【m】框架大更新
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public static class AssetBundleBuilderHelper
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{
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/// <summary>
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/// 获取默认的输出根目录
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/// </summary>
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public static string GetDefaultBuildOutputRoot()
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{
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string projectPath = EditorTools.GetProjectPath();
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return $"{projectPath}/Bundles";
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}
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/// <summary>
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/// 获取流文件夹路径
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/// </summary>
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public static string GetStreamingAssetsRoot()
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{
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return YooAssetSettingsData.GetYooDefaultBuildinRoot();
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}
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}
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}
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