【m】框架大更新
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#if UNITY_2019_4_OR_NEWER
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class AssetBundleBuilderWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
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public static void OpenWindow()
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{
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AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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private string _buildPackage;
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private string _buildPipeline;
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private Dictionary<string, Type> _viewClassDic = new Dictionary<string, Type>(10);
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private Toolbar _toolbar;
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private ToolbarMenu _packageMenu;
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private ToolbarMenu _pipelineMenu;
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private VisualElement _container;
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public void CreateGUI()
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{
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
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if (visualAsset == null)
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return;
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visualAsset.CloneTree(root);
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_toolbar = root.Q<Toolbar>("Toolbar");
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_container = root.Q("Container");
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// 检测构建包裹
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var packageNames = GetBuildPackageNames();
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if (packageNames.Count == 0)
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{
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var label = new Label();
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label.text = "Not found any package";
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label.style.width = 100;
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_toolbar.Add(label);
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return;
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}
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// 构建包裹
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{
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_buildPackage = packageNames[0];
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_packageMenu = new ToolbarMenu();
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_packageMenu.style.width = 200;
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foreach (var packageName in packageNames)
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{
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_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
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}
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_toolbar.Add(_packageMenu);
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}
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// 构建管线
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{
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_pipelineMenu = new ToolbarMenu();
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_pipelineMenu.style.width = 200;
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_toolbar.Add(_pipelineMenu);
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var viewerClassTypes = EditorTools.GetAssignableTypes(typeof(BuildPipelineViewerBase));
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foreach (var classType in viewerClassTypes)
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{
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var buildPipelineAttribute = EditorTools.GetAttribute<BuildPipelineAttribute>(classType);
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if (buildPipelineAttribute == null)
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{
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Debug.LogWarning($"The class {classType.FullName} need attribute {nameof(BuildPipelineAttribute)}");
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continue;
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}
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string pipelineName = buildPipelineAttribute.PipelineName;
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if (_viewClassDic.ContainsKey(pipelineName))
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{
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Debug.LogWarning($"The pipeline has already exist : {pipelineName}");
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}
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else
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{
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_viewClassDic.Add(pipelineName, classType);
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_pipelineMenu.menu.AppendAction(pipelineName, PipelineMenuAction, PipelineMenuFun);
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}
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}
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}
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RefreshBuildPipelineView();
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}
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catch (Exception e)
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{
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Debug.LogError(e.ToString());
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}
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}
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private void RefreshBuildPipelineView()
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{
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// 清空扩展区域
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_container.Clear();
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_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
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_packageMenu.text = _buildPackage;
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_pipelineMenu.text = _buildPipeline;
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if (_viewClassDic.TryGetValue(_buildPipeline, out Type value))
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{
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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var viewer = Activator.CreateInstance(value) as BuildPipelineViewerBase;
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viewer.InitView(_buildPackage, _buildPipeline, buildTarget);
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viewer.CreateView(_container);
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}
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else
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{
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Debug.LogError($"Not found build pipeline : {_buildPipeline}");
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}
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}
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private List<string> GetBuildPackageNames()
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{
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List<string> result = new List<string>();
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foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
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{
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result.Add(package.PackageName);
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}
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return result;
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}
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private void PackageMenuAction(DropdownMenuAction action)
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{
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var packageName = (string)action.userData;
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if (_buildPackage != packageName)
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{
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_buildPackage = packageName;
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RefreshBuildPipelineView();
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}
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}
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private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
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{
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var packageName = (string)action.userData;
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if (_buildPackage == packageName)
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return DropdownMenuAction.Status.Checked;
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else
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return DropdownMenuAction.Status.Normal;
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}
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private void PipelineMenuAction(DropdownMenuAction action)
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{
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if (_buildPipeline != action.name)
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{
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_buildPipeline = action.name;
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AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, _buildPipeline);
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RefreshBuildPipelineView();
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}
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}
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private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
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{
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if (_buildPipeline == action.name)
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return DropdownMenuAction.Status.Checked;
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else
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return DropdownMenuAction.Status.Normal;
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}
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}
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}
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#endif
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