【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskBuilding_BBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public AssetBundleManifest UnityManifest;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (unityManifest == null)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
throw new Exception(message);
}
// 检测输出目录
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
BuildLogger.Log("UnityEngine build success !");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = unityManifest;
context.SetContextObject(buildResultContext);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(true, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
}
}
}

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using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreatePackage_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePackagePatch(buildParameters, buildMapContext);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}

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namespace YooAsset.Editor
{
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}

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serializedVersion: 2
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using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskPrepare_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
#endif
}
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
protected override uint GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileCRC32Value(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return FileUtility.GetFileSize(filePath);
}
}
}

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskVerifyBuildResult_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityBuildContent = unityManifest.GetAllAssetBundles();
// 1. 计划内容
string[] planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 2. 验证差异
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
// 3. 验证差异
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
BuildLogger.Log("Build results verify success!");
}
}
}

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