULATEMODE
|
||||
await EDITOR_SIMULATEMODE(package);
|
||||
FsmSystem.SetCurState(nameof(ResUpdateServerState));
|
||||
await FsmSystem.SetCurState(nameof(ResEditorSimulateState));
|
||||
#elif OFFLINE_PLAYMODE
|
||||
await OFFLINE_PLAYMODE(package);
|
||||
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
await FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
#elif HOST_PLAYMODE
|
||||
|
||||
//登录
|
||||
@@ -70,10 +63,10 @@ namespace Stary.Evo
|
||||
if (isLogin)
|
||||
await HOST_PLAYMODE(package);
|
||||
else
|
||||
await Chche_PLAYMODE(package);
|
||||
await ChChe_PLAYMODE(package);
|
||||
|
||||
|
||||
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
await FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
|
||||
#elif WEB_PLAYMODE
|
||||
// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
@@ -134,10 +127,10 @@ namespace Stary.Evo
|
||||
Debug.LogError($"UnityEvo:资源包初始化失败:{initialization.Error}");
|
||||
}
|
||||
}
|
||||
private async UniTask Chche_PLAYMODE(ResourcePackage package)
|
||||
private async UniTask ChChe_PLAYMODE(ResourcePackage package)
|
||||
{
|
||||
Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
|
||||
var initParams=YooAssetFileSystem.hostInitializeParameter();
|
||||
var initParams=YooAssetFileSystem.HostInitializeParameter();
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
await initOperation;
|
||||
|
||||
@@ -224,7 +217,7 @@ namespace Stary.Evo
|
||||
Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
|
||||
}
|
||||
|
||||
var initParams=YooAssetFileSystem.hostInitializeParameter();
|
||||
var initParams=YooAssetFileSystem.HostInitializeParameter();
|
||||
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
|
||||
@@ -22,23 +22,23 @@ namespace Stary.Evo
|
||||
|
||||
Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
|
||||
string packageVersion = "";
|
||||
if (package.PackageName.Equals("Main"))
|
||||
{
|
||||
var operation = package.RequestPackageVersionAsync();
|
||||
await operation;
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//更新成功
|
||||
packageVersion = operation.PackageVersion;
|
||||
Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
|
||||
}
|
||||
else
|
||||
{
|
||||
//更新失败
|
||||
Debug.LogError("Unity:【Main】" + operation.Error);
|
||||
}
|
||||
}
|
||||
else
|
||||
// if (package.PackageName.Equals("Main"))
|
||||
// {
|
||||
// var operation = package.RequestPackageVersionAsync();
|
||||
// await operation;
|
||||
// if (operation.Status == EOperationStatus.Succeed)
|
||||
// {
|
||||
// //更新成功
|
||||
// packageVersion = operation.PackageVersion;
|
||||
// Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //更新失败
|
||||
// Debug.LogError("Unity:【Main】" + operation.Error);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
{
|
||||
// 获取上次成功记录的版本
|
||||
packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Stary.Evo
|
||||
@@ -5,9 +6,12 @@ namespace Stary.Evo
|
||||
public class HybridClREntrance : MonoBehaviour
|
||||
{
|
||||
public static HybridClREntrance Global;
|
||||
public StageType stage;
|
||||
public string domain;
|
||||
|
||||
private FsmLoadSystem _fsmSystem;
|
||||
private FsmLoadSystem _devLoadSystem;
|
||||
private FsmLoadSystem _originalityLoadSystem;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 即将加载的domain场景
|
||||
@@ -27,13 +31,13 @@ namespace Stary.Evo
|
||||
return;
|
||||
}
|
||||
|
||||
_fsmSystem = new FsmLoadSystem();
|
||||
_devLoadSystem = new FsmLoadSystem();
|
||||
// 初始化日志
|
||||
_fsmSystem.AddState(new ResStartState(_fsmSystem));
|
||||
_fsmSystem.AddState(new ResUpdateServerState(_fsmSystem));
|
||||
_fsmSystem.AddState(new ResUpdateLocalState(_fsmSystem));
|
||||
_fsmSystem.AddState(new HotFixState(_fsmSystem));
|
||||
_fsmSystem.AddState(new LoadResState(_fsmSystem));
|
||||
_devLoadSystem.AddState(new ResStartState(_devLoadSystem));
|
||||
_devLoadSystem.AddState(new ResEditorSimulateState(_devLoadSystem));
|
||||
_devLoadSystem.AddState(new ResUpdateLocalState(_devLoadSystem));
|
||||
_devLoadSystem.AddState(new HotFixState(_devLoadSystem));
|
||||
_devLoadSystem.AddState(new LoadResState(_devLoadSystem));
|
||||
//_fsmSystem.AddState(new LoadResMainState(_fsmSystem));
|
||||
}
|
||||
|
||||
@@ -46,70 +50,99 @@ namespace Stary.Evo
|
||||
// var immersalSDK = FindObjectOfType<ImmersalSDK>();
|
||||
// immersalSDK.onPoseFound.Invoke();
|
||||
#endif
|
||||
if (stage == StageType.Developer)
|
||||
{
|
||||
AppConfig.PackageDomainName = domain;
|
||||
}
|
||||
else if (stage == StageType.Originality)
|
||||
{
|
||||
AppConfig.PackageDomainName = "Main";
|
||||
}
|
||||
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
_devLoadSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_fsmSystem.CurState != null)
|
||||
_fsmSystem.CurState.OnUpdate();
|
||||
if (_devLoadSystem.CurState != null)
|
||||
_devLoadSystem.CurState.OnUpdate();
|
||||
}
|
||||
|
||||
public void OpenDomain()
|
||||
public async Task OpenDomain()
|
||||
{
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
if (stage == StageType.Developer)
|
||||
{
|
||||
await _devLoadSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
else if (stage == StageType.Originality)
|
||||
{
|
||||
if (_originalityLoadSystem == null)
|
||||
{
|
||||
_originalityLoadSystem = new FsmLoadSystem();
|
||||
_originalityLoadSystem.AddState(new ArtResStartState(_originalityLoadSystem));
|
||||
_originalityLoadSystem.AddState(new ArtResUpdateLocalState(_originalityLoadSystem));
|
||||
_originalityLoadSystem.AddState(new ArtResEditorSimulateState(_originalityLoadSystem));
|
||||
}
|
||||
|
||||
await _originalityLoadSystem.SetCurState(nameof(ArtResStartState));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OpenDomain(string domain, OpenDomainType openDomainType)
|
||||
{
|
||||
this.domain = domain;
|
||||
_fsmSystem.SetOpenDomainType(openDomainType);
|
||||
_devLoadSystem.SetOpenDomainType(openDomainType);
|
||||
if (this.domain != AppConfig.PackageDomainName)
|
||||
{
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
_devLoadSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenDomain(string domain, TransformCtor transformCtor)
|
||||
{
|
||||
this.domain = domain;
|
||||
_fsmSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
|
||||
_fsmSystem.SetTransformCtor(transformCtor);
|
||||
_devLoadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
|
||||
_devLoadSystem.SetTransformCtor(transformCtor);
|
||||
if (this.domain != AppConfig.PackageDomainName)
|
||||
{
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
_devLoadSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenDomain(string domain, Transform transform)
|
||||
{
|
||||
this.domain = domain;
|
||||
_fsmSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
|
||||
_fsmSystem.SetTransformCtor(transform);
|
||||
_devLoadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
|
||||
_devLoadSystem.SetTransformCtor(transform);
|
||||
if (this.domain != AppConfig.PackageDomainName)
|
||||
{
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
_devLoadSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseDomain()
|
||||
{
|
||||
_fsmSystem.SetCurState(nameof(DefaultStateAsync));
|
||||
if (_devLoadSystem != null)
|
||||
_devLoadSystem.SetCurState(nameof(DefaultStateAsync));
|
||||
if (_originalityLoadSystem != null)
|
||||
_originalityLoadSystem.SetCurState(nameof(DefaultStateAsync));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,4 +158,17 @@ namespace Stary.Evo
|
||||
VIOICE,
|
||||
ImageTracked
|
||||
}
|
||||
|
||||
public enum StageType
|
||||
{
|
||||
/// <summary>
|
||||
/// 创意阶段
|
||||
/// </summary>
|
||||
Originality,
|
||||
|
||||
/// <summary>
|
||||
/// 开发者阶段
|
||||
/// </summary>
|
||||
Developer,
|
||||
}
|
||||
}
|
||||
@@ -21,13 +21,20 @@ namespace Stary.Evo.UIFarme
|
||||
/// 绑定这个面板的实例
|
||||
/// </summary>
|
||||
void Initialize(GameObject panelGo);
|
||||
|
||||
/// <summary>
|
||||
/// 绑定这个面板的实例
|
||||
/// </summary>
|
||||
Task InitializeAsync(GameObject panelGo);
|
||||
/// <summary>
|
||||
/// 初始化面板管理器
|
||||
/// </summary>
|
||||
/// <param name="panelManager"></param>
|
||||
void Initialize(IPanelSystem sysytem);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化面板管理器
|
||||
/// </summary>
|
||||
/// <param name="panelManager"></param>
|
||||
Task InitializeAsync(IPanelSystem sysytem);
|
||||
/// <summary>
|
||||
/// 虚方法,UI进入时执行的操作,只会执行一次
|
||||
/// </summary>
|
||||
@@ -117,17 +124,29 @@ namespace Stary.Evo.UIFarme
|
||||
canvasGroup.alpha = 0f;
|
||||
}
|
||||
|
||||
public virtual Task InitializeAsync(GameObject panelGo)
|
||||
{
|
||||
Initialize(panelGo);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public virtual void Initialize(IPanelSystem sysytem)
|
||||
{
|
||||
PanelSystem = sysytem;
|
||||
}
|
||||
|
||||
public virtual Task InitializeAsync(IPanelSystem sysytem)
|
||||
{
|
||||
Initialize(sysytem);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnEnter(Action complete = null)
|
||||
{
|
||||
activePanel.SetActive(true);
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
if (TweenType == UITweenType.Fade)
|
||||
if (TweenType == UITweenType.None)
|
||||
{
|
||||
canvasGroup.alpha = 1f;
|
||||
}
|
||||
|
||||
@@ -116,11 +116,11 @@ namespace Stary.Evo.UIFarme
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = panelName;
|
||||
nextPanel.Initialize(this);
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
||||
///生成面板后,进行初始化操作
|
||||
nextPanel.Initialize(panelGo);
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
dicUI.Add(panelName, nextPanel);
|
||||
}
|
||||
else
|
||||
@@ -160,19 +160,19 @@ namespace Stary.Evo.UIFarme
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = panelName;
|
||||
nextPanel.Initialize(this);
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
||||
///生成面板后,进行初始化操作
|
||||
nextPanel.Initialize(panelGo);
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
|
||||
dicUI.Add(panelName, nextPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < stackPanel.Count; i++)
|
||||
foreach (var panel in stackPanel)
|
||||
{
|
||||
if (queuePanel[i].GetType().Name == panelName)
|
||||
if (panel.GetType().Name == panelName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -180,7 +180,10 @@ namespace Stary.Evo.UIFarme
|
||||
|
||||
nextPanel = dicUI[panelName];
|
||||
}
|
||||
|
||||
if(stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Peek().OnExit();
|
||||
}
|
||||
stackPanel.Push(nextPanel);
|
||||
nextPanel.OnEnter();
|
||||
}
|
||||
@@ -218,7 +221,7 @@ namespace Stary.Evo.UIFarme
|
||||
|
||||
if (stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Peek().OnResume();
|
||||
stackPanel.Peek().OnEnter();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Stary.Evo
|
||||
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
|
||||
return initParameters;
|
||||
}
|
||||
public static InitializeParameters hostInitializeParameter()
|
||||
public static InitializeParameters HostInitializeParameter()
|
||||
{
|
||||
var initParameters = new OfflinePlayModeParameters();
|
||||
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
|
||||
@@ -27,8 +27,11 @@ namespace Stary.Evo
|
||||
var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
|
||||
var packageRoot = buildResult.PackageRootDirectory;
|
||||
var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
|
||||
// editorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_MODE, true);
|
||||
// int speed = 1024 * 1024; //单位:字节
|
||||
// editorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_SPEED, speed);
|
||||
var initParams = new EditorSimulateModeParameters();
|
||||
initParams.EditorFileSystemParameters = editorFileSystemParameters;
|
||||
initParams.EditorFileSystemParameters = editorFileSystemParameters;
|
||||
return initParams;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,14 +2,15 @@
|
||||
"name": "com.staryevo.tools.runtime",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:aa8669166ad4e984bb229dc22e7b1e02",
|
||||
"GUID:d1a793c2b6959e04ea45b972eaa369c8",
|
||||
"GUID:006be2ba6588a8b4989d3724bb01d8b7",
|
||||
"GUID:e34a5702dd353724aa315fb8011f08c3",
|
||||
"GUID:ff70fce64a3314305977bdf5610ed86b",
|
||||
"GUID:ec45849e30ba03e4dab386099d8c697b",
|
||||
"GUID:fad681b9bfe621d4fa07f4f69c311443"
|
||||
"UniTask",
|
||||
"com.audiocore.runtime",
|
||||
"com.stary.evo.runtime",
|
||||
"HybridCLR.Runtime",
|
||||
"ImmersalSDK",
|
||||
"Informationsave.runtime",
|
||||
"DOTween.Modules",
|
||||
"com.stary.buildoriginality.runtime",
|
||||
"YooAsset"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
Reference in New Issue
Block a user