【m】框架大更新
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88
Assets/03.YooAsset/Editor/AssetArtReporter/ReportElement.cs
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88
Assets/03.YooAsset/Editor/AssetArtReporter/ReportElement.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportElement
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{
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/// <summary>
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/// GUID(白名单存储对象)
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/// </summary>
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public string GUID;
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/// <summary>
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/// 扫描是否通过
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/// </summary>
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public bool Passes = true;
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/// <summary>
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/// 反馈的信息列表
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/// </summary>
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public List<ReportScanInfo> ScanInfos = new List<ReportScanInfo>();
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public ReportElement(string guid)
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{
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GUID = guid;
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}
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/// <summary>
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/// 添加扫描信息
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/// </summary>
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public void AddScanInfo(string headerTitle, string value)
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{
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var reportScanInfo = new ReportScanInfo(headerTitle, value);
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ScanInfos.Add(reportScanInfo);
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}
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/// <summary>
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/// 添加扫描信息
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/// </summary>
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public void AddScanInfo(string headerTitle, long value)
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{
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AddScanInfo(headerTitle, value.ToString());
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}
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/// <summary>
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/// 添加扫描信息
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/// </summary>
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public void AddScanInfo(string headerTitle, double value)
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{
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AddScanInfo(headerTitle, value.ToString());
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}
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/// <summary>
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/// 获取扫描信息
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/// </summary>
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public ReportScanInfo GetScanInfo(string headerTitle)
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{
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foreach (var scanInfo in ScanInfos)
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{
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if (scanInfo.HeaderTitle == headerTitle)
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return scanInfo;
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}
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UnityEngine.Debug.LogWarning($"Not found {nameof(ReportScanInfo)} : {headerTitle}");
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return null;
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}
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#region 临时字段
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/// <summary>
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/// 是否在列表里选中
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/// </summary>
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public bool IsSelected { set; get; }
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/// <summary>
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/// 是否在白名单里
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/// </summary>
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public bool IsWhiteList { set; get; }
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/// <summary>
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/// 是否隐藏元素
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/// </summary>
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public bool Hidden { set; get; }
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#endregion
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}
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}
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